audacia/src/toolbars/ControlToolBar.cpp

1343 lines
38 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ControlToolBar.cpp
Dominic Mazzoni
Shane T. Mueller
James Crook
Leland Lucius
*******************************************************************//**
\class ControlToolBar
\brief A ToolBar that has the main Transport buttons.
In the GUI, this is referred to as "Transport Toolbar", as
it corresponds to commands in the Transport menu.
"Control Toolbar" is historic.
This class, which is a child of Toolbar, creates the
window containing the Transport (rewind/play/stop/record/ff)
buttons. The window can be embedded within a
normal project window, or within a ToolbarFrame that is
managed by a global ToolBarStub called
gControlToolBarStub.
All of the controls in this window were custom-written for
Audacity - they are not native controls on any platform -
however, it is intended that the images could be easily
replaced to allow "skinning" or just customization to
match the look and feel of each platform.
*//*******************************************************************/
#include <algorithm>
#include <cfloat>
#include "../Audacity.h"
#include "../Experimental.h"
#include "ControlToolBar.h"
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/app.h>
#include <wx/dc.h>
#include <wx/event.h>
#include <wx/image.h>
#include <wx/intl.h>
#include <wx/statusbr.h>
#include <wx/timer.h>
#endif
#include <wx/tooltip.h>
#include <wx/datetime.h>
#include "TranscriptionToolBar.h"
#include "MeterToolBar.h"
#include "../AColor.h"
#include "../AllThemeResources.h"
#include "../AudioIO.h"
#include "../ImageManipulation.h"
#include "../Prefs.h"
#include "../Project.h"
#include "../Theme.h"
#include "../WaveTrack.h"
#include "../widgets/AButton.h"
#include "../widgets/Meter.h"
#include "../tracks/ui/Scrubbing.h"
#include "../prefs/TracksPrefs.h"
#include "../toolbars/ToolManager.h"
IMPLEMENT_CLASS(ControlToolBar, ToolBar);
//static
AudacityProject *ControlToolBar::mBusyProject = NULL;
////////////////////////////////////////////////////////////
/// Methods for ControlToolBar
////////////////////////////////////////////////////////////
BEGIN_EVENT_TABLE(ControlToolBar, ToolBar)
EVT_CHAR(ControlToolBar::OnKeyEvent)
EVT_BUTTON(ID_PLAY_BUTTON, ControlToolBar::OnPlay)
EVT_BUTTON(ID_STOP_BUTTON, ControlToolBar::OnStop)
EVT_BUTTON(ID_RECORD_BUTTON, ControlToolBar::OnRecord)
EVT_BUTTON(ID_REW_BUTTON, ControlToolBar::OnRewind)
EVT_BUTTON(ID_FF_BUTTON, ControlToolBar::OnFF)
EVT_BUTTON(ID_PAUSE_BUTTON, ControlToolBar::OnPause)
END_EVENT_TABLE()
//Standard constructor
// This was called "Control" toolbar in the GUI before - now it is "Transport".
// Note that we use the legacy "Control" string as the section because this
// gets written to prefs and cannot be changed in prefs to maintain backwards
// compatibility
ControlToolBar::ControlToolBar()
: ToolBar(TransportBarID, _("Transport"), wxT("Control"))
{
mPaused = false;
gPrefs->Read(wxT("/GUI/ErgonomicTransportButtons"), &mErgonomicTransportButtons, true);
mStrLocale = gPrefs->Read(wxT("/Locale/Language"), wxT(""));
mSizer = NULL;
mCutPreviewTracks = NULL;
/* i18n-hint: These are strings for the status bar, and indicate whether Audacity
is playing or recording or stopped, and whether it is paused. */
mStatePlay = XO("Playing");
mStateStop = XO("Stopped");
mStateRecord = XO("Recording");
mStatePause = XO("Paused");
}
ControlToolBar::~ControlToolBar()
{
}
void ControlToolBar::Create(wxWindow * parent)
{
ToolBar::Create(parent);
}
// This is a convenience function that allows for button creation in
// MakeButtons() with fewer arguments
AButton *ControlToolBar::MakeButton(teBmps eEnabledUp, teBmps eEnabledDown, teBmps eDisabled,
int id,
bool processdownevents,
const wxChar *label)
{
AButton *r = ToolBar::MakeButton(this,
bmpRecoloredUpLarge, bmpRecoloredDownLarge, bmpRecoloredHiliteLarge,
eEnabledUp, eEnabledDown, eDisabled,
wxWindowID(id),
wxDefaultPosition, processdownevents,
theTheme.ImageSize( bmpRecoloredUpLarge ));
r->SetLabel(label);
enum { deflation =
#ifdef __WXMAC__
3
#else
12
#endif
};
r->SetFocusRect( r->GetClientRect().Deflate( deflation, deflation ) );
return r;
}
// static
void ControlToolBar::MakeAlternateImages(AButton &button, int idx,
teBmps eEnabledUp,
teBmps eEnabledDown,
teBmps eDisabled)
{
ToolBar::MakeAlternateImages(button, idx,
bmpRecoloredUpLarge, bmpRecoloredDownLarge, bmpRecoloredHiliteLarge,
eEnabledUp, eEnabledDown, eDisabled,
theTheme.ImageSize( bmpRecoloredUpLarge ));
}
void ControlToolBar::Populate()
{
MakeButtonBackgroundsLarge();
mPause = MakeButton(bmpPause, bmpPause, bmpPauseDisabled,
ID_PAUSE_BUTTON, true, _("Pause"));
mPlay = MakeButton( bmpPlay, bmpPlay, bmpPlayDisabled,
ID_PLAY_BUTTON, true, _("Play"));
MakeAlternateImages(*mPlay, 1, bmpLoop, bmpLoop, bmpLoopDisabled);
MakeAlternateImages(*mPlay, 2,
bmpCutPreview, bmpCutPreview, bmpCutPreviewDisabled);
MakeAlternateImages(*mPlay, 3,
bmpScrub, bmpScrub, bmpScrubDisabled);
MakeAlternateImages(*mPlay, 4,
bmpSeek, bmpSeek, bmpSeekDisabled);
mPlay->FollowModifierKeys();
mStop = MakeButton( bmpStop, bmpStop, bmpStopDisabled ,
ID_STOP_BUTTON, false, _("Stop"));
mRewind = MakeButton(bmpRewind, bmpRewind, bmpRewindDisabled,
ID_REW_BUTTON, false, _("Skip to Start"));
mFF = MakeButton(bmpFFwd, bmpFFwd, bmpFFwdDisabled,
ID_FF_BUTTON, false, _("Skip to End"));
mRecord = MakeButton(bmpRecord, bmpRecord, bmpRecordDisabled,
ID_RECORD_BUTTON, true, _("Record"));
MakeAlternateImages(*mRecord, 1, bmpAppendRecord, bmpAppendRecord,
bmpAppendRecordDisabled);
mRecord->FollowModifierKeys();
#if wxUSE_TOOLTIPS
RegenerateTooltips();
wxToolTip::Enable(true);
wxToolTip::SetDelay(1000);
#endif
// Set default order and mode
ArrangeButtons();
}
void ControlToolBar::RegenerateTooltips()
{
#if wxUSE_TOOLTIPS
std::vector<wxString> commands;
for (long iWinID = ID_PLAY_BUTTON; iWinID < BUTTON_COUNT; iWinID++)
{
commands.clear();
auto pCtrl = static_cast<AButton*>(this->FindWindow(iWinID));
commands.push_back(pCtrl->GetLabel());
switch (iWinID)
{
case ID_PLAY_BUTTON:
commands.push_back(wxT("Play"));
commands.push_back(_("Loop Play"));
commands.push_back(wxT("PlayLooped"));
break;
case ID_RECORD_BUTTON:
commands.push_back(wxT("Record"));
#ifndef EXPERIMENTAL_DA
commands.push_back(_("Append Record"));
commands.push_back(wxT("RecordAppend"));
#else
commands.push_back(_("Record Below"));
commands.push_back(wxT("RecordBelow"));
#endif
break;
case ID_PAUSE_BUTTON:
commands.push_back(wxT("Pause"));
break;
case ID_STOP_BUTTON:
commands.push_back(wxT("Stop"));
break;
case ID_FF_BUTTON:
commands.push_back(wxT("SkipEnd"));
break;
case ID_REW_BUTTON:
commands.push_back(wxT("SkipStart"));
break;
}
ToolBar::SetButtonToolTip(*pCtrl, commands);
}
#endif
}
void ControlToolBar::UpdatePrefs()
{
bool updated = false;
bool active;
gPrefs->Read( wxT("/GUI/ErgonomicTransportButtons"), &active, true );
if( mErgonomicTransportButtons != active )
{
mErgonomicTransportButtons = active;
updated = true;
}
wxString strLocale = gPrefs->Read(wxT("/Locale/Language"), wxT(""));
if (mStrLocale != strLocale)
{
mStrLocale = strLocale;
updated = true;
}
if( updated )
{
ReCreateButtons(); // side effect: calls RegenerateTooltips()
Updated();
}
else
// The other reason to regenerate tooltips is if keyboard shortcuts for
// transport buttons changed, but that's too much work to check for, so just
// always do it. (Much cheaper than calling ReCreateButtons() in all cases.
RegenerateTooltips();
// Set label to pull in language change
SetLabel(_("Transport"));
// Give base class a chance
ToolBar::UpdatePrefs();
}
void ControlToolBar::ArrangeButtons()
{
int flags = wxALIGN_CENTER | wxRIGHT;
// (Re)allocate the button sizer
if( mSizer )
{
Detach( mSizer );
std::unique_ptr < wxSizer > {mSizer}; // DELETE it
}
Add((mSizer = safenew wxBoxSizer(wxHORIZONTAL)), 1, wxEXPAND);
// Start with a little extra space
mSizer->Add( 5, 55 );
// Add the buttons in order based on ergonomic setting
if( mErgonomicTransportButtons )
{
mPause->MoveBeforeInTabOrder( mRecord );
mPlay->MoveBeforeInTabOrder( mRecord );
mStop->MoveBeforeInTabOrder( mRecord );
mRewind->MoveBeforeInTabOrder( mRecord );
mFF->MoveBeforeInTabOrder( mRecord );
mSizer->Add( mPause, 0, flags, 2 );
mSizer->Add( mPlay, 0, flags, 2 );
mSizer->Add( mStop, 0, flags, 2 );
mSizer->Add( mRewind, 0, flags, 2 );
mSizer->Add( mFF, 0, flags, 10 );
mSizer->Add( mRecord, 0, flags, 5 );
}
else
{
mRewind->MoveBeforeInTabOrder( mFF );
mPlay->MoveBeforeInTabOrder( mFF );
mRecord->MoveBeforeInTabOrder( mFF );
mPause->MoveBeforeInTabOrder( mFF );
mStop->MoveBeforeInTabOrder( mFF );
mSizer->Add( mRewind, 0, flags, 2 );
mSizer->Add( mPlay, 0, flags, 2 );
mSizer->Add( mRecord, 0, flags, 2 );
mSizer->Add( mPause, 0, flags, 2 );
mSizer->Add( mStop, 0, flags, 2 );
mSizer->Add( mFF, 0, flags, 5 );
}
// Layout the sizer
mSizer->Layout();
// Layout the toolbar
Layout();
// (Re)Establish the minimum size
SetMinSize( GetSizer()->GetMinSize() );
}
void ControlToolBar::ReCreateButtons()
{
bool playDown = false;
bool playShift = false;
bool pauseDown = false;
bool recordDown = false;
bool recordShift = false;
// ToolBar::ReCreateButtons() will get rid of its sizer and
// since we've attached our sizer to it, ours will get deleted too
// so clean ours up first.
if( mSizer )
{
playDown = mPlay->IsDown();
playShift = mPlay->WasShiftDown();
pauseDown = mPause->IsDown();
recordDown = mRecord->IsDown();
recordShift = mRecord->WasShiftDown();
Detach( mSizer );
std::unique_ptr < wxSizer > {mSizer}; // DELETE it
mSizer = NULL;
}
ToolBar::ReCreateButtons();
if (playDown)
{
ControlToolBar::PlayAppearance appearance =
playShift ? ControlToolBar::PlayAppearance::Looped
: ControlToolBar::PlayAppearance::Straight;
SetPlay(playDown, appearance);
}
if (pauseDown)
{
mPause->PushDown();
}
if (recordDown)
{
SetRecord(recordDown, recordShift);
}
EnableDisableButtons();
RegenerateTooltips();
}
void ControlToolBar::Repaint( wxDC *dc )
{
#ifndef USE_AQUA_THEME
wxSize s = mSizer->GetSize();
wxPoint p = mSizer->GetPosition();
wxRect bevelRect( p.x, p.y, s.GetWidth() - 1, s.GetHeight() - 1 );
AColor::Bevel( *dc, true, bevelRect );
#endif
}
void ControlToolBar::EnableDisableButtons()
{
AudacityProject *p = GetActiveProject();
bool tracks = false;
bool playing = mPlay->IsDown();
bool recording = mRecord->IsDown();
bool busy = gAudioIO->IsBusy();
// Only interested in audio type tracks
if (p) {
TrackListIterator iter( p->GetTracks() );
for (Track *t = iter.First(); t; t = iter.Next()) {
if (t->GetKind() == Track::Wave
#if defined(USE_MIDI)
|| t->GetKind() == Track::Note
#endif
) {
tracks = true;
break;
}
}
}
if (p) {
TranscriptionToolBar *const playAtSpeedTB = p->GetTranscriptionToolBar();
if (playAtSpeedTB)
playAtSpeedTB->SetEnabled(CanStopAudioStream() && tracks && !recording);
}
mPlay->SetEnabled(CanStopAudioStream() && tracks && !recording);
mRecord->SetEnabled(
CanStopAudioStream() &&
!(busy && !recording) &&
!playing
);
mStop->SetEnabled(CanStopAudioStream() && (playing || recording));
mRewind->SetEnabled(IsPauseDown() || (!playing && !recording));
mFF->SetEnabled(tracks && (IsPauseDown() || (!playing && !recording)));
//auto pProject = GetActiveProject();
mPause->SetEnabled(CanStopAudioStream());
}
void ControlToolBar::SetPlay(bool down, PlayAppearance appearance)
{
if (down) {
mPlay->SetShift(appearance == PlayAppearance::Looped);
mPlay->SetControl(appearance == PlayAppearance::CutPreview);
mPlay->SetAlternateIdx(static_cast<int>(appearance));
mPlay->PushDown();
}
else {
mPlay->PopUp();
mPlay->SetAlternateIdx(0);
}
EnableDisableButtons();
UpdateStatusBar(GetActiveProject());
}
void ControlToolBar::SetStop(bool down)
{
if (down)
mStop->PushDown();
else {
if(FindFocus() == mStop)
mPlay->SetFocus();
mStop->PopUp();
}
EnableDisableButtons();
}
void ControlToolBar::SetRecord(bool down, bool append)
{
if (down)
{
mRecord->SetAlternateIdx(append ? 1 : 0);
mRecord->PushDown();
}
else
{
mRecord->SetAlternateIdx(0);
mRecord->PopUp();
}
EnableDisableButtons();
}
bool ControlToolBar::IsPauseDown() const
{
return mPause->IsDown();
}
bool ControlToolBar::IsRecordDown() const
{
return mRecord->IsDown();
}
int ControlToolBar::PlayPlayRegion(const SelectedRegion &selectedRegion,
const AudioIOStartStreamOptions &options,
PlayMode mode,
PlayAppearance appearance, /* = PlayOption::Straight */
bool backwards, /* = false */
bool playWhiteSpace /* = false */)
{
if (!CanStopAudioStream())
return -1;
// Uncomment this for laughs!
// backwards = true;
double t0 = selectedRegion.t0();
double t1 = selectedRegion.t1();
// SelectedRegion guarantees t0 <= t1, so we need another boolean argument
// to indicate backwards play.
const bool looped = options.playLooped;
if (backwards)
std::swap(t0, t1);
SetPlay(true, appearance);
if (gAudioIO->IsBusy()) {
SetPlay(false);
return -1;
}
const bool cutpreview = appearance == PlayAppearance::CutPreview;
if (cutpreview && t0==t1) {
SetPlay(false);
return -1; /* msmeyer: makes no sense */
}
AudacityProject *p = GetActiveProject();
if (!p) {
SetPlay(false);
return -1; // Should never happen, but...
}
TrackList *t = p->GetTracks();
if (!t) {
mPlay->PopUp();
return -1; // Should never happen, but...
}
p->mLastPlayMode = mode;
bool hasaudio = false;
TrackListIterator iter(t);
for (Track *trk = iter.First(); trk; trk = iter.Next()) {
if (trk->GetKind() == Track::Wave
#ifdef EXPERIMENTAL_MIDI_OUT
|| trk->GetKind() == Track::Note
#endif
) {
hasaudio = true;
break;
}
}
double latestEnd = (playWhiteSpace)? t1 : t->GetEndTime();
if (!hasaudio) {
SetPlay(false);
return -1; // No need to continue without audio tracks
}
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
double init_seek = 0.0;
#endif
if (t1 == t0) {
if (looped) {
// play selection if there is one, otherwise
// set start of play region to project start,
// and loop the project from current play position.
if ((t0 > p->GetSel0()) && (t0 < p->GetSel1())) {
t0 = p->GetSel0();
t1 = p->GetSel1();
}
else {
// loop the entire project
t0 = t->GetStartTime();
t1 = t->GetEndTime();
}
} else {
// move t0 to valid range
if (t0 < 0) {
t0 = t->GetStartTime();
}
else if (t0 > t->GetEndTime()) {
t0 = t->GetEndTime();
}
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
else {
init_seek = t0; //AC: init_seek is where playback will 'start'
t0 = t->GetStartTime();
}
#endif
}
t1 = t->GetEndTime();
}
else {
// maybe t1 < t0, with backwards scrubbing for instance
if (backwards)
std::swap(t0, t1);
t0 = std::max(0.0, std::min(t0, latestEnd));
t1 = std::max(0.0, std::min(t1, latestEnd));
if (backwards)
std::swap(t0, t1);
}
int token = -1;
bool success = false;
if (t1 != t0) {
if (cutpreview) {
const double tless = std::min(t0, t1);
const double tgreater = std::max(t0, t1);
double beforeLen, afterLen;
gPrefs->Read(wxT("/AudioIO/CutPreviewBeforeLen"), &beforeLen, 2.0);
gPrefs->Read(wxT("/AudioIO/CutPreviewAfterLen"), &afterLen, 1.0);
double tcp0 = tless-beforeLen;
double diff = tgreater - tless;
double tcp1 = (tgreater+afterLen) - diff;
SetupCutPreviewTracks(tcp0, tless, tgreater, tcp1);
if (backwards)
std::swap(tcp0, tcp1);
if (mCutPreviewTracks)
{
AudioIOStartStreamOptions myOptions = options;
myOptions.cutPreviewGapStart = t0;
myOptions.cutPreviewGapLen = t1 - t0;
token = gAudioIO->StartStream(
mCutPreviewTracks->GetWaveTrackConstArray(false),
WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
NoteTrackArray(),
#endif
tcp0, tcp1, myOptions);
}
else {
// Cannot create cut preview tracks, clean up and exit
SetPlay(false);
SetStop(false);
SetRecord(false);
return -1;
}
}
else {
// Lifted the following into AudacityProject::GetDefaultPlayOptions()
/*
if (!timetrack) {
timetrack = t->GetTimeTrack();
}
*/
token = gAudioIO->StartStream(t->GetWaveTrackConstArray(false),
WaveTrackArray(),
#ifdef EXPERIMENTAL_MIDI_OUT
t->GetNoteTrackArray(false),
#endif
t0, t1, options);
}
if (token != 0) {
success = true;
p->SetAudioIOToken(token);
mBusyProject = p;
#if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR)
//AC: If init_seek was set, now's the time to make it happen.
gAudioIO->SeekStream(init_seek);
#endif
}
else {
// msmeyer: Show error message if stream could not be opened
wxMessageBox(
_("Error opening sound device. "
"Try changing the audio host, playback device and the project sample rate."),
_("Error"), wxOK | wxICON_EXCLAMATION, this);
}
}
if (!success) {
SetPlay(false);
SetStop(false);
SetRecord(false);
return -1;
}
StartScrollingIfPreferred();
// Let other UI update appearance
if (p)
p->GetRulerPanel()->HideQuickPlayIndicator();
return token;
}
void ControlToolBar::PlayCurrentRegion(bool looped /* = false */,
bool cutpreview /* = false */)
{
if (!CanStopAudioStream())
return;
AudacityProject *p = GetActiveProject();
if (p)
{
double playRegionStart, playRegionEnd;
p->GetPlayRegion(&playRegionStart, &playRegionEnd);
AudioIOStartStreamOptions options(p->GetDefaultPlayOptions());
options.playLooped = looped;
if (cutpreview)
options.timeTrack = NULL;
ControlToolBar::PlayAppearance appearance =
cutpreview ? ControlToolBar::PlayAppearance::CutPreview
: looped ? ControlToolBar::PlayAppearance::Looped
: ControlToolBar::PlayAppearance::Straight;
PlayPlayRegion(SelectedRegion(playRegionStart, playRegionEnd),
options,
(looped ? PlayMode::loopedPlay : PlayMode::normalPlay),
appearance);
}
}
void ControlToolBar::OnKeyEvent(wxKeyEvent & event)
{
if (event.ControlDown() || event.AltDown()) {
event.Skip();
return;
}
// Does not appear to be needed on Linux. Perhaps on some other platform?
// If so, "!CanStopAudioStream()" should probably apply.
if (event.GetKeyCode() == WXK_SPACE) {
if (gAudioIO->IsStreamActive(GetActiveProject()->GetAudioIOToken())) {
SetPlay(false);
SetStop(true);
StopPlaying();
}
else if (!gAudioIO->IsBusy()) {
//SetPlay(true);// Not needed as done in PlayPlayRegion
SetStop(false);
PlayCurrentRegion();
}
return;
}
event.Skip();
}
void ControlToolBar::OnPlay(wxCommandEvent & WXUNUSED(evt))
{
auto p = GetActiveProject();
if (!CanStopAudioStream())
return;
StopPlaying();
if (p) p->TP_DisplaySelection();
PlayDefault();
UpdateStatusBar(p);
}
void ControlToolBar::OnStop(wxCommandEvent & WXUNUSED(evt))
{
if (CanStopAudioStream()) {
StopPlaying();
UpdateStatusBar(GetActiveProject());
}
}
bool ControlToolBar::CanStopAudioStream()
{
return (!gAudioIO->IsStreamActive() ||
gAudioIO->IsMonitoring() ||
gAudioIO->GetOwningProject() == GetActiveProject());
}
void ControlToolBar::PlayDefault()
{
// Let control have precedence over shift
const bool cutPreview = mPlay->WasControlDown();
const bool looped = !cutPreview &&
mPlay->WasShiftDown();
PlayCurrentRegion(looped, cutPreview);
}
void ControlToolBar::StopPlaying(bool stopStream /* = true*/)
{
StopScrolling();
AudacityProject *project = GetActiveProject();
if(project) {
// Let scrubbing code do some appearance change
project->GetScrubber().StopScrubbing();
}
if (!CanStopAudioStream())
return;
mStop->PushDown();
SetStop(false);
if(stopStream)
gAudioIO->StopStream();
SetPlay(false);
SetRecord(false);
#ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
gAudioIO->AILADisable();
#endif
mPause->PopUp();
mPaused=false;
//Make sure you tell gAudioIO to unpause
gAudioIO->SetPaused(mPaused);
ClearCutPreviewTracks();
mBusyProject = NULL;
// So that we continue monitoring after playing or recording.
// also clean the MeterQueues
if( project ) {
project->MayStartMonitoring();
Meter *meter = project->GetPlaybackMeter();
if( meter ) {
meter->Clear();
}
meter = project->GetCaptureMeter();
if( meter ) {
meter->Clear();
}
}
const auto toolbar = project->GetToolManager()->GetToolBar(ScrubbingBarID);
toolbar->EnableDisableButtons();
}
void ControlToolBar::Pause()
{
if (!CanStopAudioStream())
gAudioIO->SetPaused(!gAudioIO->IsPaused());
else {
wxCommandEvent dummy;
OnPause(dummy);
}
}
void ControlToolBar::OnRecord(wxCommandEvent &evt)
{
if (gAudioIO->IsBusy()) {
if (!CanStopAudioStream() || 0 == gAudioIO->GetNumCaptureChannels())
mRecord->PopUp();
else
mRecord->PushDown();
return;
}
AudacityProject *p = GetActiveProject();
if( evt.GetInt() == 1 ) // used when called by keyboard shortcut. Default (0) ignored.
mRecord->SetShift(true);
if( evt.GetInt() == 2 )
mRecord->SetShift(false);
SetRecord(true, mRecord->WasShiftDown());
if (p) {
TrackList *trackList = p->GetTracks();
TrackListIterator it(trackList);
bool shifted = mRecord->WasShiftDown();
#ifdef EXPERIMENTAL_DA
shifted = !shifted;
#endif
if(it.First() == NULL)
shifted = false;
double t0 = p->GetSel0();
double t1 = p->GetSel1();
if (t1 == t0)
t1 = DBL_MAX; // record for a long, long time
/* TODO: set up stereo tracks if that is how the user has set up
* their preferences, and choose sample format based on prefs */
WaveTrackArray newRecordingTracks;
WaveTrackConstArray playbackTracks;
#ifdef EXPERIMENTAL_MIDI_OUT
NoteTrackArray midiTracks;
#endif
bool duplex;
gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);
if(duplex){
playbackTracks = trackList->GetWaveTrackConstArray(false);
#ifdef EXPERIMENTAL_MIDI_OUT
midiTracks = trackList->GetNoteTrackArray(false);
#endif
}
else {
playbackTracks = WaveTrackConstArray();
#ifdef EXPERIMENTAL_MIDI_OUT
midiTracks = NoteTrackArray();
#endif
}
// If SHIFT key was down, the user wants append to tracks
int recordingChannels = 0;
TrackList tracksCopy{};
bool tracksCopied = false;
if (shifted) {
recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2);
bool sel = false;
double allt0 = t0;
// Find the maximum end time of selected and all wave tracks
// Find whether any tracks were selected. (If any are selected,
// record only into them; else if tracks exist, record into all.)
for (Track *tt = it.First(); tt; tt = it.Next()) {
if (tt->GetKind() == Track::Wave) {
WaveTrack *wt = static_cast<WaveTrack *>(tt);
if (wt->GetEndTime() > allt0) {
allt0 = wt->GetEndTime();
}
if (tt->GetSelected()) {
sel = true;
if (wt->GetEndTime() > t0) {
t0 = wt->GetEndTime();
}
}
}
}
// Use end time of all wave tracks if none selected
if (!sel) {
t0 = allt0;
}
// Pad selected/all wave tracks to make them all the same length
// Remove recording tracks from the list of tracks for duplex ("overdub")
// playback.
for (Track *tt = it.First(); tt; tt = it.Next()) {
if (tt->GetKind() == Track::Wave && (tt->GetSelected() || !sel)) {
WaveTrack *wt = static_cast<WaveTrack *>(tt);
if (duplex) {
auto end = playbackTracks.end();
auto it = std::find(playbackTracks.begin(), end, wt);
if (it != end)
playbackTracks.erase(it);
}
t1 = wt->GetEndTime();
if (t1 < t0) {
if (!tracksCopied) {
tracksCopied = true;
tracksCopy = *trackList;
}
auto newTrack = p->GetTrackFactory()->NewWaveTrack();
newTrack->InsertSilence(0.0, t0 - t1);
newTrack->Flush();
wt->Clear(t1, t0);
bool bResult = wt->Paste(t1, newTrack.get());
wxASSERT(bResult); // TO DO: Actually handle this.
wxUnusedVar(bResult);
}
newRecordingTracks.push_back(wt);
// Don't record more channels than configured recording pref.
if( (int)newRecordingTracks.size() >= recordingChannels ){
break;
}
}
}
t1 = DBL_MAX; // record for a long, long time
}
else {
bool recordingNameCustom, useTrackNumber, useDateStamp, useTimeStamp;
wxString defaultTrackName, defaultRecordingTrackName;
// Count the tracks.
int numTracks = 0;
for (Track *tt = it.First(); tt; tt = it.Next()) {
if (tt->GetKind() == Track::Wave && !tt->GetLinked())
numTracks++;
}
numTracks++;
recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2);
gPrefs->Read(wxT("/GUI/TrackNames/RecordingNameCustom"), &recordingNameCustom, false);
gPrefs->Read(wxT("/GUI/TrackNames/TrackNumber"), &useTrackNumber, false);
gPrefs->Read(wxT("/GUI/TrackNames/DateStamp"), &useDateStamp, false);
gPrefs->Read(wxT("/GUI/TrackNames/TimeStamp"), &useTimeStamp, false);
/* i18n-hint: The default name for an audio track. */
gPrefs->Read(wxT("/GUI/TrackNames/DefaultTrackName"),&defaultTrackName, _("Audio Track"));
gPrefs->Read(wxT("/GUI/TrackNames/RecodingTrackName"), &defaultRecordingTrackName, defaultTrackName);
wxString baseTrackName = recordingNameCustom? defaultRecordingTrackName : defaultTrackName;
for (int c = 0; c < recordingChannels; c++) {
auto newTrack = p->GetTrackFactory()->NewWaveTrack();
newTrack->SetOffset(t0);
wxString nameSuffix = wxString(wxT(""));
if (useTrackNumber) {
nameSuffix += wxString::Format(wxT("%d"), numTracks + c);
}
if (useDateStamp) {
if (!nameSuffix.IsEmpty()) {
nameSuffix += wxT("_");
}
nameSuffix += wxDateTime::Now().FormatISODate();
}
if (useTimeStamp) {
if (!nameSuffix.IsEmpty()) {
nameSuffix += wxT("_");
}
nameSuffix += wxDateTime::Now().FormatISOTime();
}
// ISO standard would be nice, but ":" is unsafe for file name.
nameSuffix.Replace(wxT(":"), wxT("-"));
if (baseTrackName.IsEmpty()) {
newTrack->SetName(nameSuffix);
}
else if (nameSuffix.IsEmpty()) {
newTrack->SetName(baseTrackName);
}
else {
newTrack->SetName(baseTrackName + wxT("_") + nameSuffix);
}
if (recordingChannels > 2)
newTrack->SetMinimized(true);
if (recordingChannels == 2) {
if (c == 0) {
newTrack->SetChannel(Track::LeftChannel);
newTrack->SetLinked(true);
}
else {
newTrack->SetChannel(Track::RightChannel);
}
}
else {
newTrack->SetChannel( Track::MonoChannel );
}
// Let the list hold the track, and keep a pointer to it
newRecordingTracks.push_back(
static_cast<WaveTrack*>(
trackList->Add(
std::move(newTrack))));
}
}
//Automated Input Level Adjustment Initialization
#ifdef EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT
gAudioIO->AILAInitialize();
#endif
AudioIOStartStreamOptions options(p->GetDefaultPlayOptions());
int token = gAudioIO->StartStream(playbackTracks,
newRecordingTracks,
#ifdef EXPERIMENTAL_MIDI_OUT
midiTracks,
#endif
t0, t1, options);
bool success = (token != 0);
if (success) {
p->SetAudioIOToken(token);
mBusyProject = p;
StartScrollingIfPreferred();
}
else {
if (shifted) {
// Restore the tracks to remove any inserted silence
if (tracksCopied)
*trackList = std::move(tracksCopy);
}
else {
// msmeyer: Delete recently added tracks if opening stream fails
for (unsigned int i = 0; i < newRecordingTracks.size(); i++) {
trackList->Remove(newRecordingTracks[i]);
}
}
// msmeyer: Show error message if stream could not be opened
wxMessageBox(_("Error opening sound device. Try changing the audio host, recording device and the project sample rate."),
_("Error"), wxOK | wxICON_EXCLAMATION, this);
SetPlay(false);
SetStop(false);
SetRecord(false);
}
}
UpdateStatusBar(GetActiveProject());
}
void ControlToolBar::OnPause(wxCommandEvent & WXUNUSED(evt))
{
if (!CanStopAudioStream()) {
return;
}
if(mPaused)
{
mPause->PopUp();
mPaused=false;
}
else
{
mPause->PushDown();
mPaused=true;
}
#ifdef EXPERIMENTAL_SCRUBBING_SUPPORT
if (gAudioIO->IsScrubbing())
GetActiveProject()->GetScrubber().Pause(mPaused);
else
#endif
{
gAudioIO->SetPaused(mPaused);
}
UpdateStatusBar(GetActiveProject());
}
void ControlToolBar::OnRewind(wxCommandEvent & WXUNUSED(evt))
{
mRewind->PushDown();
mRewind->PopUp();
AudacityProject *p = GetActiveProject();
if (p) {
p->StopIfPaused();
p->Rewind(mRewind->WasShiftDown());
}
}
void ControlToolBar::OnFF(wxCommandEvent & WXUNUSED(evt))
{
mFF->PushDown();
mFF->PopUp();
AudacityProject *p = GetActiveProject();
if (p) {
p->StopIfPaused();
p->SkipEnd(mFF->WasShiftDown());
}
}
void ControlToolBar::SetupCutPreviewTracks(double WXUNUSED(playStart), double cutStart,
double cutEnd, double WXUNUSED(playEnd))
{
ClearCutPreviewTracks();
AudacityProject *p = GetActiveProject();
if (p) {
// Find first selected track (stereo or mono) and duplicate it
const Track *track1 = NULL, *track2 = NULL;
TrackListIterator it(p->GetTracks());
for (Track *t = it.First(); t; t = it.Next())
{
if (t->GetKind() == Track::Wave && t->GetSelected())
{
track1 = t;
track2 = t->GetLink();
break;
}
}
if (track1)
{
// Duplicate and change tracks
auto new1 = track1->Duplicate();
new1->Clear(cutStart, cutEnd);
decltype(new1) new2{};
if (track2)
{
new2 = track2->Duplicate();
new2->Clear(cutStart, cutEnd);
}
mCutPreviewTracks = std::make_unique<TrackList>();
mCutPreviewTracks->Add(std::move(new1));
if (track2)
mCutPreviewTracks->Add(std::move(new2));
}
}
}
void ControlToolBar::ClearCutPreviewTracks()
{
if (mCutPreviewTracks)
mCutPreviewTracks->Clear();
mCutPreviewTracks.reset();
}
// works out the width of the field in the status bar needed for the state (eg play, record pause)
int ControlToolBar::WidthForStatusBar(wxStatusBar* const sb)
{
int xMax = 0;
const auto pauseString = wxT(" ") + wxGetTranslation(mStatePause);
auto update = [&] (const wxString &state) {
int x, y;
sb->GetTextExtent(
wxGetTranslation(state) + pauseString + wxT("."),
&x, &y
);
xMax = std::max(x, xMax);
};
update(mStatePlay);
update(mStateStop);
update(mStateRecord);
// Note that Scrubbing + Paused is not allowed.
for(const auto &state : Scrubber::GetAllUntranslatedStatusStrings())
update(state);
return xMax + 30; // added constant needed because xMax isn't large enough for some reason, plus some space.
}
wxString ControlToolBar::StateForStatusBar()
{
wxString state;
auto pProject = GetActiveProject();
auto scrubState =
pProject ? pProject->GetScrubber().GetUntranslatedStateString() : wxString();
if (!scrubState.IsEmpty())
state = wxGetTranslation(scrubState);
else if (mPlay->IsDown())
state = wxGetTranslation(mStatePlay);
else if (mRecord->IsDown())
state = wxGetTranslation(mStateRecord);
else
state = wxGetTranslation(mStateStop);
if (mPause->IsDown())
{
state.Append(wxT(" "));
state.Append(wxGetTranslation(mStatePause));
}
state.Append(wxT("."));
return state;
}
void ControlToolBar::UpdateStatusBar(AudacityProject *pProject)
{
pProject->GetStatusBar()->SetStatusText(StateForStatusBar(), stateStatusBarField);
}
void ControlToolBar::StartScrollingIfPreferred()
{
if (TracksPrefs::GetPinnedHeadPreference())
StartScrolling();
#ifdef __WXMAC__
else if (::GetActiveProject()->GetScrubber().HasStartedScrubbing()) {
// PRL: cause many "unnecessary" refreshes. For reasons I don't understand,
// doing this causes wheel rotation events (mapped from the double finger vertical
// swipe) to be delivered more uniformly to the application, so that speed control
// works better.
::GetActiveProject()->GetPlaybackScroller().Activate
(AudacityProject::PlaybackScroller::Mode::Refresh);
}
#endif
else
StopScrolling();
}
void ControlToolBar::StartScrolling()
{
using Mode = AudacityProject::PlaybackScroller::Mode;
const auto project = GetActiveProject();
if (project) {
auto mode = Mode::Centered;
#if 0
// Enable these lines to pin the playhead right instead of center,
// when recording but not overdubbing.
if (gAudioIO->GetNumCaptureChannels() > 0) {
// recording
// Display a fixed recording head while scrolling the waves continuously.
// If you overdub, you may want to anticipate some context in existing tracks,
// so center the head. If not, put it rightmost to display as much wave as we can.
bool duplex;
gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true);
if (duplex) {
// See if there is really anything being overdubbed
if (gAudioIO->GetNumPlaybackChannels() == 0)
// No.
duplex = false;
}
if (!duplex)
mode = Mode::Right;
}
#endif
project->GetPlaybackScroller().Activate(mode);
}
}
void ControlToolBar::StopScrolling()
{
const auto project = GetActiveProject();
if(project)
project->GetPlaybackScroller().Activate
(AudacityProject::PlaybackScroller::Mode::Off);
}