audacia/src/Track.cpp

1254 lines
24 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Track.cpp
Dominic Mazzoni
*******************************************************************//**
\class Track
\brief Fundamental data object of Audacity, placed in the TrackPanel.
Classes derived form it include the WaveTrack, NoteTrack, LabelTrack
and TimeTrack.
*//*******************************************************************/
#include <float.h>
#include <wx/file.h>
#include <wx/textfile.h>
#include <wx/log.h>
#include "Track.h"
#include "WaveTrack.h"
#include "NoteTrack.h"
#include "LabelTrack.h"
#include "Project.h"
#include "TimeTrack.h"
#include "DirManager.h"
#ifdef _MSC_VER
//Disable truncation warnings
#pragma warning( disable : 4786 )
#endif
#ifdef __WXDEBUG__
// if we are in a debug build of audacity
/// Define this to do extended (slow) debuging of TrackListIterator
// #define DEBUG_TLI
#endif
Track::Track(DirManager * projDirManager)
: vrulerSize(36,0),
mDirManager(projDirManager)
{
mDirManager->Ref();
mList = NULL;
mNode = NULL;
mSelected = false;
mLinked = false;
mMute = false;
mSolo = false;
mY = 0;
mHeight = 150;
mIndex = 0;
mMinimized = false;
mOffset = 0.0;
mChannel = MonoChannel;
}
Track::Track(const Track &orig)
{
mDirManager = NULL;
mList = NULL;
mNode = NULL;
mY = 0;
mIndex = 0;
Init(orig);
mOffset = orig.mOffset;
}
// Copy all the track properties except the actual contents
void Track::Init(const Track &orig)
{
mDefaultName = orig.mDefaultName;
mName = orig.mName;
if (mDirManager != orig.mDirManager) {
if (mDirManager) {
mDirManager->Deref(); // MM: unreference old DirManager
}
// MM: Assign and ref new DirManager
mDirManager = orig.mDirManager;
mDirManager->Ref();
}
mSelected = orig.mSelected;
mLinked = orig.mLinked;
mMute = orig.mMute;
mSolo = orig.mSolo;
mHeight = orig.mHeight;
mMinimized = orig.mMinimized;
mChannel = orig.mChannel;
}
void Track::Merge(const Track &orig)
{
mSelected = orig.mSelected;
mMute = orig.mMute;
mSolo = orig.mSolo;
}
Track::~Track()
{
mDirManager->Deref();
}
const TrackListNode *Track::GetNode()
{
return mNode;
}
// A track can only live on one list at a time, so if you're moving a
// track from one list to another, you must call SetOwner() with NULL
// pointers first and then with the real pointers.
void Track::SetOwner(TrackList *list, TrackListNode *node)
{
// Try to detect offenders while in development.
wxASSERT(list == NULL || mList == NULL);
wxASSERT(node == NULL || mNode == NULL);
wxASSERT((list != NULL && node != NULL) || (list == NULL && node == NULL));
mList = list;
mNode = node;
}
int Track::GetMinimizedHeight() const
{
if (GetLink()) {
return 20;
}
return 40;
}
int Track::GetIndex() const
{
return mIndex;
}
void Track::SetIndex(int index)
{
mIndex = index;
}
int Track::GetY() const
{
return mY;
}
void Track::SetY(int y)
{
mY = y;
}
int Track::GetHeight() const
{
if (mMinimized) {
return GetMinimizedHeight();
}
return mHeight;
}
void Track::SetHeight(int h)
{
mHeight = h;
mList->RecalcPositions(mNode);
mList->ResizedEvent(mNode);
}
bool Track::GetMinimized() const
{
return mMinimized;
}
void Track::SetMinimized(bool isMinimized)
{
mMinimized = isMinimized;
mList->RecalcPositions(mNode);
mList->ResizedEvent(mNode);
}
Track *Track::GetLink() const
{
if (mNode) {
if (mNode->next && mLinked) {
return mNode->next->t;
}
if (mNode->prev && mNode->prev->t->GetLinked()) {
return mNode->prev->t;
}
}
return NULL;
}
bool Track::IsSyncLockSelected()
{
#ifdef EXPERIMENTAL_SYNC_LOCK
AudacityProject *p = GetActiveProject();
if (!p || !p->IsSyncLocked())
return false;
SyncLockedTracksIterator git(mList);
Track *t = git.First(this);
if (!t) {
// Not in a sync-locked group.
return ((this->GetKind() == Track::Wave) || (this->GetKind() == Track::Label)) && GetSelected();
}
for (; t; t = git.Next()) {
if (t->GetSelected())
return true;
}
#endif
return false;
}
bool Track::SyncLockAdjust(double oldT1, double newT1)
{
if (newT1 > oldT1) {
// Insert space within the track
if (oldT1 > GetEndTime())
return true;
Track *tmp;
bool ret;
ret = Cut(oldT1, GetEndTime(), &tmp);
if (!ret) return false;
ret = Paste(newT1, tmp);
delete tmp;
return ret;
}
else if (newT1 < oldT1) {
// Remove from the track
return Clear(newT1, oldT1);
}
// fall-through: no change
return true;
}
// TrackListIterator
TrackListIterator::TrackListIterator(TrackList * val)
{
l = val;
cur = NULL;
}
Track *TrackListIterator::StartWith(Track * val)
{
if (val == NULL) {
return First();
}
if (l == NULL) {
return NULL;
}
cur = (TrackListNode *) val->GetNode();
if (cur) {
return cur->t;
}
return NULL;
}
Track *TrackListIterator::First(TrackList * val)
{
if (val != NULL) {
l = val;
}
if (l == NULL) {
return NULL;
}
cur = l->head;
if (cur) {
return cur->t;
}
return NULL;
}
Track *TrackListIterator::Last(bool skiplinked)
{
if (l == NULL) {
return NULL;
}
cur = l->tail;
// With skiplinked set, we won't return the second channel of a linked pair
if (skiplinked && cur && cur->t && cur->t->GetLink() && !cur->t->GetLinked())
{
cur = cur->prev;
}
if (cur) {
return cur->t;
}
return NULL;
}
Track *TrackListIterator::Next(bool skipLinked)
{
#ifdef DEBUG_TLI // if we are debugging this bit
wxASSERT_MSG((!cur || (*l).Contains((*cur).t)), wxT("cur invalid at start of Next(). List changed since iterator created?")); // check that cur is in the list
#endif
if (skipLinked && cur && cur->t->GetLinked()) {
cur = cur->next;
}
#ifdef DEBUG_TLI // if we are debugging this bit
wxASSERT_MSG((!cur || (*l).Contains((*cur).t)), wxT("cur invalid after skipping linked tracks.")); // check that cur is in the list
#endif
if (cur) {
cur = cur->next;
}
#ifdef DEBUG_TLI // if we are debugging this bit
wxASSERT_MSG((!cur || (*l).Contains((*cur).t)), wxT("cur invalid after moving to next track.")); // check that cur is in the list if it is not null
#endif
if (cur) {
return cur->t;
}
return NULL;
}
Track *TrackListIterator::Prev(bool skiplinked)
{
if (cur)
cur = cur->prev;
if (skiplinked && cur && cur->prev && cur->prev->t->GetLinked())
cur = cur->prev;
return cur ? cur->t : NULL;
}
Track *TrackListIterator::RemoveCurrent(bool deletetrack)
{
TrackListNode *next = cur->next;
l->Remove(cur->t, deletetrack);
cur = next;
#ifdef DEBUG_TLI // if we are debugging this bit
wxASSERT_MSG((!cur || (*l).Contains((*cur).t)), wxT("cur invalid after deletion of track.")); // check that cur is in the list
#endif
if (cur) {
return cur->t;
}
return NULL;
}
Track *TrackListIterator::ReplaceCurrent(Track *t)
{
Track *p = NULL;
if (cur) {
p = cur->t;
p->SetOwner(NULL, NULL);
cur->t = t;
t->SetOwner(l, cur);
l->RecalcPositions(cur);
l->UpdatedEvent(cur);
l->ResizedEvent(cur);
}
return p;
}
//
// TrackListCondIterator (base class for iterators that iterate over all tracks
// that meet a condition)
//
Track *TrackListCondIterator::StartWith(Track *val)
{
Track *t = TrackListIterator::StartWith(val);
if (t && !this->Condition(t))
return NULL;
return t;
}
Track *TrackListCondIterator::First(TrackList *val)
{
Track *t = TrackListIterator::First(val);
while (t && !this->Condition(t)) {
t = TrackListIterator::Next();
}
return t;
}
Track *TrackListCondIterator::Next(bool skiplinked)
{
while (Track *t = TrackListIterator::Next(skiplinked)) {
if (this->Condition(t)) {
return t;
}
}
return NULL;
}
Track *TrackListCondIterator::Prev(bool skiplinked)
{
while (Track *t = TrackListIterator::Prev(skiplinked))
{
if (this->Condition(t)) {
return t;
}
}
return NULL;
}
Track *TrackListCondIterator::Last(bool skiplinked)
{
Track *t = TrackListIterator::Last(skiplinked);
while (t && !this->Condition(t)) {
t = TrackListIterator::Prev(skiplinked);
}
return t;
}
// TrackListOfKindIterator
TrackListOfKindIterator::TrackListOfKindIterator(int kind, TrackList * val)
: TrackListCondIterator(val)
{
this->kind = kind;
}
bool TrackListOfKindIterator::Condition(Track *t)
{
return kind == Track::All || t->GetKind() == kind;
}
//SelectedTrackListOfKindIterator
bool SelectedTrackListOfKindIterator::Condition(Track *t)
{
return TrackListOfKindIterator::Condition(t) && t->GetSelected();
}
// VisibleTrackIterator
//
// Based on TrackListIterator returns only the currently visible tracks.
//
VisibleTrackIterator::VisibleTrackIterator(AudacityProject *project)
: TrackListCondIterator(project->GetTracks())
{
mProject = project;
mPanelRect.SetTop(mProject->mViewInfo.vpos);
mPanelRect.SetSize(mProject->GetTPTracksUsableArea());
}
bool VisibleTrackIterator::Condition(Track *t)
{
wxRect r(0, t->GetY(), 1, t->GetHeight());
return r.Intersects(mPanelRect);
}
// SyncLockedTracksIterator
//
// Based on TrackListIterator returns only tracks belonging to the group
// in which the starting track is a member.
//
SyncLockedTracksIterator::SyncLockedTracksIterator(TrackList * val)
: TrackListIterator(val),
mInLabelSection(false)
{
}
Track *SyncLockedTracksIterator::First(Track * member)
{
Track *t = NULL;
// A sync-locked group consists of any positive number of wave tracks followed by any
// non-negative number of label tracks. Step back through any label tracks,
// and then through the wave tracks above them.
while (member && member->GetKind() == Track::Label) {
member = l->GetPrev(member);
}
while (member && (member->GetKind() == Track::Wave
#ifdef USE_MIDI
|| member->GetKind() == Track::Note
#endif
)) {
t = member;
member = l->GetPrev(member);
}
// Make it current (if t is still NULL there are no wave tracks, so we're
// not in a sync-locked group).
if (t)
cur = (TrackListNode *) t->GetNode();
mInLabelSection = false;
return t;
}
Track *SyncLockedTracksIterator::Next(bool skiplinked)
{
Track *t = TrackListIterator::Next(skiplinked);
//
// Ways to end a sync-locked group
//
// End of tracks
if (!t)
return NULL;
// In the label section, encounter a non-label track
if (mInLabelSection && t->GetKind() != Track::Label) {
cur = NULL;
return NULL;
}
// This code block stops a group when a NoteTrack is encountered
#ifndef USE_MIDI
// Encounter a non-wave non-label track
if (t->GetKind() != Track::Wave && t->GetKind() != Track::Label) {
cur = NULL;
return NULL;
}
#endif
// Otherwise, check if we're in the label section
mInLabelSection = (t->GetKind() == Track::Label);
return t;
}
Track *SyncLockedTracksIterator::Prev(bool skiplinked)
{
Track *t = TrackListIterator::Prev(skiplinked);
//
// Ways to end a sync-locked group in reverse
//
// Beginning of tracks
if (!t)
return NULL;
// In wave section, encounter a label track
if (!mInLabelSection && t->GetKind() == Track::Label) {
cur = NULL;
return NULL;
}
#ifndef USE_MIDI
// Encounter a non-wave non-label track
if (t->GetKind() != Track::Wave && t->GetKind() != Track::Label) {
cur = NULL;
return NULL;
}
#endif
// Otherwise, check if we're in the label section
mInLabelSection = (t->GetKind() == Track::Label);
return t;
}
Track *SyncLockedTracksIterator::Last(bool skiplinked)
{
if (!cur)
return NULL;
Track *t = cur->t;
while (l->GetNext(t)) {
// Check if this is the last track in the sync-locked group.
int nextKind = l->GetNext(t)->GetKind();
if (mInLabelSection && nextKind != Track::Label)
break;
if (nextKind != Track::Label && nextKind != Track::Wave
#ifdef USE_MIDI
&& nextKind != Track::Note
#endif
)
break;
t = Next(skiplinked);
}
return t;
}
// TrackList
//
// The TrackList sends itself events whenever an update occurs to the list it
// is managing. Any other classes that may be interested in get these updates
// should use TrackList::Connect() and TrackList::Disconnect().
//
DEFINE_EVENT_TYPE(EVT_TRACKLIST_RESIZED);
DEFINE_EVENT_TYPE(EVT_TRACKLIST_UPDATED);
TrackList::TrackList()
: wxEvtHandler()
{
head = NULL;
tail = NULL;
}
TrackList::~TrackList()
{
Clear();
}
void TrackList::RecalcPositions(const TrackListNode *node)
{
Track *t;
int i = 0;
int y = 0;
if (!node) {
return;
}
if (node->prev) {
t = node->prev->t;
i = t->GetIndex() + 1;
y = t->GetY() + t->GetHeight();
}
for (const TrackListNode *n = node; n; n = n->next) {
t = n->t;
t->SetIndex(i++);
t->SetY(y);
y += t->GetHeight();
}
}
void TrackList::UpdatedEvent(const TrackListNode *node)
{
wxCommandEvent e(EVT_TRACKLIST_UPDATED);
if (node) {
e.SetClientData(node->t);
}
else {
e.SetClientData(NULL);
}
ProcessEvent(e);
}
void TrackList::ResizedEvent(const TrackListNode *node)
{
if (node) {
wxCommandEvent e(EVT_TRACKLIST_RESIZED);
e.SetClientData(node->t);
ProcessEvent(e);
}
}
void TrackList::Add(Track * t)
{
TrackListNode *n = new TrackListNode();
t->SetOwner(this, n);
n->t = (Track *) t;
n->prev = tail;
n->next = NULL;
if (tail) {
tail->next = n;
}
tail = n;
if (!head) {
head = n;
}
RecalcPositions(n);
UpdatedEvent(n);
}
void TrackList::AddToHead(Track * t)
{
TrackListNode *n = new TrackListNode();
t->SetOwner(this, n);
n->t = (Track *) t;
n->prev = NULL;
n->next = head;
if (head) {
head->prev = n;
}
head = n;
if (!tail) {
tail = n;
}
RecalcPositions(head);
UpdatedEvent(n);
ResizedEvent(n);
}
void TrackList::Replace(Track * t, Track * with, bool deletetrack)
{
if (t && with) {
TrackListNode *node = (TrackListNode *) t->GetNode();
t->SetOwner(NULL, NULL);
if (deletetrack) {
delete t;
}
node->t = with;
with->SetOwner(this, node);
RecalcPositions(node);
UpdatedEvent(node);
ResizedEvent(node);
}
}
void TrackList::Remove(Track * t, bool deletetrack)
{
if (t) {
TrackListNode *node = (TrackListNode *) t->GetNode();
t->SetOwner(NULL, NULL);
if (deletetrack) {
delete t;
}
if (node) {
if (node->prev) {
node->prev->next = node->next;
}
else {
head = node->next;
}
if (node->next) {
node->next->prev = node->prev;
RecalcPositions(node->next);
}
else {
tail = node->prev;
}
UpdatedEvent(NULL);
ResizedEvent(node->next);
delete node;
}
}
}
void TrackList::Clear(bool deleteTracks /* = false */)
{
while (head) {
TrackListNode *temp = head;
head->t->SetOwner(NULL, NULL);
if (deleteTracks) {
delete head->t;
}
head = head->next;
delete temp;
}
tail = NULL;
UpdatedEvent(NULL);
}
void TrackList::Select(Track * t, bool selected /* = true */ )
{
if (t) {
const TrackListNode *node = t->GetNode();
if (node) {
t->SetSelected(selected);
if (t->GetLinked() && node->next) {
node->next->t->SetSelected(selected);
}
else if (node->prev && node->prev->t->GetLinked()) {
node->prev->t->SetSelected(selected);
}
}
}
}
Track *TrackList::GetLink(Track * t) const
{
if (t) {
return t->GetLink();
}
return NULL;
}
Track *TrackList::GetNext(Track * t, bool linked) const
{
if (t) {
const TrackListNode *node = t->GetNode();
if (node) {
if (linked && t->GetLinked()) {
node = node->next;
}
if (node) {
node = node->next;
}
if (node) {
return node->t;
}
}
}
return NULL;
}
Track *TrackList::GetPrev(Track * t, bool linked) const
{
if (t) {
const TrackListNode *node = t->GetNode();
if (node) {
if (linked) {
// Input track second in team?
if (!t->GetLinked() && t->GetLink()) {
// Make it the first
node = node->prev;
}
// Get the previous node
node = node->prev;
// Bump back to start of team
if (node && node->t->GetLink()) {
node = node->prev;
}
}
else {
node = node->prev;
}
if (node) {
return node->t;
}
}
}
return NULL;
}
/// For mono track height of track
/// For stereo track combined height of both channels.
int TrackList::GetGroupHeight(Track * t) const
{
int height = t->GetHeight();
t = t->GetLink();
if (t) {
height += t->GetHeight();
}
return height;
}
bool TrackList::CanMoveUp(Track * t) const
{
return GetPrev(t, true) != NULL;
}
bool TrackList::CanMoveDown(Track * t) const
{
return GetNext(t, true) != NULL;
}
// Precondition: if either of s1 or s2 are "linked", then
// s1 and s2 must each be the FIRST node of the linked pair.
//
// This is used when you want to swap the track or pair of
// tracks in s1 with the track or pair of tracks in s2.
// The complication is that the tracks are stored in a single
// linked list, and pairs of tracks are marked only by a flag
// in one of the tracks.
void TrackList::Swap(TrackListNode * s1, TrackListNode * s2)
{
Track *link;
Track *source[4];
TrackListNode *target[4];
// if a null pointer is passed in, we want to know about it
wxASSERT(s1);
wxASSERT(s2);
// Deal with firat track in each team
link = s1->t->GetLink();
if (!s1->t->GetLinked() && link) {
s1 = (TrackListNode *) link->GetNode();
}
link = s2->t->GetLink();
if (!s2->t->GetLinked() && link) {
s2 = (TrackListNode *) link->GetNode();
}
target[0] = s1;
source[0] = target[0]->t;
if (source[0]->GetLinked()) {
target[1] = target[0]->next;
source[1] = target[1]->t;
}
else {
target[1] = NULL;
source[1] = NULL;
}
target[2] = s2;
source[2] = target[2]->t;
if (source[2]->GetLinked()) {
target[3] = target[2]->next;
source[3] = target[3]->t;
}
else {
target[3] = NULL;
source[3] = NULL;
}
int s = 2;
for (int t = 0; t < 4; t++) {
if (target[t]) {
target[t]->t = source[s];
target[t]->t->SetOwner(NULL, NULL);
target[t]->t->SetOwner(this, target[t]);
s = (s + 1) % 4;
if (!source[s]) {
s = (s + 1) % 4;
}
}
}
RecalcPositions(s1);
UpdatedEvent(s1);
ResizedEvent(s1);
}
bool TrackList::MoveUp(Track * t)
{
if (t) {
Track *p = GetPrev(t, true);
if (p) {
Swap((TrackListNode *)p->GetNode(), (TrackListNode *)t->GetNode());
return true;
}
}
return false;
}
bool TrackList::MoveDown(Track * t)
{
if (t) {
Track *n = GetNext(t, true);
if (n) {
Swap((TrackListNode *)t->GetNode(), (TrackListNode *)n->GetNode());
return true;
}
}
return false;
}
bool TrackList::Contains(Track * t) const
{
TrackListNode *p = head;
while (p) {
if (p->t == t) {
return true;
}
p = p->next;
}
return false;
}
bool TrackList::IsEmpty() const
{
return (head == NULL);
}
int TrackList::GetCount() const
{
int cnt = 0;
if (tail) {
cnt = tail->t->GetIndex() + 1;
}
return cnt;
}
TimeTrack *TrackList::GetTimeTrack()
{
TrackListNode *p = head;
while (p) {
if (p->t->GetKind() == Track::Time) {
return (TimeTrack *)p->t;
}
p = p->next;
}
return NULL;
}
int TrackList::GetNumExportChannels(bool selectionOnly)
{
/* counters for tracks panned different places */
int numLeft = 0;
int numRight = 0;
int numMono = 0;
/* track iteration kit */
Track *tr;
TrackListIterator iter;
for (tr = iter.First(this); tr != NULL; tr = iter.Next()) {
// Only want wave tracks
if (tr->GetKind() != Track::Wave) {
continue;
}
// do we only want selected ones?
if (selectionOnly && !(tr->GetSelected())) {
//want selected but this one is not
continue;
}
// Found a left channel
if (tr->GetChannel() == Track::LeftChannel) {
numLeft++;
}
// Found a right channel
else if (tr->GetChannel() == Track::RightChannel) {
numRight++;
}
// Found a mono channel, but it may be panned
else if (tr->GetChannel() == Track::MonoChannel) {
float pan = ((WaveTrack*)tr)->GetPan();
// Figure out what kind of channel it should be
if (pan == -1.0) { // panned hard left
numLeft++;
}
else if (pan == 1.0) { // panned hard right
numRight++;
}
else if (pan == 0) { // panned dead center
numMono++;
}
else { // panned somewhere else
numLeft++;
numRight++;
}
}
}
// if there is stereo content, report 2, else report 1
if (numRight > 0 || numLeft > 0) {
return 2;
}
return 1;
}
void TrackList::GetWaveTracks(bool selectionOnly,
int *num, WaveTrack ***tracks)
{
int i;
*num = 0;
TrackListNode *p = head;
while (p) {
if (p->t->GetKind() == Track::Wave && !(p->t->GetMute()) &&
(p->t->GetSelected() || !selectionOnly)) {
(*num)++;
}
p = p->next;
}
*tracks = new WaveTrack*[*num];
p = head;
i = 0;
while (p) {
if (p->t->GetKind() == Track::Wave && !(p->t->GetMute()) &&
(p->t->GetSelected() || !selectionOnly)) {
(*tracks)[i++] = (WaveTrack *)p->t;
}
p = p->next;
}
}
WaveTrackArray TrackList::GetWaveTrackArray(bool selectionOnly)
{
WaveTrackArray waveTrackArray;
TrackListNode *p = head;
while (p) {
if (p->t->GetKind() == Track::Wave &&
(p->t->GetSelected() || !selectionOnly)) {
waveTrackArray.Add((WaveTrack*)p->t);
}
p = p->next;
}
return waveTrackArray;
}
#if defined(USE_MIDI)
NoteTrackArray TrackList::GetNoteTrackArray(bool selectionOnly)
{
NoteTrackArray noteTrackArray;
TrackListNode *p = head;
while (p) {
if (p->t->GetKind() == Track::Note &&
(p->t->GetSelected() || !selectionOnly)) {
noteTrackArray.Add((NoteTrack*)p->t);
}
p = p->next;
}
return noteTrackArray;
}
#endif
int TrackList::GetHeight() const
{
int height = 0;
if (tail) {
const Track *t = tail->t;
height = t->GetY() + t->GetHeight();
}
return height;
}
double TrackList::GetMinOffset() const
{
const TrackListNode *node = head;
if (!node) {
return 0.0;
}
double len = node->t->GetOffset();
while ((node = node->next)) {
double l = node->t->GetOffset();
if (l < len) {
len = l;
}
}
return len;
}
double TrackList::GetStartTime() const
{
const TrackListNode *node = head;
if (!node) {
return 0.0;
}
double min = node->t->GetStartTime();
while ((node = node->next)) {
double l = node->t->GetStartTime();
if (l < min) {
min = l;
}
}
return min;
}
double TrackList::GetEndTime() const
{
const TrackListNode *node = head;
if (!node) {
return 0.0;
}
double max = node->t->GetEndTime();
while ((node = node->next)) {
double l = node->t->GetEndTime();
if (l > max) {
max = l;
}
}
return max;
}
// Indentation settings for Vim and Emacs and unique identifier for Arch, a
// version control system. Please do not modify past this point.
//
// Local Variables:
// c-basic-offset: 3
// indent-tabs-mode: nil
// End:
//
// vim: et sts=3 sw=3
// arch-tag: 575d97aa-2da9-476d-a39e-2ccad16b7cdd