990080ae7d
... for functions in final classes. override is like const -- it's not necessary, but it helps the compiler to catch mistakes. There may be some overriding functions not explicitly declared virtual and I did not identify such cases, in which I might also add override.
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Echo.h
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Dominic Mazzoni
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Vaughan Johnson (dialog)
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_ECHO__
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#define __AUDACITY_EFFECT_ECHO__
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#include <wx/event.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include "Effect.h"
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class ShuttleGui;
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#define ECHO_PLUGIN_SYMBOL XO("Echo")
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class EffectEcho final : public Effect
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{
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public:
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EffectEcho();
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virtual ~EffectEcho();
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// IdentInterface implementation
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wxString GetSymbol() override;
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wxString GetDescription() override;
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// EffectIdentInterface implementation
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EffectType GetType() override;
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// EffectClientInterface implementation
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int GetAudioInCount() override;
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int GetAudioOutCount() override;
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bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
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bool ProcessFinalize() override;
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sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override;
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bool GetAutomationParameters(EffectAutomationParameters & parms) override;
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bool SetAutomationParameters(EffectAutomationParameters & parms) override;
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// Effect implementation
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void PopulateOrExchange(ShuttleGui & S) override;
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bool TransferDataToWindow() override;
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bool TransferDataFromWindow() override;
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private:
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// EffectEcho implementation
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private:
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double delay;
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double decay;
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float *history;
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sampleCount histPos;
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sampleCount histLen;
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};
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#endif // __AUDACITY_EFFECT_ECHO__
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