audacia/src/widgets/ProgressDialog.h

178 lines
5.7 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ProgressDialog.h
Copyright
Leland Lucius
Vaughan Johnson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*************************************************************************/
#ifndef __AUDACITY_WIDGETS_PROGRESSDIALOG__
#define __AUDACITY_WIDGETS_PROGRESSDIALOG__
#include <vector>
#include <wx/defs.h>
#include <wx/evtloop.h> // member variable
#include "wxPanelWrapper.h" // to inherit
class wxGauge;
class wxStaticText;
enum class ProgressResult : unsigned
{
Cancelled = 0, //<! User says that whatever is happening is undesirable and shouldn't have happened at all
Success, //<! User says nothing, everything works fine, continue doing whatever we're doing
Failed, //<! Something has gone wrong, we should stop and cancel everything we did
Stopped //<! Nothing is wrong, but user says we should stop now and leave things as they are now
};
enum ProgressDialogFlags
{
pdlgEmptyFlags = 0x00000000,
pdlgHideStopButton = 0x00000001,
pdlgHideCancelButton = 0x00000002,
pdlgHideElapsedTime = 0x00000004,
pdlgConfirmStopCancel = 0x00000008,
pdlgDefaultFlags = pdlgEmptyFlags
};
////////////////////////////////////////////////////////////
/// ProgressDialog Class
////////////////////////////////////////////////////////////
class AUDACITY_DLL_API ProgressDialog /* not final */ : public wxDialogWrapper
{
public:
ProgressDialog();
// Display a simple message.
ProgressDialog(const TranslatableString & title,
const TranslatableString & message = {},
int flags = pdlgDefaultFlags,
const TranslatableString & sRemainingLabelText = {});
using MessageColumn = std::vector< TranslatableString >;
using MessageTable = std::vector< MessageColumn >;
protected:
// Display a table of messages.
// Each member of the table is a column of messages.
// Each member of a column is a string that should have no newlines,
// and each column should have the same number of elements, to make
// proper correspondences, but this is not checked.
ProgressDialog(const TranslatableString & title,
const MessageTable & columns,
int flags = pdlgDefaultFlags,
const TranslatableString & sRemainingLabelText = {});
public:
virtual ~ProgressDialog();
bool Create(const TranslatableString & title,
const TranslatableString & message = {},
int flags = pdlgDefaultFlags,
const TranslatableString & sRemainingLabelText = {});
void Reinit();
protected:
bool Create(const TranslatableString & title,
const MessageTable & columns,
int flags = pdlgDefaultFlags,
const TranslatableString & sRemainingLabelText = {});
public:
ProgressResult Update(int value, const TranslatableString & message = {});
ProgressResult Update(double current, const TranslatableString & message = {});
ProgressResult Update(double current, double total, const TranslatableString & message = {});
ProgressResult Update(wxULongLong_t current, wxULongLong_t total, const TranslatableString & message = {});
ProgressResult Update(wxLongLong current, wxLongLong total, const TranslatableString & message = {});
ProgressResult Update(wxLongLong_t current, wxLongLong_t total, const TranslatableString & message = {});
ProgressResult Update(int current, int total, const TranslatableString & message = {});
void SetMessage(const TranslatableString & message);
protected:
wxWindowRef mHadFocus;
wxStaticText *mElapsed;
wxStaticText *mRemaining;
wxGauge *mGauge;
wxLongLong_t mStartTime;
wxLongLong_t mLastUpdate;
wxLongLong_t mYieldTimer;
int mLastValue; // gauge value, range = [0,1000]
bool mCancel;
bool mStop;
bool mIsTransparent;
// MY: Booleans to hold the flag values
bool m_bShowElapsedTime = true;
bool m_bConfirmAction = false;
private:
void Init();
bool SearchForWindow(const wxWindowList & list, const wxWindow *searchfor) const;
void OnCancel(wxCommandEvent & e);
void OnStop(wxCommandEvent & e);
void OnCloseWindow(wxCloseEvent & e);
void Beep() const;
bool ConfirmAction(const TranslatableString & sPrompt,
const TranslatableString & sTitle,
int iButtonID = -1);
void AddMessageAsColumn(wxBoxSizer * pSizer,
const MessageColumn &column, bool bFirstColumn);
private:
// This guarantees we have an active event loop...possible during OnInit()
wxEventLoopGuarantor mLoop;
std::unique_ptr<wxWindowDisabler> mDisable;
wxStaticText *mMessage{} ;
int mLastW{ 0 };
int mLastH{ 0 };
DECLARE_EVENT_TABLE()
};
class AUDACITY_DLL_API TimerProgressDialog final : public ProgressDialog
{
public:
TimerProgressDialog(const wxLongLong_t duration,
const TranslatableString &title,
const MessageTable & columns,
int flags = pdlgDefaultFlags,
const TranslatableString & sRemainingLabelText = {});
// Oh no, there is an inherited nullary "Update" in wxDialog!
// Choose another name then...
ProgressResult UpdateProgress();
protected:
wxLongLong_t mDuration;
// Disallow direct use of the inherited overloads of Update because it
// doesn't support changes of message
using ProgressDialog::Update;
};
#endif