audacia/src/DBConnection.cpp

501 lines
13 KiB
C++

/*!********************************************************************
Audacity: A Digital Audio Editor
@file DBConnection.cpp
@brief Implements DBConnection
Paul Licameli -- split from ProjectFileIO.cpp
**********************************************************************/
#include "DBConnection.h"
#include "sqlite3.h"
#include <wx/progdlg.h>
#include <wx/string.h>
#include "Internat.h"
#include "Project.h"
#include "FileException.h"
#include "wxFileNameWrapper.h"
// Configuration to provide "safe" connections
static const char *SafeConfig =
"PRAGMA <schema>.locking_mode = SHARED;"
"PRAGMA <schema>.synchronous = NORMAL;"
"PRAGMA <schema>.journal_mode = WAL;"
"PRAGMA <schema>.wal_autocheckpoint = 0;";
// Configuration to provide "Fast" connections
static const char *FastConfig =
"PRAGMA <schema>.locking_mode = SHARED;"
"PRAGMA <schema>.synchronous = OFF;"
"PRAGMA <schema>.journal_mode = OFF;";
DBConnection::DBConnection(const std::weak_ptr<AudacityProject> &pProject)
: mpProject{ pProject }
{
mDB = nullptr;
mBypass = false;
}
DBConnection::~DBConnection()
{
wxASSERT(mDB == nullptr);
}
void DBConnection::SetBypass( bool bypass )
{
mBypass = bypass;
}
bool DBConnection::ShouldBypass()
{
return mBypass;
}
void DBConnection::SetError(
const TranslatableString &msg, const TranslatableString &libraryError)
{
mLastError = msg;
mLibraryError = libraryError;
}
void DBConnection::SetDBError(
const TranslatableString &msg, const TranslatableString &libraryError)
{
mLastError = msg;
wxLogDebug(wxT("SQLite error: %s"), mLastError.Debug());
printf(" Lib error: %s", mLastError.Debug().mb_str().data());
mLibraryError = libraryError.empty()
? Verbatim(sqlite3_errmsg(DB())) : libraryError;
wxLogDebug(wxT(" Lib error: %s"), mLibraryError.Debug());
printf(" Lib error: %s", mLibraryError.Debug().mb_str().data());
wxASSERT(false);
}
bool DBConnection::Open(const char *fileName)
{
wxASSERT(mDB == nullptr);
int rc;
rc = sqlite3_open(fileName, &mDB);
if (rc != SQLITE_OK)
{
sqlite3_close(mDB);
mDB = nullptr;
return false;
}
// Set default mode
// (See comments in ProjectFileIO::SaveProject() about threading
SafeMode();
// Kick off the checkpoint thread
mCheckpointStop = false;
mCheckpointPending = false;
mCheckpointActive = false;
mCheckpointThread = std::thread([this]{ CheckpointThread(); });
// Install our checkpoint hook
sqlite3_wal_hook(mDB, CheckpointHook, this);
return mDB;
}
bool DBConnection::Close()
{
wxASSERT(mDB != nullptr);
int rc;
// Protect...
if (mDB == nullptr)
{
return true;
}
// Uninstall our checkpoint hook so that no additional checkpoints
// are sent our way. (Though this shouldn't really happen.)
sqlite3_wal_hook(mDB, nullptr, nullptr);
// Display a progress dialog if there's active or pending checkpoints
if (mCheckpointPending || mCheckpointActive)
{
TranslatableString title = XO("Checkpointing project");
// Get access to the active project
auto project = mpProject.lock();
if (project)
{
title = XO("Checkpointing %s").Format(project->GetProjectName());
}
// Provides a progress dialog with indeterminate mode
wxGenericProgressDialog pd(title.Translation(),
XO("This may take several seconds").Translation(),
300000, // range
nullptr, // parent
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH);
// Wait for the checkpoints to end
while (mCheckpointPending || mCheckpointActive)
{
wxMilliSleep(50);
pd.Pulse();
}
}
// Tell the checkpoint thread to shutdown
{
std::lock_guard<std::mutex> guard(mCheckpointMutex);
mCheckpointStop = true;
mCheckpointCondition.notify_one();
}
// And wait for it to do so
mCheckpointThread.join();
// We're done with the prepared statements
for (auto stmt : mStatements)
{
sqlite3_finalize(stmt.second);
}
mStatements.clear();
// Close the DB
rc = sqlite3_close(mDB);
if (rc != SQLITE_OK)
{
// I guess we could try to recover by repreparing statements and reinstalling
// the hook, but who knows if that would work either.
//
// Should we throw an error???
}
mDB = nullptr;
return true;
}
[[noreturn]] void DBConnection::ThrowException( bool write ) const
{
// Sqlite3 documentation says returned character string
// does NOT require freeing by us.
wxString dbName{ sqlite3_db_filename(mDB, "main") };
// Now we have an absolute path. Throw a message box exception that
// formats a helpful message just as used to be done before sqlite3
// was used for projects.
throw FileException{
write ? FileException::Cause::Write : FileException::Cause::Read,
dbName
};
}
bool DBConnection::SafeMode(const char *schema /* = "main" */)
{
return ModeConfig(mDB, schema, SafeConfig);
}
bool DBConnection::FastMode(const char *schema /* = "main" */)
{
return ModeConfig(mDB, schema, FastConfig);
}
bool DBConnection::ModeConfig(sqlite3 *db, const char *schema, const char *config)
{
// Ensure attached DB connection gets configured
int rc;
// Replace all schema "keywords" with the schema name
wxString sql = config;
sql.Replace(wxT("<schema>"), schema);
// Set the configuration
rc = sqlite3_exec(db, sql, nullptr, nullptr, nullptr);
return rc != SQLITE_OK;
}
sqlite3 *DBConnection::DB()
{
wxASSERT(mDB != nullptr);
return mDB;
}
int DBConnection::GetLastRC() const
{
return sqlite3_errcode(mDB);
}
const wxString DBConnection::GetLastMessage() const
{
return sqlite3_errmsg(mDB);
}
sqlite3_stmt *DBConnection::Prepare(enum StatementID id, const char *sql)
{
int rc;
// Return an existing statement if it's already been prepared
auto iter = mStatements.find(id);
if (iter != mStatements.end())
{
return iter->second;
}
// Prepare the statement
sqlite3_stmt *stmt = nullptr;
rc = sqlite3_prepare_v3(mDB, sql, -1, SQLITE_PREPARE_PERSISTENT, &stmt, 0);
if (rc != SQLITE_OK)
{
wxLogDebug("prepare error %s", sqlite3_errmsg(mDB));
THROW_INCONSISTENCY_EXCEPTION;
}
// And remember it
mStatements.insert({id, stmt});
return stmt;
}
sqlite3_stmt *DBConnection::GetStatement(enum StatementID id)
{
// Look it up
auto iter = mStatements.find(id);
// It should always be there
wxASSERT(iter != mStatements.end());
// Return it
return iter->second;
}
void DBConnection::CheckpointThread()
{
// Open another connection to the DB to prevent blocking the main thread.
//
// If it fails, then we won't checkpoint until the main thread closes
// the associated DB.
sqlite3 *db = nullptr;
const auto name = sqlite3_db_filename(mDB, nullptr);
bool giveUp = false;
if (sqlite3_open(name, &db) == SQLITE_OK)
{
// Configure it to be safe
ModeConfig(db, "main", SafeConfig);
while (true)
{
{
// Wait for work or the stop signal
std::unique_lock<std::mutex> lock(mCheckpointMutex);
mCheckpointCondition.wait(lock,
[&]
{
return mCheckpointPending || mCheckpointStop;
});
// Requested to stop, so bail
if (mCheckpointStop)
{
break;
}
// Capture the number of pages that need checkpointing and reset
mCheckpointActive = true;
mCheckpointPending = false;
}
// And kick off the checkpoint. This may not checkpoint ALL frames
// in the WAL. They'll be gotten the next time around.
auto rc = giveUp ? SQLITE_OK :
sqlite3_wal_checkpoint_v2(
db, nullptr, SQLITE_CHECKPOINT_PASSIVE, nullptr, nullptr);
// Reset
mCheckpointActive = false;
if ( rc == SQLITE_OK ) {
// Can't checkpoint -- maybe the device has too little space
wxFileNameWrapper fName{ name };
auto path = FileException::AbbreviatePath( fName );
auto name = fName.GetFullName();
auto longname = name + "-wal";
auto message1 = rc == SQLITE_FULL
? XO("Could not write to %s.\n" ).Format( path )
: TranslatableString{};
auto message = XO(
"Disk is full. For tips on freeing up space, click the help button.\n"
"%s\n"
).Format( message1 );
// Throw and catch and AudacityException, enqueuing the
// error message box for the event loop in the main thread
GuardedCall( [&message]{
throw SimpleMessageBoxException{
message, XO("Warning"), "Error:_Disk_full_or_not_writable" }; } );
// Stop trying to checkpoint
giveUp = true;
}
}
}
// All done (always close)
sqlite3_close(db);
return;
}
int DBConnection::CheckpointHook(void *data, sqlite3 *db, const char *schema, int pages)
{
// Get access to our object
DBConnection *that = static_cast<DBConnection *>(data);
// Queue the database pointer for our checkpoint thread to process
std::lock_guard<std::mutex> guard(that->mCheckpointMutex);
that->mCheckpointPending = true;
that->mCheckpointCondition.notify_one();
return SQLITE_OK;
}
bool TransactionScope::TransactionStart(const wxString &name)
{
char *errmsg = nullptr;
int rc = sqlite3_exec(mConnection.DB(),
wxT("SAVEPOINT ") + name + wxT(";"),
nullptr,
nullptr,
&errmsg);
if (errmsg)
{
mConnection.SetDBError(
XO("Failed to create savepoint:\n\n%s").Format(name)
);
sqlite3_free(errmsg);
}
return rc == SQLITE_OK;
}
bool TransactionScope::TransactionCommit(const wxString &name)
{
char *errmsg = nullptr;
int rc = sqlite3_exec(mConnection.DB(),
wxT("RELEASE ") + name + wxT(";"),
nullptr,
nullptr,
&errmsg);
if (errmsg)
{
mConnection.SetDBError(
XO("Failed to release savepoint:\n\n%s").Format(name)
);
sqlite3_free(errmsg);
}
return rc == SQLITE_OK;
}
bool TransactionScope::TransactionRollback(const wxString &name)
{
char *errmsg = nullptr;
int rc = sqlite3_exec(mConnection.DB(),
wxT("ROLLBACK TO ") + name + wxT(";"),
nullptr,
nullptr,
&errmsg);
if (errmsg)
{
mConnection.SetDBError(
XO("Failed to release savepoint:\n\n%s").Format(name)
);
sqlite3_free(errmsg);
}
return rc == SQLITE_OK;
}
TransactionScope::TransactionScope(
DBConnection &connection, const char *name)
: mConnection(connection),
mName(name)
{
mInTrans = TransactionStart(mName);
if ( !mInTrans )
// To do, improve the message
throw SimpleMessageBoxException(
XO("Database error. Sorry, but we don't have more details."),
XO("Warning"),
"Error:_Disk_full_or_not_writable"
);
}
TransactionScope::~TransactionScope()
{
if (mInTrans)
{
// Rollback AND REMOVE the transaction
// -- must do both; rolling back a savepoint only rewinds it
// without removing it, unlike the ROLLBACK command
if (!(TransactionRollback(mName) &&
TransactionCommit(mName) ) )
{
// Do not throw from a destructor!
// This has to be a no-fail cleanup that does the best that it can.
}
}
}
bool TransactionScope::Commit()
{
if ( !mInTrans )
// Misuse of this class
THROW_INCONSISTENCY_EXCEPTION;
mInTrans = !TransactionCommit(mName);
return mInTrans;
}
ConnectionPtr::~ConnectionPtr()
{
wxASSERT_MSG(!mpConnection, wxT("Project file was not closed at shutdown"));
}
static const AudacityProject::AttachedObjects::RegisteredFactory
sConnectionPtrKey{
[]( AudacityProject & ){
// Ignore the argument; this is just a holder of a
// unique_ptr to DBConnection, which must be filled in later
// (when we can get a weak_ptr to the project)
auto result = std::make_shared< ConnectionPtr >();
return result;
}
};
ConnectionPtr &ConnectionPtr::Get( AudacityProject &project )
{
auto &result =
project.AttachedObjects::Get< ConnectionPtr >( sConnectionPtrKey );
return result;
}
const ConnectionPtr &ConnectionPtr::Get( const AudacityProject &project )
{
return Get( const_cast< AudacityProject & >( project ) );
}