audacia/src/prefs/QualityPrefs.h
Paul Licameli 406b23cae7 More uses of AUDACITY_DLL_API...
... in many places where the function call will later need to be between
modules (or libraries, or the executable) and the annotation will be a necessity
to keep the linkage working on Windows.

That's all that this sweeping commit does.
2021-05-10 10:46:55 -04:00

58 lines
1.3 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
QualityPrefs.h
Joshua Haberman
James Crook
**********************************************************************/
#ifndef __AUDACITY_QUALITY_PREFS__
#define __AUDACITY_QUALITY_PREFS__
#include <vector>
#include <wx/defs.h>
#include "PrefsPanel.h"
class wxChoice;
class wxTextCtrl;
class ShuttleGui;
enum sampleFormat : unsigned;
enum DitherType : unsigned;
#define QUALITY_PREFS_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Quality") }
class AUDACITY_DLL_API QualityPrefs final : public PrefsPanel
{
public:
QualityPrefs(wxWindow * parent, wxWindowID winid);
virtual ~QualityPrefs();
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
bool Commit() override;
wxString HelpPageName() override;
void PopulateOrExchange(ShuttleGui & S) override;
static sampleFormat SampleFormatChoice();
private:
void Populate();
void GetNamesAndLabels();
void OnSampleRateChoice(wxCommandEvent & e);
TranslatableStrings mSampleRateNames;
std::vector<int> mSampleRateLabels;
wxChoice *mSampleRates;
wxTextCtrl *mOtherSampleRate;
int mOtherSampleRateValue;
DECLARE_EVENT_TABLE()
};
#endif