audacia/src/ondemand/ODDecodeTask.h

144 lines
5.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ODDecodeTask.h
Created by Michael Chinen (mchinen) on 8/10/08.
Audacity(R) is copyright (c) 1999-2008 Audacity Team.
License: GPL v2. See License.txt.
******************************************************************//**
\class ODDecodeTask
\brief Decodes a file into a simpleBlockFile, but not immediately.
This is an abstract class that subclasses will have to derive the types
from. For any type there should only be one ODDecodeTask associated with
a given track.
There could be the ODBlockFiles of several FLACs in one track (after copy and pasting),
so things aren't as simple as they seem - the implementation needs to be
robust enough to allow all the user changes such as copy/paste, DELETE, and so on.
*//*******************************************************************/
#ifndef __AUDACITY_ODDecodeTask__
#define __AUDACITY_ODDecodeTask__
#include <vector>
#include "ODTask.h"
#include "ODTaskThread.h"
class ODDecodeBlockFile;
class WaveTrack;
class ODFileDecoder;
/// A class representing a modular task to be used with the On-Demand structures.
class ODDecodeTask:public ODTask
{
public:
ODDecodeTask();
virtual ~ODDecodeTask(){};
virtual ODTask* Clone()=0;
virtual bool SeekingAllowed();
///changes the tasks associated with this Waveform to process the task from a different point in the track
///this is overridden from ODTask because certain classes don't allow users to seek sometimes, or not at all.
virtual void DemandTrackUpdate(WaveTrack* track, double seconds);
///Return the task name
virtual const char* GetTaskName(){return "ODDecodeTask";}
virtual const wxChar* GetTip(){return _("Decoding Waveform");}
///Subclasses should override to return respective type.
virtual unsigned int GetODType(){return eODNone;}
///Creates an ODFileDecoder that decodes a file of filetype the subclass handles.
virtual ODFileDecoder* CreateFileDecoder(const wxString & fileName)=0;
///there could be the ODBlockFiles of several FLACs in one track (after copy and pasting)
///so we keep a list of decoders that keep track of the file names, etc, and check the blocks against them.
///Blocks that have IsDataAvailable()==false are blockfiles to be decoded. if BlockFile::GetDecodeType()==ODDecodeTask::GetODType() then
///this decoder should handle it. Decoders are accessible with the methods below. These aren't thread-safe and should only
///be called from the decoding thread.
virtual ODFileDecoder* GetOrCreateMatchingFileDecoder(ODDecodeBlockFile* blockFile);
virtual int GetNumFileDecoders();
protected:
///recalculates the percentage complete.
virtual void CalculatePercentComplete();
///Computes and writes the data for one BlockFile if it still has a refcount.
virtual void DoSomeInternal();
///Readjusts the blockfile order in the default manner. If we have had an ODRequest
///Then it updates in the OD manner.
virtual void Update();
///Orders the input as either On-Demand or default layered order.
void OrderBlockFiles(std::vector<ODDecodeBlockFile*> &unorderedBlocks);
std::vector<ODDecodeBlockFile*> mBlockFiles;
std::vector<ODFileDecoder*> mDecoders;
int mMaxBlockFiles;
int mComputedBlockFiles;
};
///class to decode a particular file (one per file). Saves info such as filename and length (after the header is read.)
class ODFileDecoder
{
public:
///This should handle unicode converted to UTF-8 on mac/linux, but OD TODO:check on windows
ODFileDecoder(const wxString& fName);
virtual ~ODFileDecoder();
///Read header. Subclasses must override. Probably should save the info somewhere.
///Ideally called once per decoding of a file. This complicates the task because
virtual bool ReadHeader()=0;
virtual bool Init(){return ReadHeader();}
virtual bool SeekingAllowed(){return true;}
///Decodes the samples for this blockfile from the real file into a float buffer.
///This is file specific, so subclasses must implement this only.
///the buffer should be created by the ODFileDecoder implementing this method.
///It should set the format parameter so that the client code can deal with it.
///This class should call ReadHeader() first, so it knows the length, and can prepare
///the file object if it needs to.
///returns negative value for failure, 0 or positive value for success.
virtual int Decode(SampleBuffer & data, sampleFormat & format, sampleCount start, sampleCount len, unsigned int channel)=0;
wxString GetFileName(){return mFName;}
bool IsInitialized();
protected:
///Derived classes should call this after they have parsed the header.
void MarkInitialized();
bool mInited;
ODLock mInitedLock;
wxString mFName;
unsigned int mSampleRate;
unsigned int mNumSamples;//this may depend on the channel - so TODO: we should probably let the decoder create/modify the track info directly.
unsigned int mNumChannels;
};
#endif