audacia/src/TrackPanelListener.h
Paul Licameli 9ab0e42f29 Control scrub with motion, click, drag, wheel almost anywhere in main window...
... if the event is not handled and skipped by sub-windows first, such as for
toolbar button clicks.

(But track panel clicks are skipped even after doing something, so they may
also cause seeking besides other responses.  So click can seek AND set cursor.)

This is meant to make drag to seek and wheel for change of speed easier,
without needing to keep the mouse in the narrow time ruler.

Also lets you click in the ruler, then move in any direction, and not miss the
motion event that should start the scrub playback.

The event handling is a bit of a hack, using propagation.  It does not use
capture.
2016-04-26 12:12:06 -04:00

42 lines
1.4 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
TrackPanelListener.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_TRACK_PANEL_LISTENER__
#define __AUDACITY_TRACK_PANEL_LISTENER__
class ToolsToolBar;
class ControlToolBar;
enum class UndoPush : unsigned char;
class AUDACITY_DLL_API TrackPanelListener /* not final */ {
public:
TrackPanelListener(){};
virtual ~TrackPanelListener(){};
virtual void TP_DisplaySelection() = 0;
virtual void TP_DisplayStatusMessage(const wxString &msg) = 0;
virtual ToolsToolBar * TP_GetToolsToolBar() = 0;
virtual void TP_PushState(const wxString &shortDesc, const wxString &longDesc,
UndoPush flags) = 0;
virtual void TP_ModifyState(bool bWantsAutoSave) = 0; // if true, writes auto-save file. Should set only if you really want the state change restored after
// a crash, as it can take many seconds for large (eg. 10 track-hours) projects
virtual void TP_RedrawScrollbars() = 0;
virtual void TP_ScrollLeft() = 0;
virtual void TP_ScrollRight() = 0;
virtual void TP_ScrollWindow(double scrollto) = 0;
virtual bool TP_ScrollUpDown(int delta) = 0;
virtual void TP_HandleResize() = 0;
};
#endif