audacia/src/widgets/ErrorDialog.h

89 lines
2.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ErrorDialog.h
Jimmy Johnson
James Crook
**********************************************************************/
#ifndef __AUDACITY_ERRORDIALOG__
#define __AUDACITY_ERRORDIALOG__
#include "../Audacity.h"
#include <wx/defs.h>
#include <wx/msgdlg.h> // to inherit
#include "wxPanelWrapper.h" // to inherit
class AliasBlockFile;
class AudacityProject;
class ErrorDialog /* not final */ : public wxDialogWrapper
{
public:
// constructors and destructors
ErrorDialog(wxWindow *parent,
const wxString & dlogTitle,
const wxString & message,
const wxString & helpPage,
const bool Close = true, const bool modal = true);
virtual ~ErrorDialog(){}
private:
wxString dhelpPage;
bool dClose;
bool dModal;
void OnOk( wxCommandEvent &event );
void OnHelp( wxCommandEvent &event );
DECLARE_EVENT_TABLE()
};
/// Displays an error dialog with a button that offers help
void ShowErrorDialog(wxWindow *parent,
const wxString &dlogTitle,
const wxString &message,
const wxString &helpPage,
bool Close = true);
/// Displays a modeless error dialog with a button that offers help
void ShowModelessErrorDialog(wxWindow *parent,
const wxString &dlogTitle,
const wxString &message,
const wxString &helpPage,
bool Close = true);
#include <wx/textdlg.h> // to inherit
/**************************************************************************//**
\class AudacityTextEntryDialog
\brief Wrap wxTextEntryDialog so that caption IS translatable.
********************************************************************************/
class AudacityTextEntryDialog : public wxTabTraversalWrapper< wxTextEntryDialog >
{
public:
AudacityTextEntryDialog(
wxWindow *parent,
const wxString& message,
const wxString& caption, // don't use = wxGetTextFromUserPromptStr,
const wxString& value = {},
long style = wxTextEntryDialogStyle,
const wxPoint& pos = wxDefaultPosition)
: wxTabTraversalWrapper< wxTextEntryDialog>
( parent, message, caption, value, style, pos )
{}
void SetInsertionPointEnd();
bool Show(bool show = true) override;
private:
bool mSetInsertionPointEnd{};
};
#endif // __AUDACITY_ERRORDIALOG__