audacia/src/BatchCommandDialog.cpp
Paul Licameli bb26b2f2c4 Require a ProjectWindow as ancestor of effect dialog...
... by passing parent as reference, not pointer, and testing in the dialog
factory function.

This is important so that we know the lifetime of an effect dialog, even when
it is non-modal, is bounded by the lifetime of the associated project.
2020-01-06 11:30:47 -05:00

268 lines
8.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
BatchCommandDialog.cpp
Dominic Mazzoni
James Crook
*******************************************************************//*!
\class MacroCommandDialog
\brief Provides a list of configurable commands for use with MacroCommands
Provides a list of commands, mostly effects, which can be chained
together in a simple linear sequence. Can configure parameters on each
selected command.
*//*******************************************************************/
#include "Audacity.h"
#include "BatchCommandDialog.h"
#ifdef __WXMSW__
#include <wx/ownerdrw.h>
#endif
//
#include <wx/defs.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/intl.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/listctrl.h>
#include <wx/radiobut.h>
#include <wx/button.h>
#include <wx/string.h>
#include <wx/dialog.h>
#include "Project.h"
#include "effects/EffectManager.h"
#include "ShuttleGui.h"
#include "widgets/HelpSystem.h"
#define CommandsListID 7001
#define EditParamsButtonID 7002
#define UsePresetButtonID 7003
BEGIN_EVENT_TABLE(MacroCommandDialog, wxDialogWrapper)
EVT_BUTTON(wxID_OK, MacroCommandDialog::OnOk)
EVT_BUTTON(wxID_CANCEL, MacroCommandDialog::OnCancel)
EVT_BUTTON(wxID_HELP, MacroCommandDialog::OnHelp)
EVT_BUTTON(EditParamsButtonID, MacroCommandDialog::OnEditParams)
EVT_BUTTON(UsePresetButtonID, MacroCommandDialog::OnUsePreset)
EVT_LIST_ITEM_ACTIVATED(CommandsListID, MacroCommandDialog::OnItemSelected)
EVT_LIST_ITEM_SELECTED(CommandsListID, MacroCommandDialog::OnItemSelected)
END_EVENT_TABLE();
MacroCommandDialog::MacroCommandDialog(
wxWindow * parent, wxWindowID id, AudacityProject &project):
wxDialogWrapper(parent, id, XO("Select Command"),
wxDefaultPosition, wxDefaultSize,
wxCAPTION | wxRESIZE_BORDER)
, mCatalog{ &project }
{
SetLabel(XO("Select Command")); // Provide visual label
SetName(XO("Select Command")); // Provide audible label
Populate();
}
void MacroCommandDialog::Populate()
{
//------------------------- Main section --------------------
ShuttleGui S(this, eIsCreating);
PopulateOrExchange(S);
// ----------------------- End of main section --------------
}
void MacroCommandDialog::PopulateOrExchange(ShuttleGui &S)
{
S.StartVerticalLay(true);
{
S.StartMultiColumn(4, wxEXPAND);
{
S.SetStretchyCol(1);
mCommand = S.AddTextBox(XO("&Command"), wxT(""), 20);
mCommand->SetEditable(false);
mEditParams = S.Id(EditParamsButtonID)
.Disable() // disable button as box is empty
.AddButton(XO("&Edit Parameters"));
mUsePreset = S.Id(UsePresetButtonID)
.Disable() // disable button as box is empty
.AddButton(XO("&Use Preset"));
}
S.EndMultiColumn();
S.StartMultiColumn(2, wxEXPAND);
{
S.SetStretchyCol(1);
mParameters = S.AddTextBox(XO("&Parameters"), wxT(""), 0);
mParameters->SetEditable(false);
auto prompt = XO("&Details");
S.Prop(0).AddPrompt(prompt);
mDetails = S
.Name( prompt )
.AddTextWindow( wxT(""));
mDetails->SetEditable(false);
}
S.EndMultiColumn();
S.Prop(10).StartStatic(XO("Choose command"), true);
{
mChoices = S.Id(CommandsListID)
.Style(wxSUNKEN_BORDER | wxLC_LIST | wxLC_SINGLE_SEL)
.AddListControl();
}
S.EndStatic();
}
S.EndVerticalLay();
S.AddStandardButtons( eOkButton | eCancelButton | eHelpButton);
PopulateCommandList();
if (mChoices->GetItemCount() > 0) {
// set first item to be selected (and the focus when the
// list first becomes the focus)
mChoices->SetItemState(0, wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED,
wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED);
}
SetMinSize(wxSize(780, 560));
Fit();
Center();
}
void MacroCommandDialog::PopulateCommandList()
{
mChoices->DeleteAllItems();
long ii = 0;
for ( const auto &entry : mCatalog )
// insert the user-facing string
mChoices->InsertItem( ii++, entry.name.StrippedTranslation() );
}
void MacroCommandDialog::ValidateChoices()
{
}
void MacroCommandDialog::OnChoice(wxCommandEvent & WXUNUSED(event))
{
}
void MacroCommandDialog::OnOk(wxCommandEvent & WXUNUSED(event))
{
mSelectedCommand = mInternalCommandName
// .Strip(wxString::both) // PRL: used to do this, here only,
// but ultimately mSelectedCommand is looked up in the catalog without
// similar adjustment of whitespace in the comparison
;
mSelectedParameters = mParameters->GetValue().Strip(wxString::trailing);
EndModal(true);
}
void MacroCommandDialog::OnCancel(wxCommandEvent & WXUNUSED(event))
{
EndModal(false);
}
void MacroCommandDialog::OnHelp(wxCommandEvent & WXUNUSED(event))
{
wxString page = GetHelpPageName();
HelpSystem::ShowHelp(this, page, true);
}
void MacroCommandDialog::OnItemSelected(wxListEvent &event)
{
const auto &command = mCatalog[ event.GetIndex() ];
EffectManager & em = EffectManager::Get();
PluginID ID = em.GetEffectByIdentifier( command.name.Internal() );
// If ID is empty, then the effect wasn't found, in which case, the user must have
// selected one of the "special" commands.
mEditParams->Enable(!ID.empty());
mUsePreset->Enable(em.HasPresets(ID));
auto value = command.name.StrippedTranslation();
if ( value == mCommand->GetValue() )
// This uses the assumption of uniqueness of translated names!
return;
mCommand->SetValue(value);
mInternalCommandName = command.name.Internal();
wxString params = MacroCommands::GetCurrentParamsFor(mInternalCommandName);
if (params.empty())
{
params = em.GetDefaultPreset(ID);
}
// using GET to expose a CommandID to the user!
// Cryptic command and category.
// Later we can put help information there, perhaps.
// Macro command details are one place that we do expose Identifier
// to (more sophisticated) users
mDetails->SetValue(
mInternalCommandName.GET() + "\r\n" + command.category.Translation() );
mParameters->SetValue(params);
}
void MacroCommandDialog::OnEditParams(wxCommandEvent & WXUNUSED(event))
{
auto command = mInternalCommandName;
wxString params = mParameters->GetValue();
params = MacroCommands::PromptForParamsFor(command, params, *this).Trim();
mParameters->SetValue(params);
mParameters->Refresh();
}
void MacroCommandDialog::OnUsePreset(wxCommandEvent & WXUNUSED(event))
{
auto command = mInternalCommandName;
wxString params = mParameters->GetValue();
wxString preset = MacroCommands::PromptForPresetFor(command, params, this).Trim();
mParameters->SetValue(preset);
mParameters->Refresh();
}
void MacroCommandDialog::SetCommandAndParams(const CommandID &Command, const wxString &Params)
{
auto iter = mCatalog.ByCommandId( Command );
mParameters->SetValue( Params );
mInternalCommandName = Command;
if (iter == mCatalog.end())
// uh oh, using GET to expose an internal name to the user!
// in default of any better friendly name
mCommand->SetValue( Command.GET() );
else {
mCommand->SetValue( iter->name.StrippedTranslation() );
// using GET to expose a CommandID to the user!
// Macro command details are one place that we do expose Identifier
// to (more sophisticated) users
mDetails->SetValue(
iter->name.Internal() + "\r\n" + iter->category.Translation() );
mChoices->SetItemState(iter - mCatalog.begin(),
wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
EffectManager & em = EffectManager::Get();
PluginID ID = em.GetEffectByIdentifier(Command);
// If ID is empty, then the effect wasn't found, in which case, the user must have
// selected one of the "special" commands.
mEditParams->Enable(!ID.empty());
mUsePreset->Enable(em.HasPresets(ID));
}
}