audacia/src/effects/DtmfGen.h

104 lines
3.2 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
DtmfGen.h
Salvo Ventura
Dec 2006
An effect that generates DTMF tones
**********************************************************************/
#ifndef __AUDACITY_EFFECT_DTMF__
#define __AUDACITY_EFFECT_DTMF__
#include "Effect.h"
class wxSlider;
class wxStaticText;
class wxTextCtrl;
class NumericTextCtrl;
class ShuttleGui;
class EffectDtmf final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectDtmf();
virtual ~EffectDtmf();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
unsigned GetAudioOutCount() override;
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
bool DefineParams( ShuttleParams & S ) override;
bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
bool Startup() override;
bool Init() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataFromWindow() override;
bool TransferDataToWindow() override;
private:
// EffectDtmf implementation
bool MakeDtmfTone(float *buffer, size_t len, float fs,
wxChar tone, sampleCount last,
sampleCount total, float amplitude);
void Recalculate();
void UpdateUI();
void OnSequence(wxCommandEvent & evt);
void OnAmplitude(wxCommandEvent & evt);
void OnDuration(wxCommandEvent & evt);
void OnDutyCycle(wxCommandEvent & evt);
private:
sampleCount numSamplesSequence; // total number of samples to generate
sampleCount numSamplesTone; // number of samples in a tone block
sampleCount numSamplesSilence; // number of samples in a silence block
sampleCount diff; // number of extra samples to redistribute
sampleCount numRemaining; // number of samples left to produce in the current block
sampleCount curTonePos; // position in tone to start the wave
bool isTone; // true if block is tone, otherwise silence
int curSeqPos; // index into dtmf tone string
wxString dtmfSequence; // dtmf tone string
int dtmfNTones; // total number of tones to generate
double dtmfTone; // duration of a single tone in ms
double dtmfSilence; // duration of silence between tones in ms
double dtmfDutyCycle; // ratio of dtmfTone/(dtmfTone+dtmfSilence)
double dtmfAmplitude; // amplitude of dtmf tone sequence, restricted to (0-1)
wxTextCtrl *mDtmfSequenceT;
wxTextCtrl *mDtmfAmplitudeT;
wxSlider *mDtmfDutyCycleS;
NumericTextCtrl *mDtmfDurationT;
wxStaticText *mDtmfToneT;
wxStaticText *mDtmfSilenceT;
wxStaticText *mDtmfDutyT;
DECLARE_EVENT_TABLE()
};
#endif