audacia/src/import/ImportPlugin.h

205 lines
5.6 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ImportPlugin.h
Joshua Haberman
Leland Lucius
*******************************************************************//**
\file ImportPlugin.h
\brief
The interface that all file import "plugins" (if you want to call
them that) must implement. Defines ImportFileHandle, ImportPlugin,
UnusableImportPlugin, ImportPluginList and UnusableImportPluginList.
Since this is part of libaudacity, it must not use any GUI parts
of wxWidgets.
*//****************************************************************//**
\class ImportFileHandle
\brief Base class for FlacImportFileHandle, LOFImportFileHandle,
MP3ImportFileHandle, OggImportFileHandle and PCMImportFileHandle.
Gives API for sound file import.
*//****************************************************************//**
\class ImportPlugin
\brief Base class for FlacImportPlugin, LOFImportPlugin,
MP3ImportPlugin, OggImportPlugin and PCMImportPlugin.
Gives API for sound file import.
*//****************************************************************//**
\class UnusableImportPlugin
\brief Used in place of a real plug in for plug ins that have not
been compiled or are not available in this version of Audacity. Has
enough information to identify the file extensions that would be used,
but little else.
*//****************************************************************//**
\class ImportPluginList
\brief An ImportPlugin list.
*//****************************************************************//**
\class UnusableImportPluginList
\brief An UnusableImportPlugin list.
*//*******************************************************************/
#ifndef __AUDACITY_IMPORTER__
#define __AUDACITY_IMPORTER__
#include "../Audacity.h"
#include <wx/arrstr.h>
#include <wx/filename.h>
#include <wx/string.h>
#include "../MemoryX.h"
#include "../widgets/ProgressDialog.h"
#include "ImportRaw.h" // defines TrackHolders
class TrackFactory;
class Track;
class Tags;
class ImportFileHandle;
class ImportPlugin /* not final */
{
public:
// Get unique string ID of this plugin, usually it corresponds
// to the underlying library, i.e. "libsndfile", "libflac", "libav"
// These MUST NOT change across Audacity versions (but NEW IDs can
// be added).
virtual wxString GetPluginStringID() = 0;
// Get a description of the file type this importer can import.
// Examples: "Ogg Vorbis", "MP3", "Uncompressed PCM"
virtual wxString GetPluginFormatDescription() = 0;
// Get a list of extensions this plugin expects to be able to
// import. If a filename matches any of these extensions,
// this importer will get first dibs on importing it.
virtual wxArrayString GetSupportedExtensions()
{
return mExtensions;
}
bool SupportsExtension(const wxString &extension)
{
// Case-insensitive check if extension is supported
return mExtensions.Index(extension, false) != wxNOT_FOUND;
}
// Open the given file, returning true if it is in a recognized
// format, false otherwise. This puts the importer into the open
// state.
virtual std::unique_ptr<ImportFileHandle> Open(const wxString &Filename) = 0;
virtual ~ImportPlugin() { }
protected:
ImportPlugin(wxArrayString supportedExtensions):
mExtensions(supportedExtensions)
{
}
wxArrayString mExtensions;
};
class ImportFileHandle /* not final */
{
public:
ImportFileHandle(const wxString & filename)
: mFilename(filename),
mProgress{}
{
}
virtual ~ImportFileHandle()
{
}
// The importer should call this to create the progress dialog and
// identify the filename being imported.
void CreateProgress()
{
wxFileName ff(mFilename);
wxString title;
title.Printf(_("Importing %s"), GetFileDescription());
mProgress.create(title, ff.GetFullName());
}
// This is similar to GetImporterDescription, but if possible the
// importer will return a more specific description of the
// specific file that is open.
virtual wxString GetFileDescription() = 0;
// Return an estimate of how many bytes the file will occupy once
// imported. In principle this may exceed main memory, so don't use
// size_t.
using ByteCount = unsigned long long;
virtual ByteCount GetFileUncompressedBytes() = 0;
// do the actual import, creating whatever tracks are necessary with
// the TrackFactory and calling the progress callback every iteration
// through the importing loop
// The given Tags structure may also be modified.
// In case of errors or exceptions, it is not necessary to leave outTracks
// or tags unmodified.
virtual ProgressResult Import(TrackFactory *trackFactory, TrackHolders &outTracks,
Tags *tags) = 0;
// Return number of elements in stream list
virtual wxInt32 GetStreamCount() = 0;
// Return stream descriptions list
virtual const wxArrayString &GetStreamInfo() = 0;
// Set stream "import/don't import" flag
virtual void SetStreamUsage(wxInt32 StreamID, bool Use) = 0;
protected:
wxString mFilename;
Maybe<ProgressDialog> mProgress;
};
class UnusableImportPlugin
{
public:
UnusableImportPlugin(const wxString &formatName, wxArrayString extensions):
mFormatName(formatName),
mExtensions(extensions)
{
}
wxString GetPluginFormatDescription()
{
return mFormatName;
}
bool SupportsExtension(const wxString &extension)
{
return mExtensions.Index(extension, false) != wxNOT_FOUND;
}
private:
wxString mFormatName;
wxArrayString mExtensions;
};
#endif