audacia/src/effects/BassTreble.h

125 lines
3.6 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Audacity(R) is copyright (c) 1999-2016 Audacity Team.
License: GPL v2. See License.txt.
BassTreble.h (two shelf filters)
Steve Daulton
**********************************************************************/
#ifndef __AUDACITY_EFFECT_BASS_TREBLE__
#define __AUDACITY_EFFECT_BASS_TREBLE__
#include "Effect.h"
class wxSlider;
class wxCheckBox;
class wxTextCtrl;
class ShuttleGui;
class EffectBassTrebleState
{
public:
float samplerate;
double treble;
double bass;
double gain;
double slope, hzBass, hzTreble;
double a0Bass, a1Bass, a2Bass, b0Bass, b1Bass, b2Bass;
double a0Treble, a1Treble, a2Treble, b0Treble, b1Treble, b2Treble;
double xn1Bass, xn2Bass, yn1Bass, yn2Bass;
double xn1Treble, xn2Treble, yn1Treble, yn2Treble;
};
class EffectBassTreble final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectBassTreble();
virtual ~EffectBassTreble();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
bool SupportsRealtime() override;
// EffectClientInterface implementation
unsigned GetAudioInCount() override;
unsigned GetAudioOutCount() override;
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
bool RealtimeInitialize() override;
bool RealtimeAddProcessor(unsigned numChannels, float sampleRate) override;
bool RealtimeFinalize() override;
size_t RealtimeProcess(int group,
float **inbuf,
float **outbuf,
size_t numSamples) override;
bool DefineParams( ShuttleParams & S ) override;
bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect Implementation
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
bool CheckWhetherSkipEffect() override;
private:
// EffectBassTreble implementation
void InstanceInit(EffectBassTrebleState & data, float sampleRate);
size_t InstanceProcess(EffectBassTrebleState & data, float **inBlock, float **outBlock, size_t blockLen);
void Coefficients(double hz, double slope, double gain, double samplerate, int type,
double& a0, double& a1, double& a2, double& b0, double& b1, double& b2);
float DoFilter(EffectBassTrebleState & data, float in);
void OnBassText(wxCommandEvent & evt);
void OnTrebleText(wxCommandEvent & evt);
void OnGainText(wxCommandEvent & evt);
void OnBassSlider(wxCommandEvent & evt);
void OnTrebleSlider(wxCommandEvent & evt);
void OnGainSlider(wxCommandEvent & evt);
void OnLinkCheckbox(wxCommandEvent & evt);
// Auto-adjust gain to reduce variation in peak level
void UpdateGain(double oldVal, int control );
private:
EffectBassTrebleState mMaster;
std::vector<EffectBassTrebleState> mSlaves;
double mBass;
double mTreble;
double mGain;
bool mLink;
wxSlider *mBassS;
wxSlider *mTrebleS;
wxSlider *mGainS;
wxTextCtrl *mBassT;
wxTextCtrl *mTrebleT;
wxTextCtrl *mGainT;
wxCheckBox *mLinkCheckBox;
DECLARE_EVENT_TABLE()
};
#endif