audacia/src/effects/Noise.h

67 lines
1.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Noise.h
Dominic Mazzoni
An effect to add white noise.
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NOISE__
#define __AUDACITY_EFFECT_NOISE__
#include "Effect.h"
class NumericTextCtrl;
class ShuttleGui;
class EffectNoise final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectNoise();
virtual ~EffectNoise();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
unsigned GetAudioOutCount() override;
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
bool DefineParams( ShuttleParams & S ) override;
bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
bool Startup() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// EffectNoise implementation
private:
int mType;
double mAmp;
float y, z, buf0, buf1, buf2, buf3, buf4, buf5, buf6;
NumericTextCtrl *mNoiseDurationT;
};
#endif