audacia/src/ModuleManager.h

120 lines
3.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ModuleManager.h
Dominic Mazzoni
James Crook
**********************************************************************/
#ifndef __AUDACITY_MODULEMANAGER_H__
#define __AUDACITY_MODULEMANAGER_H__
#include <wx/dynlib.h>
#include <map>
#include <vector>
#include "audacity/ModuleInterface.h"
#include "PluginManager.h"
class CommandHandler;
wxWindow * MakeHijackPanel();
//
// Module Manager
//
// wxPluginManager would be MUCH better, but it's an "undocumented" framework.
//
#define ModuleDispatchName "ModuleDispatch"
typedef enum
{
ModuleInitialize,
ModuleTerminate,
AppInitialized,
AppQuiting,
ProjectInitialized,
ProjectClosing,
MenusRebuilt
} ModuleDispatchTypes;
typedef int (*fnModuleDispatch)(ModuleDispatchTypes type);
class Module
{
public:
Module(const wxString & name);
virtual ~Module();
bool Load();
void Unload();
int Dispatch(ModuleDispatchTypes type);
void * GetSymbol(const wxString &name);
private:
wxString mName;
wxDynamicLibrary *mLib;
fnModuleDispatch mDispatch;
};
typedef std::map<wxString, ModuleMain *> ModuleMainMap;
typedef std::map<wxString, ModuleInterface *> ModuleMap;
typedef std::map<ModuleInterface *, wxDynamicLibrary *> LibraryMap;
class ModuleManager : public ModuleManagerInterface
{
public:
ModuleManager();
virtual ~ModuleManager();
// -------------------------------------------------------------------------
// ModuleManagerInterface implementation
// -------------------------------------------------------------------------
virtual void RegisterModule(ModuleInterface *module);
// -------------------------------------------------------------------------
// ModuleManager implementation
// -------------------------------------------------------------------------
static ModuleManager & Get();
static void Destroy();
void Initialize(CommandHandler & cmdHandler);
int Dispatch(ModuleDispatchTypes type);
// PluginManager use
bool DiscoverProviders();
void FindAllPlugins(PluginIDList & providers, wxArrayString & paths);
wxArrayString FindPluginsForProvider(const PluginID & provider, const wxString & path);
bool RegisterPlugin(const PluginID & provider, const wxString & path);
IdentInterface *CreateProviderInstance(const PluginID & provider, const wxString & path);
IdentInterface *CreateInstance(const PluginID & provider, const wxString & path);
void DeleteInstance(const PluginID & provider, IdentInterface *instance);
bool IsProviderValid(const PluginID & provider, const wxString & path);
bool IsPluginValid(const PluginID & provider, const wxString & path);
private:
void InitializeBuiltins();
ModuleInterface *LoadModule(const wxString & path);
void UnloadModule(ModuleInterface *module);
private:
static ModuleManager *mInstance;
ModuleMainMap mModuleMains;
ModuleMap mDynModules;
LibraryMap mLibs;
wxArrayPtrVoid mModules;
};
#endif /* __AUDACITY_MODULEMANAGER_H__ */