audacia/src/effects/SimpleMono.h
Leland Lucius 8fbfa460c4 Migrating the remaining effects
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
2015-04-16 23:36:28 -05:00

51 lines
1.2 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
SimpleMono.h
Dominic Mazzoni
This abstract class simplifies the implementation of a basic
monaural effect. Inherit from it if your effect doesn't just
modifies a track in place and doesn't care how many samples
it gets at a time. Your derived class only needs to implement
GetEffectName, GetEffectAction, and ProcessSimpleMono.
**********************************************************************/
#ifndef __AUDACITY_EFFECT_SIMPLE_MONO__
#define __AUDACITY_EFFECT_SIMPLE_MONO__
#include "Effect.h"
class WaveTrack;
class EffectSimpleMono : public Effect
{
public:
virtual bool Process();
protected:
// Override this method if you need to do things
// before every track (including the first one)
virtual bool NewTrackSimpleMono();
// Override this method to actually process audio
virtual bool ProcessSimpleMono(float *buffer, sampleCount len) = 0;
protected:
// Other useful information
int mCurTrackNum;
double mCurRate;
double mCurT0;
double mCurT1;
int mCurChannel;
private:
bool ProcessOne(WaveTrack * t, sampleCount start, sampleCount end);
};
#endif