audacia/src/Snap.h
Paul Licameli b79f5d9291 Simplification and better comments relating to time-shift...
... fewer switches on USE_MIDI.  In fact capturedClipArray is nonempty
whenever capturedClip is not null.
2018-09-29 13:55:34 -04:00

146 lines
3.2 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Snap.h
Dominic Mazzoni
Create one of these objects at the beginning of a click/drag.
Then, given a time corresponding to the current mouse cursor
position, it will tell you the closest place to snap to.
**********************************************************************/
#ifndef __AUDACITY_SNAP__
#define __AUDACITY_SNAP__
#include <vector>
#include <wx/defs.h>
#include <wx/string.h>
#include "widgets/NumericTextCtrl.h"
#include "Internat.h"
class AudacityProject;
class Track;
using TrackArray = std::vector< Track* >;
class TrackClipArray;
class WaveClip;
class WaveTrack;
class TrackList;
class ZoomInfo;
class wxDC;
class TrackClip
{
public:
TrackClip(Track *t, WaveClip *c);
~TrackClip();
Track *track;
Track *origTrack;
WaveClip *clip;
// These fields are used only during time-shift dragging
WaveTrack *dstTrack;
std::shared_ptr<WaveClip> holder;
};
class TrackClipArray : public std::vector < TrackClip > {};
enum
{
SNAP_OFF,
SNAP_NEAREST,
SNAP_PRIOR
};
const int kPixelTolerance = 4;
class SnapPoint
{
public:
explicit
SnapPoint(double t_ = 0.0, const Track *track_ = nullptr)
: t(t_), track(track_)
{
}
double t;
const Track *track;
};
using SnapPointArray = std::vector < SnapPoint > ;
struct SnapResults {
double timeSnappedTime{ 0.0 };
double outTime{ 0.0 };
wxInt64 outCoord{ -1 };
bool snappedPoint{ false };
bool snappedTime{ false };
bool Snapped() const { return snappedPoint || snappedTime; }
};
class SnapManager
{
public:
SnapManager(const TrackList *tracks,
const ZoomInfo *zoomInfo,
const TrackClipArray *clipExclusions = NULL,
const TrackArray *trackExclusions = NULL,
bool noTimeSnap = false,
int pixelTolerance = kPixelTolerance);
~SnapManager();
// The track may be NULL.
// Returns true if the output time is not the same as the input.
// Pass rightEdge=true if this is the right edge of a selection,
// and false if it's the left edge.
SnapResults Snap(Track *currentTrack,
double t,
bool rightEdge);
static wxArrayString GetSnapLabels();
static wxArrayString GetSnapValues();
static const wxString & GetSnapValue(int index);
static int GetSnapIndex(const wxString & value);
// The two coordinates need not be ordered:
static void Draw( wxDC *dc, wxInt64 snap0, wxInt64 snap1 );
private:
void Reinit();
void CondListAdd(double t, const Track *track);
double Get(size_t index);
wxInt64 PixelDiff(double t, size_t index);
size_t Find(double t, size_t i0, size_t i1);
size_t Find(double t);
bool SnapToPoints(Track *currentTrack, double t, bool rightEdge, double *outT);
private:
const AudacityProject *mProject;
const TrackList *mTracks;
const TrackClipArray *mClipExclusions;
const TrackArray *mTrackExclusions;
const ZoomInfo *mZoomInfo;
int mPixelTolerance;
bool mNoTimeSnap;
double mEpsilon;
SnapPointArray mSnapPoints;
// Info for snap-to-time
NumericConverter mConverter;
bool mSnapToTime;
int mSnapTo;
double mRate;
NumericFormatId mFormat;
};
#endif