audacia/src/effects/StereoToMono.cpp

182 lines
4.8 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
StereoToMono.cpp
Lynn Allan
*******************************************************************//**
\class EffectStereoToMono
\brief An Effect to convert stereo to mono.
*//*******************************************************************/
#include "../Audacity.h"
#include "StereoToMono.h"
#include <wx/intl.h>
#include "../Project.h"
#include "../WaveTrack.h"
EffectStereoToMono::EffectStereoToMono()
{
}
EffectStereoToMono::~EffectStereoToMono()
{
}
// IdentInterface implementation
wxString EffectStereoToMono::GetSymbol()
{
return STEREOTOMONO_PLUGIN_SYMBOL;
}
wxString EffectStereoToMono::GetDescription()
{
return XO("Converts stereo tracks to mono");
}
// EffectIdentInterface implementation
EffectType EffectStereoToMono::GetType()
{
// Really EffectTypeProcess, but this prevents it from showing in the Effect Menu
return EffectTypeHidden;
}
bool EffectStereoToMono::IsInteractive()
{
return false;
}
// EffectClientInterface implementation
int EffectStereoToMono::GetAudioInCount()
{
return 2;
}
int EffectStereoToMono::GetAudioOutCount()
{
return 1;
}
// Effect implementatino
bool EffectStereoToMono::Process()
{
// Do not use mWaveTracks here. We will possibly DELETE tracks,
// so we must use the "real" tracklist.
this->CopyInputTracks(); // Set up mOutputTracks.
bool bGoodResult = true;
SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
mLeftTrack = (WaveTrack *)iter.First();
bool refreshIter = false;
if(mLeftTrack)
{
// create a NEW WaveTrack to hold all of the output
AudacityProject *p = GetActiveProject();
mOutTrack = p->GetTrackFactory()->NewWaveTrack(floatSample, mLeftTrack->GetRate());
}
int count = 0;
while (mLeftTrack) {
if (mLeftTrack->GetKind() == Track::Wave &&
mLeftTrack->GetSelected() &&
mLeftTrack->GetLinked()) {
mRightTrack = (WaveTrack *)iter.Next();
if ((mLeftTrack->GetRate() == mRightTrack->GetRate())) {
sampleCount leftTrackStart = mLeftTrack->TimeToLongSamples(mLeftTrack->GetStartTime());
sampleCount rightTrackStart = mRightTrack->TimeToLongSamples(mRightTrack->GetStartTime());
mStart = wxMin(leftTrackStart, rightTrackStart);
sampleCount leftTrackEnd = mLeftTrack->TimeToLongSamples(mLeftTrack->GetEndTime());
sampleCount rightTrackEnd = mRightTrack->TimeToLongSamples(mRightTrack->GetEndTime());
mEnd = wxMax(leftTrackEnd, rightTrackEnd);
bGoodResult = ProcessOne(count);
if (!bGoodResult)
break;
mOutTrack->Clear(mOutTrack->GetStartTime(), mOutTrack->GetEndTime());
// The right channel has been deleted, so we must restart from the beginning
refreshIter = true;
}
}
if (refreshIter) {
mLeftTrack = (WaveTrack *)iter.First();
refreshIter = false;
}
else {
mLeftTrack = (WaveTrack *)iter.Next();
}
count++;
}
this->ReplaceProcessedTracks(bGoodResult);
return bGoodResult;
}
bool EffectStereoToMono::ProcessOne(int count)
{
float curLeftFrame;
float curRightFrame;
float curMonoFrame;
sampleCount idealBlockLen = mLeftTrack->GetMaxBlockSize() * 2;
sampleCount index = mStart;
float *leftBuffer = new float[idealBlockLen];
float *rightBuffer = new float[idealBlockLen];
bool bResult = true;
while (index < mEnd) {
bResult &= mLeftTrack->Get((samplePtr)leftBuffer, floatSample, index, idealBlockLen);
bResult &= mRightTrack->Get((samplePtr)rightBuffer, floatSample, index, idealBlockLen);
sampleCount limit = idealBlockLen;
if ((index + idealBlockLen) > mEnd) {
limit = mEnd - index;
}
for (sampleCount i = 0; i < limit; ++i) {
index++;
curLeftFrame = leftBuffer[i];
curRightFrame = rightBuffer[i];
curMonoFrame = (curLeftFrame + curRightFrame) / 2.0;
leftBuffer[i] = curMonoFrame;
}
bResult &= mOutTrack->Append((samplePtr)leftBuffer, floatSample, limit);
if (TrackProgress(count, 2.*((double)index / (double)(mEnd - mStart))))
return false;
}
double minStart = wxMin(mLeftTrack->GetStartTime(), mRightTrack->GetStartTime());
bResult &= mLeftTrack->Clear(mLeftTrack->GetStartTime(), mLeftTrack->GetEndTime());
bResult &= mOutTrack->Flush();
bResult &= mLeftTrack->Paste(minStart, mOutTrack.get());
mLeftTrack->SetLinked(false);
mRightTrack->SetLinked(false);
mLeftTrack->SetChannel(Track::MonoChannel);
mOutputTracks->Remove(mRightTrack);
delete [] leftBuffer;
delete [] rightBuffer;
return bResult;
}
bool EffectStereoToMono::IsHidden()
{
return true;
}