audacia/src/effects/Reverse.h
Paul Licameli 990080ae7d Replace virtual with override wherever possible; eliminate needless virtual...
... for functions in final classes.

override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.

There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
2016-02-26 12:35:38 -05:00

52 lines
1.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Reverse.h
Mark Phillips
This class reverses the selected audio.
**********************************************************************/
#ifndef __AUDACITY_EFFECT_REVERSE__
#define __AUDACITY_EFFECT_REVERSE__
#include <wx/string.h>
#include "Effect.h"
#define REVERSE_PLUGIN_SYMBOL XO("Reverse")
class EffectReverse final : public Effect
{
public:
EffectReverse();
virtual ~EffectReverse();
// IdentInterface implementation
wxString GetSymbol() override;
wxString GetDescription() override;
// EffectIdentInterface implementation
EffectType GetType() override;
bool IsInteractive() override;
// Effect implementation
bool Process() override;
private:
// EffectReverse implementation
bool ProcessOneClip(int count, WaveTrack* track,
sampleCount start, sampleCount len, sampleCount originalStart, sampleCount originalEnd);
bool ProcessOneWave(int count, WaveTrack* track, sampleCount start, sampleCount len);
};
#endif