XO() can be used anywhere a string must be extracted for translation but not automatically translated at runtime.
52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Repair.h
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Dominic Mazzoni
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_REPAIR__
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#define __AUDACITY_EFFECT_REPAIR__
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#include <wx/string.h>
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#include "Effect.h"
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#define REPAIR_PLUGIN_SYMBOL XO("Repair")
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class WaveTrack;
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class EffectRepair : public Effect
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{
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public:
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EffectRepair();
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virtual ~EffectRepair();
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// IdentInterface implementation
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virtual wxString GetSymbol();
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virtual wxString GetDescription();
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// EffectIdentInterface implementation
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virtual EffectType GetType();
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virtual bool IsInteractive();
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// Effect implementation
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virtual bool Process();
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private:
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// EffectRepair implementaion
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bool ProcessOne(int count, WaveTrack * track,
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sampleCount start,
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sampleCount len,
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sampleCount repairStart, sampleCount repairLen);
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};
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#endif // __AUDACITY_EFFECT_REPAIT__
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