audacia/src/toolbars/DeviceToolBar.h

86 lines
1.8 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
DeviceToolbar.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_DEVICE_TOOLBAR__
#define __AUDACITY_DEVICE_TOOLBAR__
#include "../MemoryX.h"
#include <vector>
#include "ToolBar.h"
class wxImage;
class wxSize;
class wxPoint;
class wxChoice;
class wxStaticText;
struct DeviceSourceMap;
class DeviceToolBar final : public ToolBar {
public:
DeviceToolBar();
virtual ~DeviceToolBar();
void Create(wxWindow * parent);
void UpdatePrefs();
void DeinitChildren();
void Populate() override;
void Repaint(wxDC * WXUNUSED(dc)) override {};
void EnableDisableButtons() override;
bool Layout() override;
void OnFocus(wxFocusEvent &event);
void OnCaptureKey(wxCommandEvent &event);
void OnChoice(wxCommandEvent & event);
/// When the prefs don't exist this value is used.
/// It should be small enough to work on tiny screens
int GetInitialWidth() { return 620; }
int GetMinToolbarWidth() override { return 200; }
void ShowInputDialog();
void ShowOutputDialog();
void ShowHostDialog();
void ShowChannelsDialog();
void RefillCombos();
private:
int ChangeHost();
void ChangeDevice(bool isInput);
void FillHosts();
void FillHostDevices();
void FillInputChannels();
void SetDevices(const DeviceSourceMap *in, const DeviceSourceMap *out);
void RepositionCombos();
void SetNames();
void RegenerateTooltips() override;
void ShowComboDialog(wxChoice *combo, const wxString &title);
std::unique_ptr<wxBitmap> mPlayBitmap, mRecordBitmap;
wxChoice *mInput;
wxChoice *mOutput;
wxChoice *mInputChannels;
wxChoice *mHost;
public:
DECLARE_CLASS(DeviceToolBar)
DECLARE_EVENT_TABLE()
};
#endif