audacia/src/widgets/NumericTextCtrl.h

354 lines
11 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
NumericTextCtrl.h
Dominic Mazzoni
See NumericTextCtrl.cpp for documentation on how to use the
format string to specify how a NumericTextCtrl's fields are
laid out.
**********************************************************************/
#ifndef __AUDACITY_TIME_TEXT_CTRL__
#define __AUDACITY_TIME_TEXT_CTRL__
#include "../Audacity.h"
#include "../MemoryX.h"
#include "../../include/audacity/ComponentInterface.h"
#include <vector>
#include <wx/defs.h> // for wxUSE_ACCESSIBILITY
#include <wx/event.h>
#include <wx/panel.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include "../Internat.h"
#if wxUSE_ACCESSIBILITY
#include <wx/access.h>
#include "WindowAccessible.h"
#endif
// One event type for each type of control. Event is raised when a control
// changes its format. Owners of controls of the same type can listen and
// update their formats to agree.
DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_TIMETEXTCTRL_UPDATED, -1);
DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_FREQUENCYTEXTCTRL_UPDATED, -1);
DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_BANDWIDTHTEXTCTRL_UPDATED,
-1);
/** \brief struct to hold a formatting control string and it's user facing name
* Used in an array to hold the built-in time formats that are always available
* to the user */
struct BuiltinFormatString;
class NumericField;
class DigitInfo;
class NumericConverter /* not final */
{
public:
enum Type {
TIME,
FREQUENCY,
BANDWIDTH,
};
static NumericFormatSymbol DefaultSelectionFormat();
static NumericFormatSymbol TimeAndSampleFormat();
static NumericFormatSymbol SecondsFormat();
static NumericFormatSymbol HundredthsFormat();
static NumericFormatSymbol HertzFormat();
static NumericFormatSymbol LookupFormat( Type type, const wxString& id);
NumericConverter(Type type,
const NumericFormatSymbol & formatName = {},
double value = 0.0f,
double sampleRate = 1.0f /* to prevent div by 0 */);
virtual ~NumericConverter();
// ValueToControls() formats a raw value (either provided as
// argument, or mValue, depending on the version of the function
// called). The result is stored to mValueString.
virtual void ValueToControls();
virtual void ValueToControls(double rawValue, bool nearest = true);
// Converts the stored formatted string (mValueString) back to a
// raw value (mValue).
virtual void ControlsToValue();
private:
void ParseFormatString(const wxString & untranslatedFormat);
public:
void PrintDebugInfo();
void SetFormatName(const NumericFormatSymbol & formatName);
void SetFormatString(const wxString & formatString);
void SetSampleRate(double sampleRate);
void SetValue(double newValue);
void SetMinValue(double minValue);
void ResetMinValue();
void SetMaxValue(double maxValue);
void ResetMaxValue();
double GetValue();
wxString GetString();
int GetFormatIndex();
int GetNumBuiltins();
NumericFormatSymbol GetBuiltinName(const int index);
wxString GetBuiltinFormat(const int index);
wxString GetBuiltinFormat(const NumericFormatSymbol & name);
// Adjust the value by the number "steps" in the active format.
// Increment if "dir" is 1, decrement if "dir" is -1.
void Adjust(int steps, int dir);
void Increment();
void Decrement();
protected:
Type mType;
double mValue;
double mMinValue;
double mMaxValue;
double mInvalidValue;
wxString mFormatString;
std::vector<NumericField> mFields;
wxString mPrefix;
wxString mValueTemplate;
wxString mValueMask;
// Formatted mValue, by ValueToControls().
wxString mValueString;
double mScalingFactor;
double mSampleRate;
bool mNtscDrop;
int mFocusedDigit;
std::vector<DigitInfo> mDigits;
const BuiltinFormatString *mBuiltinFormatStrings;
const size_t mNBuiltins;
int mDefaultNdx;
};
class NumericTextCtrl final : public wxControl, public NumericConverter
{
friend class NumericTextCtrlAx;
public:
DECLARE_DYNAMIC_CLASS(NumericTextCtrl)
struct Options {
bool autoPos { true };
bool readOnly { false };
bool menuEnabled { true };
bool hasInvalidValue { false };
double invalidValue { -1.0 };
wxString format {};
bool hasValue { false };
double value{ -1.0 };
Options() {}
Options &AutoPos (bool enable) { autoPos = enable; return *this; }
Options &ReadOnly (bool enable) { readOnly = enable; return *this; }
Options &MenuEnabled (bool enable) { menuEnabled = enable; return *this; }
Options &InvalidValue (bool has, double v = -1.0)
{ hasInvalidValue = has, invalidValue = v; return *this; }
// use a custom format not in the tables:
Options &Format (const wxString &f)
{ format = f; return *this; }
Options &Value (bool has, double v)
{ hasValue = has, value = v; return *this; }
};
NumericTextCtrl(wxWindow *parent, wxWindowID winid,
NumericConverter::Type type,
const NumericFormatSymbol &formatName = {},
double value = 0.0,
double sampleRate = 44100,
const Options &options = {},
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize);
virtual ~NumericTextCtrl();
bool Layout() override;
void Fit() override;
void SetSampleRate(double sampleRate);
void SetValue(double newValue);
void SetFormatString(const wxString & formatString);
void SetFormatName(const NumericFormatSymbol & formatName);
void SetFieldFocus(int /* digit */);
void SetReadOnly(bool readOnly = true);
void EnableMenu(bool enable = true);
// The text control permits typing DELETE to make the value invalid only if this
// function has previously been called.
// Maybe you want something other than the default of -1 to indicate the invalid value
// this control returns to the program, so you can specify.
void SetInvalidValue(double invalidValue);
int GetFocusedField() { return mLastField; }
int GetFocusedDigit() { return mFocusedDigit; }
private:
void OnCaptureKey(wxCommandEvent &event);
void OnKeyDown(wxKeyEvent &event);
void OnKeyUp(wxKeyEvent &event);
void OnMouse(wxMouseEvent &event);
void OnErase(wxEraseEvent &event);
void OnPaint(wxPaintEvent &event);
void OnFocus(wxFocusEvent &event);
void OnContext(wxContextMenuEvent &event);
// Formats mValue into mValueString, using the method of the base class.
// Triggers a refresh of the wx window only when the value actually
// changed since last time a refresh was triggered.
void ValueToControls() override;
void ControlsToValue() override;
// If autoPos was enabled, focus the first non-zero digit
void UpdateAutoFocus();
void Updated(bool keyup = false);
private:
bool mMenuEnabled;
bool mReadOnly;
std::unique_ptr<wxBitmap> mBackgroundBitmap;
std::unique_ptr<wxFont> mDigitFont, mLabelFont;
int mDigitBoxW;
int mDigitBoxH;
int mDigitW;
int mDigitH;
int mBorderLeft;
int mBorderTop;
int mBorderRight;
int mBorderBottom;
int mWidth;
int mHeight;
int mButtonWidth;
int mLastField;
// If true, the focus will be set to the first non-zero digit
bool mAutoPos;
// Keeps track of extra fractional scrollwheel steps
double mScrollRemainder;
NumericConverter::Type mType;
bool mAllowInvalidValue;
DECLARE_EVENT_TABLE()
};
#if wxUSE_ACCESSIBILITY
class NumericTextCtrlAx final : public WindowAccessible
{
public:
NumericTextCtrlAx(NumericTextCtrl * ctrl);
virtual ~ NumericTextCtrlAx();
// Performs the default action. childId is 0 (the action for this object)
// or > 0 (the action for a child).
// Return wxACC_NOT_SUPPORTED if there is no default action for this
// window (e.g. an edit control).
wxAccStatus DoDefaultAction(int childId) override;
// Retrieves the address of an IDispatch interface for the specified child.
// All objects must support this property.
wxAccStatus GetChild(int childId, wxAccessible **child) override;
// Gets the number of children.
wxAccStatus GetChildCount(int *childCount) override;
// Gets the default action for this object (0) or > 0 (the action for a child).
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
// string if there is no action.
// The retrieved string describes the action that is performed on an object,
// not what the object does as a result. For example, a toolbar button that prints
// a document has a default action of "Press" rather than "Prints the current document."
wxAccStatus GetDefaultAction(int childId, wxString *actionName) override;
// Returns the description for this object or a child.
wxAccStatus GetDescription(int childId, wxString *description) override;
// Gets the window with the keyboard focus.
// If childId is 0 and child is NULL, no object in
// this subhierarchy has the focus.
// If this object has the focus, child should be 'this'.
wxAccStatus GetFocus(int *childId, wxAccessible **child) override;
// Returns help text for this object or a child, similar to tooltip text.
wxAccStatus GetHelpText(int childId, wxString *helpText) override;
// Returns the keyboard shortcut for this object or child.
// Return e.g. ALT+K
wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut) override;
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
// rect is in screen coordinates.
wxAccStatus GetLocation(wxRect & rect, int elementId) override;
// Gets the name of the specified object.
wxAccStatus GetName(int childId, wxString *name) override;
// Returns a role constant.
wxAccStatus GetRole(int childId, wxAccRole *role) override;
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// - a null variant (IsNull() returns TRUE)
// - a list variant (GetType() == wxT("list"))
// - an integer representing the selected child element,
// or 0 if this object is selected (GetType() == wxT("long"))
// - a "void*" pointer to a wxAccessible child object
wxAccStatus GetSelections(wxVariant *selections) override;
// Returns a state constant.
wxAccStatus GetState(int childId, long *state) override;
// Returns a localized string representing the value for the object
// or child.
wxAccStatus GetValue(int childId, wxString *strValue) override;
private:
NumericTextCtrl *mCtrl;
int mLastField;
int mLastDigit;
};
#endif // wxUSE_ACCESSIBILITY
#endif // __AUDACITY_TIME_TEXT_CTRL__