audacia/src/UndoManager.h

148 lines
4.6 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
UndoManager.h
Dominic Mazzoni
After each operation, call UndoManager's PushState, pass it
the entire track hierarchy. The UndoManager makes a duplicate
of every single track using its Duplicate method, which should
increment reference counts. If we were not at the top of
the stack when this is called, DELETE above first.
If a minor change is made, for example changing the visual
display of a track or changing the selection, you can call
ModifyState, which replaces the current state with the
one you give it, without deleting everything above it.
Each action has a long description and a short description
associated with it. The long description appears in the
History window and should be a complete sentence in the
past tense, for example, "Deleted 2 seconds.". The short
description should be one or two words at most, all
capitalized, and should represent the name of the command.
It will be appended on the end of the word "Undo" or "Redo",
for example the short description of "Deleted 2 seconds."
would just be "Delete", resulting in menu titles
"Undo Delete" and "Redo Delete".
UndoManager can also automatically consolidate actions into
a single state change. If the "consolidate" argument to
PushState is true, then up to 3 identical events in a row
will result in one PushState and 2 ModifyStates.
Undo() temporarily moves down one state and returns the track
hierarchy. If another PushState is called, the redo information
is lost.
Redo()
UndoAvailable()
RedoAvailable()
**********************************************************************/
#ifndef __AUDACITY_UNDOMANAGER__
#define __AUDACITY_UNDOMANAGER__
#include <memory>
#include <vector>
#include <wx/string.h>
#include "ondemand/ODTaskThread.h"
#include "SelectedRegion.h"
class Tags;
class Track;
class TrackList;
struct UndoStackElem;
struct UndoState {
UndoState(std::unique_ptr<TrackList> &&tracks_,
const std::shared_ptr<Tags> &tags_,
const SelectedRegion &selectedRegion_)
: tracks(std::move(tracks_)), tags(tags_), selectedRegion(selectedRegion_)
{}
std::unique_ptr<TrackList> tracks;
std::shared_ptr<Tags> tags;
SelectedRegion selectedRegion; // by value
};
using UndoStack = std::vector <std::unique_ptr<UndoStackElem>> ;
using SpaceArray = std::vector <wxLongLong_t> ;
// These flags control what extra to do on a PushState
// Default is AUTOSAVE
// Frequent/faster actions use CONSOLIDATE
enum class UndoPush {
MINIMAL = 0,
CONSOLIDATE = 1 << 0,
AUTOSAVE = 1 << 1
};
inline UndoPush operator | (UndoPush a, UndoPush b)
{ return static_cast<UndoPush>(static_cast<int>(a) | static_cast<int>(b)); }
inline UndoPush operator & (UndoPush a, UndoPush b)
{ return static_cast<UndoPush>(static_cast<int>(a) & static_cast<int>(b)); }
class AUDACITY_DLL_API UndoManager {
public:
UndoManager();
~UndoManager();
void PushState(const TrackList * l,
const SelectedRegion &selectedRegion,
const std::shared_ptr<Tags> &tags,
const wxString &longDescription, const wxString &shortDescription,
UndoPush flags = UndoPush::AUTOSAVE);
void ModifyState(const TrackList * l,
const SelectedRegion &selectedRegion, const std::shared_ptr<Tags> &tags);
void ClearStates();
void RemoveStates(int num); // removes the 'num' oldest states
void RemoveStateAt(int n); // removes the n'th state (1 is oldest)
unsigned int GetNumStates();
unsigned int GetCurrentState();
void GetShortDescription(unsigned int n, wxString *desc);
wxLongLong_t GetLongDescription(unsigned int n, wxString *desc, wxString *size);
void SetLongDescription(unsigned int n, const wxString &desc);
const UndoState &SetStateTo(unsigned int n, SelectedRegion *selectedRegion);
const UndoState &Undo(SelectedRegion *selectedRegion);
const UndoState &Redo(SelectedRegion *selectedRegion);
bool UndoAvailable();
bool RedoAvailable();
bool UnsavedChanges();
void StateSaved();
void CalculateSpaceUsage();
// void Debug(); // currently unused
///to mark as unsaved changes without changing the state/tracks.
void SetODChangesFlag();
bool HasODChangesFlag();
void ResetODChangesFlag();
private:
int current;
int saved;
UndoStack stack;
wxString lastAction;
int consolidationCount;
SpaceArray space;
bool mODChanges;
ODLock mODChangesMutex;//mODChanges is accessed from many threads.
};
#endif