audacia/include/audacity/ComponentInterface.h

148 lines
5.7 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ComponentInterface.h
Leland Lucius
Copyright (c) 2014, Audacity Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
**********************************************************************/
#ifndef __AUDACITY_COMPONENT_INTERFACE_H__
#define __AUDACITY_COMPONENT_INTERFACE_H__
#include "audacity/Types.h"
#include <wx/string.h> // member variables
extern AUDACITY_DLL_API const wxString& GetCustomTranslation(const wxString& str1 );
/**************************************************************************//**
\brief ComponentInterfaceSymbol pairs a persistent string identifier used internally
with an optional, different string as msgid for lookup in a translation catalog.
\details If there is need to change a msgid in a later version of the
program, change the constructor call to supply a second argument but leave the
first the same, so that compatibility of older configuration files containing
that internal string is not broken.
********************************************************************************/
class ComponentInterfaceSymbol
{
public:
ComponentInterfaceSymbol() = default;
// Allows implicit construction from a msgid re-used as an internal string
ComponentInterfaceSymbol( const TranslatableString &msgid )
: mInternal{ msgid.MSGID().GET(), }, mMsgid{ msgid }
{}
// Allows implicit construction from an internal string re-used as a msgid
ComponentInterfaceSymbol( const wxString &internal )
: mInternal{ internal }, mMsgid{ internal, {} }
{}
// Allows implicit construction from an internal string re-used as a msgid
ComponentInterfaceSymbol( const wxChar *msgid )
: mInternal{ msgid }, mMsgid{ msgid, {} }
{}
// Two-argument version distinguishes internal from translatable string
// such as when the first squeezes spaces out
ComponentInterfaceSymbol( const Identifier &internal,
const TranslatableString &msgid )
: mInternal{ internal.GET() }
// Do not permit non-empty msgid with empty internal
, mMsgid{ internal.empty() ? TranslatableString{} : msgid }
{}
const wxString &Internal() const { return mInternal; }
const TranslatableString &Msgid() const { return mMsgid; }
const TranslatableString Stripped() const { return mMsgid.Stripped(); }
const wxString Translation() const { return mMsgid.Translation(); }
const wxString StrippedTranslation() const
{ return Stripped().Translation(); }
bool empty() const { return mInternal.empty(); }
friend inline bool operator == (
const ComponentInterfaceSymbol &a, const ComponentInterfaceSymbol &b )
{ return a.mInternal == b.mInternal; }
friend inline bool operator != (
const ComponentInterfaceSymbol &a, const ComponentInterfaceSymbol &b )
{ return !( a == b ); }
private:
wxString mInternal;
TranslatableString mMsgid;
};
class ShuttleParams;
/**************************************************************************//**
\brief ComponentInterface provides name / vendor / version functions to identify
plugins. It is what makes a class a plug-in. Additionally it provides an
optional parameter definitions function, for those components such as commands,
effects and (soon) preference pagess that define parameters.
********************************************************************************/
class AUDACITY_DLL_API ComponentInterface /* not final */
{
public:
virtual ~ComponentInterface() {};
// These should return an untranslated value
virtual PluginPath GetPath() = 0;
// The internal string persists in configuration files
// So config compatibility will break if it is changed across Audacity versions
virtual ComponentInterfaceSymbol GetSymbol() = 0;
virtual VendorSymbol GetVendor() = 0;
virtual wxString GetVersion() = 0;
// This returns a translated string
// Any verb should be present tense indicative, not imperative
virtual TranslatableString GetDescription() = 0;
// non-virtual convenience function
TranslatableString GetName();
// Parameters, if defined. false means no defined parameters.
virtual bool DefineParams( ShuttleParams & WXUNUSED(S) ){ return false;};
};
#endif // __AUDACITY_IDENTINTERFACE_H__