audacia/src/effects/Echo.h

65 lines
1.6 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Echo.h
Dominic Mazzoni
Vaughan Johnson (dialog)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_ECHO__
#define __AUDACITY_EFFECT_ECHO__
#include "Effect.h"
class ShuttleGui;
class EffectEcho final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectEcho();
virtual ~EffectEcho();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
unsigned GetAudioInCount() override;
unsigned GetAudioOutCount() override;
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
bool ProcessFinalize() override;
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
bool DefineParams( ShuttleParams & S ) override;
bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// EffectEcho implementation
private:
double delay;
double decay;
Floats history;
size_t histPos;
size_t histLen;
};
#endif // __AUDACITY_EFFECT_ECHO__