audacia/src/ondemand/ODDecodeTask.cpp

323 lines
10 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
ODDecodeTask
Created by Michael Chinen (mchinen) on 8/10/08.
Audacity(R) is copyright (c) 1999-2008 Audacity Team.
License: GPL v2. See License.txt.
******************************************************************//**
\class ODDecodeTask
\brief Decodes files and writes block files in .au format,
updating the ODDecodeBlockFile and the GUI of the newly available data.
*//*******************************************************************/
#include "../Audacity.h"
#include "ODDecodeTask.h"
#include "../blockfile/ODDecodeBlockFile.h"
#include "../Sequence.h"
#include "../WaveClip.h"
#include "../WaveTrack.h"
#include <wx/wx.h>
///Creates a NEW task that decodes files
ODDecodeTask::ODDecodeTask()
{
mMaxBlockFiles = 0;
}
///Computes and writes the data for one BlockFile if it still has a refcount.
void ODDecodeTask::DoSomeInternal()
{
if(mBlockFiles.size()<=0)
{
mPercentCompleteMutex.Lock();
mPercentComplete = 1.0;
mPercentCompleteMutex.Unlock();
return;
}
ODFileDecoder* decoder;
for(size_t j=0; j < mWaveTracks.size() && mBlockFiles.size();j++)
{
const auto bf = mBlockFiles[0].lock();
sampleCount blockStartSample = 0;
sampleCount blockEndSample = 0;
bool success =false;
int ret = 1;
if(bf)
{
//OD TODO: somehow pass the bf a reference to the decoder that manages its file.
//we need to ensure that the filename won't change or be moved. We do this by calling LockRead(),
//which the dirmanager::EnsureSafeFilename also does.
{
auto locker = bf->LockForRead();
//Get the decoder. If the file was moved, we need to create another one and init it.
decoder = GetOrCreateMatchingFileDecoder( &*bf );
if(!decoder->IsInitialized())
decoder->Init();
bf->SetODFileDecoder(decoder);
// Does not throw:
ret = bf->DoWriteBlockFile();
}
if(ret >= 0) {
success = true;
blockStartSample = bf->GetStart();
blockEndSample = blockStartSample + bf->GetLength();
}
}
else
{
success = true;
// The block file disappeared.
//the waveform in the wavetrack now is shorter, so we need to update mMaxBlockFiles
//because now there is less work to do.
mMaxBlockFiles--;
}
if (success)
{
//take it out of the array - we are done with it.
mBlockFiles.erase(mBlockFiles.begin());
}
else
// The task does not make progress
;
//Release the refcount we placed on it if we are successful
if( bf && success ) {
//upddate the gui for all associated blocks. It doesn't matter that we're hitting more wavetracks then we should
//because this loop runs a number of times equal to the number of tracks, they probably are getting processed in
//the next iteration at the same sample window.
mWaveTrackMutex.Lock();
for(size_t i=0;i<mWaveTracks.size();i++)
{
if(mWaveTracks[i])
mWaveTracks[i]->AddInvalidRegion(blockStartSample,blockEndSample);
}
mWaveTrackMutex.Unlock();
}
}
//update percentage complete.
CalculatePercentComplete();
}
void ODDecodeTask::CalculatePercentComplete()
{
mPercentCompleteMutex.Lock();
mPercentComplete = (float) 1.0 - ((float)mBlockFiles.size() / (mMaxBlockFiles+1));
mPercentCompleteMutex.Unlock();
}
bool ODDecodeTask::SeekingAllowed()
{
for (unsigned int i = 0; i < mDecoders.size(); i++) {
if(!mDecoders[i]->SeekingAllowed())
return false;
}
return true;
}
///by default creates the order of the wavetrack to load.
void ODDecodeTask::Update()
{
std::vector< std::weak_ptr< ODDecodeBlockFile > > tempBlocks;
mWaveTrackMutex.Lock();
for(size_t j=0;j<mWaveTracks.size();j++)
{
if(mWaveTracks[j])
{
BlockArray *blocks;
Sequence *seq;
//gather all the blockfiles that we should process in the wavetrack.
for (const auto &clip : mWaveTracks[j]->GetAllClips()) {
seq = clip->GetSequence();
//TODO:this lock is way to big since the whole file is one sequence. find a way to break it down.
seq->LockDeleteUpdateMutex();
//See Sequence::Delete() for why need this for now..
blocks = clip->GetSequenceBlockArray();
int i;
int insertCursor;
insertCursor =0;//OD TODO:see if this works, removed from inner loop (bfore was n*n)
for (i = 0; i<(int)blocks->size(); i++)
{
//since we have more than one ODDecodeBlockFile, we will need type flags to cast.
SeqBlock &block = (*blocks)[i];
const auto &file = block.f;
std::shared_ptr<ODDecodeBlockFile> oddbFile;
if (!file->IsDataAvailable() &&
(oddbFile =
std::static_pointer_cast<ODDecodeBlockFile>(file))->GetDecodeType() == this->GetODType())
{
oddbFile->SetStart(block.start);
oddbFile->SetClipOffset(sampleCount(
clip->GetStartTime()*clip->GetRate()
));
//these will always be linear within a sequence-lets take advantage of this by keeping a cursor.
{
std::shared_ptr< ODDecodeBlockFile > ptr;
while(insertCursor < (int)tempBlocks.size() &&
(!(ptr = tempBlocks[insertCursor].lock()) ||
ptr->GetStart() + ptr->GetClipOffset() <
oddbFile->GetStart() + oddbFile->GetClipOffset()))
insertCursor++;
}
tempBlocks.insert(tempBlocks.begin() + insertCursor++, oddbFile);
}
}
seq->UnlockDeleteUpdateMutex();
}
}
}
mWaveTrackMutex.Unlock();
//get the NEW order.
OrderBlockFiles(tempBlocks);
}
///Orders the input as either On-Demand or default layered order.
void ODDecodeTask::OrderBlockFiles
(std::vector< std::weak_ptr< ODDecodeBlockFile > > &unorderedBlocks)
{
mBlockFiles.clear();
//TODO:order the blockfiles into our queue in a fancy convenient way. (this could be user-prefs)
//for now just put them in linear. We start the order from the first block that includes the ondemand sample
//(which the user sets by clicking.) note that this code is pretty hacky - it assumes that the array is sorted in time.
//find the startpoint
auto processStartSample = GetDemandSample();
std::shared_ptr< ODDecodeBlockFile > firstBlock;
for(auto i = unorderedBlocks.size(); i--; )
{
auto ptr = unorderedBlocks[i].lock();
if(ptr)
{
//test if the blockfiles are near the task cursor. we use the last mBlockFiles[0] as our point of reference
//and add ones that are closer.
//since the order is linear right to left, this will add blocks so that the ones on the right side of the target
//are processed first, with the ones closer being processed earlier. Then the ones on the left side get processed.
if(mBlockFiles.size() &&
ptr->GetGlobalEnd() >= processStartSample &&
( firstBlock->GetGlobalEnd() < processStartSample ||
ptr->GetGlobalStart() <= firstBlock->GetGlobalStart()) )
{
//insert at the front of the list if we get blockfiles that are after the demand sample
firstBlock = ptr;
mBlockFiles.insert(mBlockFiles.begin(), unorderedBlocks[i]);
}
else
{
//otherwise no priority
if ( !firstBlock )
firstBlock = ptr;
mBlockFiles.push_back(unorderedBlocks[i]);
}
if(mMaxBlockFiles< (int) mBlockFiles.size())
mMaxBlockFiles = mBlockFiles.size();
}
else
{
// The block file disappeared.
}
}
}
///changes the tasks associated with this Waveform to process the task from a different point in the track
///this is overridden from ODTask because certain classes don't allow users to seek sometimes, or not at all.
void ODDecodeTask::DemandTrackUpdate(WaveTrack* track, double seconds)
{
//only update if the subclass says we can seek.
if(SeekingAllowed())
ODTask::DemandTrackUpdate(track,seconds);
}
///there could be the ODDecodeBlockFiles of several FLACs in one track (after copy and pasting)
///so we keep a list of decoders that keep track of the file names, etc, and check the blocks against them.
///Blocks that have IsDataAvailable()==false are blockfiles to be decoded. if BlockFile::GetDecodeType()==ODDecodeTask::GetODType() then
///this decoder should handle it. Decoders are accessible with the methods below. These aren't thread-safe and should only
///be called from the decoding thread.
ODFileDecoder* ODDecodeTask::GetOrCreateMatchingFileDecoder(ODDecodeBlockFile* blockFile)
{
ODFileDecoder* ret=NULL;
//see if the filename matches any of our decoders, if so, return it.
for(int i=0;i<(int)mDecoders.size();i++)
{
//we check filename and decode type, since two types of ODDecoders might work with the same filetype
//e.g., FFmpeg and LibMad import both do MP3s. TODO: is this necessary? in theory we filter this when
//updating our list of blockfiles.
if(mDecoders[i]->GetFileName()==blockFile->GetAudioFileName().GetFullPath() &&
GetODType() == blockFile->GetDecodeType() )
{
ret = mDecoders[i].get();
break;
}
}
//otherwise, create and add one, and return it.
if(!ret)
{
ret=CreateFileDecoder(blockFile->GetAudioFileName().GetFullPath());
}
return ret;
}
int ODDecodeTask::GetNumFileDecoders()
{
return mDecoders.size();
}
///This should handle unicode converted to UTF-8 on mac/linux, but OD TODO:check on windows
ODFileDecoder::ODFileDecoder(const wxString & fName)
: mFName{ fName }
{
mInited = false;
}
ODFileDecoder::~ODFileDecoder()
{
}
bool ODFileDecoder::IsInitialized()
{
bool ret;
mInitedLock.Lock();
ret = mInited;
mInitedLock.Unlock();
return ret;
}
///Derived classes should call this after they have parsed the header.
void ODFileDecoder::MarkInitialized()
{
mInitedLock.Lock();
mInited=true;
mInitedLock.Unlock();
}