audacia/src/LangChoice.cpp
Paul Licameli 7824e94030 Harmlessly qualify classes as final (or explicitly comment not)...
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls.  Mostly useful as documentation of design intent.

Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
2016-02-24 20:58:30 -05:00

142 lines
3.3 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
LangChoice.cpp
Dominic Mazzoni
*******************************************************************//*!
\class LangChoiceDialog
\brief A dialog used (at start up) to present the user with a choice
of languages for Audacity.
*//*******************************************************************/
#include "Audacity.h"
#include <wx/defs.h>
#include <wx/button.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/intl.h>
#include <wx/msgdlg.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include "LangChoice.h"
#include "Languages.h"
#include "ShuttleGui.h"
class LangChoiceDialog final : public wxDialog {
public:
LangChoiceDialog(wxWindow * parent,
wxWindowID id,
const wxString & title);
wxString GetLang() { return mLang; }
private:
void OnOk(wxCommandEvent & event);
wxChoice *mChoice;
wxString mLang;
int mNumLangs;
wxArrayString mLangCodes;
wxArrayString mLangNames;
DECLARE_EVENT_TABLE()
};
wxString ChooseLanguage(wxWindow *parent)
{
wxString returnVal;
/* i18n-hint: Title on a dialog indicating that this is the first
* time Audacity has been run. */
LangChoiceDialog dlog(parent, -1, _("Audacity First Run"));
dlog.CentreOnParent();
dlog.ShowModal();
returnVal = dlog.GetLang();
return returnVal;
}
BEGIN_EVENT_TABLE(LangChoiceDialog, wxDialog)
EVT_BUTTON(wxID_OK, LangChoiceDialog::OnOk)
END_EVENT_TABLE()
LangChoiceDialog::LangChoiceDialog(wxWindow * parent,
wxWindowID id,
const wxString & title):
wxDialog(parent, id, title)
{
SetName(GetTitle());
GetLanguages(mLangCodes, mLangNames);
int ndx = mLangCodes.Index(GetSystemLanguageCode());
wxString lang;
if (ndx != wxNOT_FOUND) {
lang = mLangNames[ndx];
}
ShuttleGui S(this, eIsCreating);
S.StartVerticalLay(false);
{
S.StartHorizontalLay();
{
S.SetBorder(15);
mChoice = S.AddChoice(_("Choose Language for Audacity to use:"),
lang,
&mLangNames);
}
S.EndVerticalLay();
S.SetBorder(0);
S.AddStandardButtons(eOkButton);
}
S.EndVerticalLay();
Fit();
}
void LangChoiceDialog::OnOk(wxCommandEvent & WXUNUSED(event))
{
int ndx = mChoice->GetSelection();
mLang = mLangCodes[ndx];
wxString slang = GetSystemLanguageCode();
int sndx = mLangCodes.Index(slang);
wxString sname;
if (sndx == wxNOT_FOUND) {
const wxLanguageInfo *sinfo = wxLocale::FindLanguageInfo(slang);
if (sinfo) {
sname = sinfo->Description;
}
}
else {
sname = mLangNames[sndx];
}
if (mLang.Left(2) != slang.Left(2)) {
wxString msg;
/* i18n-hint: The %s's are replaced by translated and untranslated
* versions of language names. */
msg.Printf(_("The language you have chosen, %s (%s), is not the same as the system language, %s (%s)."),
mLangNames[ndx].c_str(),
mLang.c_str(),
sname.c_str(),
slang.c_str());
if (wxMessageBox(msg, _("Confirm"), wxYES_NO) == wxNO) {
return;
}
}
EndModal(true);
}