audacia/src/effects/LoadEffects.h

69 lines
1.8 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
LoadEffects.h
Dominic Mazzoni
**********************************************************************/
#include "audacity/ModuleInterface.h"
#include "../MemoryX.h"
class Effect;
///////////////////////////////////////////////////////////////////////////////
//
// BuiltinEffectsModule
//
///////////////////////////////////////////////////////////////////////////////
class BuiltinEffectsModule final : public ModuleInterface
{
public:
BuiltinEffectsModule(ModuleManagerInterface *moduleManager, const wxString *path);
virtual ~BuiltinEffectsModule();
// ComponentInterface implementation
PluginPath GetPath() override;
ComponentInterfaceSymbol GetSymbol() override;
VendorSymbol GetVendor() override;
wxString GetVersion() override;
TranslatableString GetDescription() override;
// ModuleInterface implementation
bool Initialize() override;
void Terminate() override;
EffectFamilySymbol GetOptionalFamilySymbol() override;
const FileExtensions &GetFileExtensions() override;
FilePath InstallPath() override { return {}; }
bool AutoRegisterPlugins(PluginManagerInterface & pm) override;
PluginPaths FindPluginPaths(PluginManagerInterface & pm) override;
unsigned DiscoverPluginsAtPath(
const PluginPath & path, wxString &errMsg,
const RegistrationCallback &callback)
override;
bool IsPluginValid(const PluginPath & path, bool bFast) override;
ComponentInterface *CreateInstance(const PluginPath & path) override;
void DeleteInstance(ComponentInterface *instance) override;
private:
// BuiltinEffectModule implementation
std::unique_ptr<Effect> Instantiate(const PluginPath & path);
private:
ModuleManagerInterface *mModMan;
PluginPath mPath;
PluginPaths mNames;
};