audacia/src/effects/BassBoost.h

128 lines
2.9 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Bass Boost
<As of 2012-12-31, this is deprecated in favor of BassTreble.*.
Retained in code repository for reference.>
Effect programming:
Nasca Octavian Paul
UI programming:
Dominic Mazzoni (with the help of wxDesigner)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_BASS_BOOST__
#define __AUDACITY_EFFECT_BASS_BOOST__
#include "SimpleMono.h"
#include <wx/dialog.h>
#include <wx/intl.h>
#include <wx/slider.h>
class wxSizer;
class wxTextCtrl;
class WaveTrack;
class EffectBassBoost:public EffectSimpleMono {
public:
EffectBassBoost();
virtual wxString GetEffectName() {
return wxString(_("BassBoost..."));
}
virtual std::set<wxString> GetEffectCategories() {
std::set<wxString> result;
result.insert(wxT("http://lv2plug.in/ns/lv2core#LowpassPlugin"));
return result;
}
virtual wxString GetEffectIdentifier() {
return wxString(wxT("BassBoost"));
}
virtual wxString GetEffectAction() {
return wxString(_("Boosting Bass Frequencies"));
}
// Useful only after PromptUser values have been set.
virtual wxString GetEffectDescription();
virtual bool PromptUser();
virtual bool TransferParameters( Shuttle & shuttle );
protected:
virtual bool NewTrackSimpleMono();
virtual bool ProcessSimpleMono(float *buffer, sampleCount len);
float frequency, dB_boost;
//filter parameters
float xn1,xn2,yn1,yn2;
float omega, sn, cs, a, shape, beta, b0, b1, b2, a0, a1, a2;
friend class BassBoostDialog;
};
// WDR: class declarations
//----------------------------------------------------------------------------
// BassBoostDialog
//----------------------------------------------------------------------------
class BassBoostDialog:public EffectDialog {
public:
// constructors and destructors
BassBoostDialog(EffectBassBoost *effect, wxWindow * parent);
// WDR: method declarations for BassBoostDialog
void PopulateOrExchange(ShuttleGui & S);
bool TransferDataToWindow();
bool TransferDataFromWindow();
private:
// WDR: handler declarations for BassBoostDialog
void OnBoostText(wxCommandEvent & event);
void OnFreqText(wxCommandEvent & event);
void OnBoostSlider(wxCommandEvent & event);
void OnFreqSlider(wxCommandEvent & event);
void OnPreview(wxCommandEvent & event);
private:
wxSlider *mBoostS;
wxSlider *mFreqS;
wxTextCtrl *mBoostT;
wxTextCtrl *mFreqT;
DECLARE_EVENT_TABLE()
public:
EffectBassBoost *mEffect;
float freq;
float boost;
};
#endif
// Indentation settings for Vim and Emacs and unique identifier for Arch, a
// version control system. Please do not modify past this point.
//
// Local Variables:
// c-basic-offset: 3
// indent-tabs-mode: nil
// End:
//
// vim: et sts=3 sw=3
// arch-tag: b45174f7-ee03-4245-8de5-d75e16bd7009