audacia/src/HistoryWindow.cpp

300 lines
8.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
HistoryWindow.cpp
Joshua Haberman
Leland Lucius
*******************************************************************//*!
\class HistoryWindow
\brief Works with UndoManager to allow user to see descriptions of
and undo previous commands. Also allows you to selectively clear the
undo memory so as to free up space.
*//*******************************************************************/
#include "Audacity.h"
#include <wx/defs.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/imaglist.h>
#include <wx/intl.h>
#include <wx/listctrl.h>
#include <wx/settings.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "AudioIO.h"
#include "../images/Arrow.xpm"
#include "../images/Empty9x16.xpm"
#include "HistoryWindow.h"
#include "UndoManager.h"
#include "Project.h"
#include "ShuttleGui.h"
#include "Track.h"
enum {
ID_AVAIL = 1000,
ID_TOTAL,
ID_LEVELS,
ID_DISCARD
};
BEGIN_EVENT_TABLE(HistoryWindow, wxDialogWrapper)
EVT_SIZE(HistoryWindow::OnSize)
EVT_CLOSE(HistoryWindow::OnCloseWindow)
EVT_LIST_ITEM_SELECTED(wxID_ANY, HistoryWindow::OnItemSelected)
EVT_BUTTON(ID_DISCARD, HistoryWindow::OnDiscard)
END_EVENT_TABLE()
HistoryWindow::HistoryWindow(AudacityProject *parent, UndoManager *manager):
wxDialogWrapper((wxWindow*)parent, wxID_ANY, wxString(_("Undo History")),
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER )
{
SetName(GetTitle());
mManager = manager;
mProject = parent;
mSelected = 0;
mAudioIOBusy = false;
wxImageList *imageList = new wxImageList(9, 16);
imageList->Add(wxIcon(empty9x16_xpm));
imageList->Add(wxIcon(arrow_xpm));
//------------------------- Main section --------------------
// Construct the GUI.
ShuttleGui S(this, eIsCreating);
S.SetBorder(5);
S.StartVerticalLay(true);
{
S.StartStatic(_("&Manage History"), 1);
{
mList = S.AddListControlReportMode();
// Do this BEFORE inserting the columns. On the Mac at least, the
// columns are deleted and later InsertItem()s will cause Audacity to crash.
mList->SetSingleStyle(wxLC_SINGLE_SEL);
mList->InsertColumn(0, _("Action"), wxLIST_FORMAT_LEFT, 300);
mList->InsertColumn(1, _("Size"), wxLIST_FORMAT_LEFT, 85);
//Assign rather than set the image list, so that it is deleted later.
mList->AssignImageList(imageList, wxIMAGE_LIST_SMALL);
S.StartMultiColumn(3, wxCENTRE);
{
// FIXME: Textbox labels have inconsistent capitalization
mTotal = S.Id(ID_TOTAL).AddTextBox(_("&Total space used"), wxT("0"), 10);
mTotal->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar));
S.AddVariableText(wxT(""))->Hide();
mAvail = S.Id(ID_AVAIL).AddTextBox(_("&Undo Levels Available"), wxT("0"), 10);
mAvail->Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar));
S.AddVariableText(wxT(""))->Hide();
S.AddPrompt(_("&Levels To Discard"));
mLevels = safenew wxSpinCtrl(this,
ID_LEVELS,
wxT("1"),
wxDefaultPosition,
wxDefaultSize,
wxSP_ARROW_KEYS,
0,
mManager->GetCurrentState() - 1,
0);
S.AddWindow(mLevels);
/* i18n-hint: (verb)*/
mDiscard = S.Id(ID_DISCARD).AddButton(_("&Discard"));
}
S.EndMultiColumn();
}
S.EndStatic();
S.StartHorizontalLay(wxALIGN_RIGHT, false);
{
S.SetBorder(10);
S.Id(wxID_OK).AddButton(_("&OK"))->SetDefault();
}
S.EndHorizontalLay();
}
S.EndVerticalLay();
// ----------------------- End of main section --------------
DoUpdate();
mList->SetMinSize(mList->GetSize());
Fit();
SetMinSize(GetSize());
mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1));
mList->SetTextColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT));
wxTheApp->Connect(EVT_AUDIOIO_PLAYBACK,
wxCommandEventHandler(HistoryWindow::OnAudioIO),
NULL,
this);
wxTheApp->Connect(EVT_AUDIOIO_CAPTURE,
wxCommandEventHandler(HistoryWindow::OnAudioIO),
NULL,
this);
}
HistoryWindow::~HistoryWindow()
{
wxTheApp->Disconnect(EVT_AUDIOIO_PLAYBACK,
wxCommandEventHandler(HistoryWindow::OnAudioIO),
NULL,
this);
wxTheApp->Disconnect(EVT_AUDIOIO_CAPTURE,
wxCommandEventHandler(HistoryWindow::OnAudioIO),
NULL,
this);
mAvail->Disconnect(wxEVT_KEY_DOWN, wxKeyEventHandler(HistoryWindow::OnChar));
}
void HistoryWindow::OnAudioIO(wxCommandEvent& evt)
{
evt.Skip();
if (evt.GetInt() != 0)
mAudioIOBusy = true;
else
mAudioIOBusy = false;
mDiscard->Enable(!mAudioIOBusy);
}
void HistoryWindow::UpdateDisplay()
{
if(IsShown())
DoUpdate();
}
void HistoryWindow::DoUpdate()
{
int i;
mManager->CalculateSpaceUsage();
mList->DeleteAllItems();
wxLongLong_t total = 0;
mSelected = mManager->GetCurrentState() - 1;
for (i = 0; i < (int)mManager->GetNumStates(); i++) {
wxString desc, size;
total += mManager->GetLongDescription(i + 1, &desc, &size);
mList->InsertItem(i, desc, i == mSelected ? 1 : 0);
mList->SetItem(i, 1, size);
}
mTotal->SetValue(Internat::FormatSize(total));
mList->EnsureVisible(mSelected);
mList->SetItemState(mSelected,
wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED,
wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED);
UpdateLevels();
}
void HistoryWindow::UpdateLevels()
{
wxWindow *focus;
int value = mLevels->GetValue();
if (value > mSelected) {
value = mSelected;
}
if (value == 0) {
value = 1;
}
mLevels->SetValue(value);
mLevels->SetRange(1, mSelected);
mAvail->SetValue(wxString::Format(wxT("%d"), mSelected));
focus = FindFocus();
if ((focus == mDiscard || focus == mLevels) && mSelected == 0) {
mList->SetFocus();
}
mLevels->Enable(mSelected > 0);
mDiscard->Enable(mSelected > 0);
}
void HistoryWindow::OnDiscard(wxCommandEvent & WXUNUSED(event))
{
int i = mLevels->GetValue();
mSelected -= i;
mManager->RemoveStates(i);
mProject->SetStateTo(mSelected + 1);
while(--i >= 0)
mList->DeleteItem(i);
DoUpdate();
}
void HistoryWindow::OnItemSelected(wxListEvent &event)
{
if (mAudioIOBusy) {
mList->SetItemState(mSelected,
wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED,
wxLIST_STATE_FOCUSED | wxLIST_STATE_SELECTED);
return;
}
int selected = event.GetIndex();
int i;
for (i = 0; i < mList->GetItemCount(); i++) {
mList->SetItemImage(i, 0);
if (i > selected)
mList->SetItemTextColour(i, *wxLIGHT_GREY);
else
mList->SetItemTextColour(i, mList->GetTextColour());
}
mList->SetItemImage(selected, 1);
// Do not do a SetStateTo() if we're not actually changing the selected
// entry. Doing so can cause unnecessary delays upon initial load or while
// clicking the same entry over and over.
if (selected != mSelected) {
mProject->SetStateTo(selected + 1);
}
mSelected = selected;
UpdateLevels();
}
void HistoryWindow::OnCloseWindow(wxCloseEvent & WXUNUSED(event))
{
this->Show(false);
}
void HistoryWindow::OnSize(wxSizeEvent & WXUNUSED(event))
{
Layout();
mList->SetColumnWidth(0, mList->GetClientSize().x - mList->GetColumnWidth(1));
if (mList->GetItemCount() > 0)
mList->EnsureVisible(mSelected);
}
void HistoryWindow::OnChar(wxKeyEvent &event)
{
event.Skip(false);
return;
}