audacia/src/effects/Normalize.h

128 lines
3.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Normalize.h
Dominic Mazzoni
Vaughan Johnson (Preview)
Max Maisel (Loudness)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NORMALIZE__
#define __AUDACITY_EFFECT_NORMALIZE__
#include "../Experimental.h"
#include <wx/checkbox.h>
#include "Effect.h"
#include "Biquad.h"
class wxStaticText;
class wxTextCtrl;
class ShuttleGui;
#define NORMALIZE_PLUGIN_SYMBOL ComponentInterfaceSymbol{ XO("Normalize") }
class EffectNormalize final : public Effect
{
public:
EffectNormalize();
virtual ~EffectNormalize();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
wxString GetDescription() override;
wxString ManualPage() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
bool DefineParams( ShuttleParams & S ) override;
bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
bool CheckWhetherSkipEffect() override;
bool Startup() override;
bool Process() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// EffectNormalize implementation
enum AnalyseOperation
{
ANALYSE_DC, ANALYSE_LOUDNESS, ANALYSE_LOUDNESS_DC
};
bool ProcessOne(
WaveTrack * t, const wxString &msg, double& progress, float offset);
bool AnalyseTrack(const WaveTrack * track, const wxString &msg,
double &progress, float &offset, float &extent);
bool AnalyseTrackData(const WaveTrack * track, const wxString &msg, double &progress,
AnalyseOperation op, float &offset);
void AnalyseDataDC(float *buffer, size_t len);
#ifdef EXPERIMENTAL_R128_NORM
void AnalyseDataLoudness(float *buffer, size_t len);
void AnalyseDataLoudnessDC(float *buffer, size_t len);
#endif
void ProcessData(float *buffer, size_t len, float offset);
#ifdef EXPERIMENTAL_R128_NORM
void CalcEBUR128HPF(float fs);
void CalcEBUR128HSF(float fs);
#endif
void OnUpdateUI(wxCommandEvent & evt);
void UpdateUI();
private:
double mPeakLevel;
bool mGain;
bool mDC;
bool mStereoInd;
#ifdef EXPERIMENTAL_R128_NORM
double mLUFSLevel;
bool mUseLoudness;
bool mGUIUseLoudness;
#endif
double mCurT0;
double mCurT1;
float mMult;
double mSum;
#ifdef EXPERIMENTAL_R128_NORM
double mSqSum;
#endif
sampleCount mCount;
wxCheckBox *mGainCheckBox;
wxCheckBox *mDCCheckBox;
wxTextCtrl *mLevelTextCtrl;
wxStaticText *mLeveldB;
wxStaticText *mWarning;
wxCheckBox *mStereoIndCheckBox;
#ifdef EXPERIMENTAL_R128_NORM
wxCheckBox *mUseLoudnessCheckBox;
Biquad mR128HSF;
Biquad mR128HPF;
#endif
bool mCreating;
DECLARE_EVENT_TABLE()
};
#endif