audacia/src/effects/NoiseRemoval.h

200 lines
5.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
NoiseRemoval.h
Dominic Mazzoni
Vaughan Johnson (Preview)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NOISE_REMOVAL__
#define __AUDACITY_EFFECT_NOISE_REMOVAL__
#if !defined(EXPERIMENTAL_NOISE_REDUCTION)
#include "Effect.h"
#include "EffectUI.h"
class wxButton;
class wxSizer;
class wxSlider;
class Envelope;
class WaveTrack;
class wxRadioButton;
class wxTextCtrl;
#include "../RealFFTf.h"
class EffectNoiseRemoval final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectNoiseRemoval();
virtual ~EffectNoiseRemoval();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
bool SupportsAutomation() override;
// Effect implementation
bool ShowInterface( wxWindow &parent,
const EffectDialogFactory &factory, bool forceModal = false) override;
bool Init() override;
bool CheckWhetherSkipEffect() override;
bool Process() override;
void End() override;
private:
bool mDoProfile;
bool mHasProfile;
int mLevel;
// Parameters chosen before the first phase
double mSampleRate;
size_t mWindowSize;
size_t mSpectrumSize;
float mMinSignalTime; // in secs
// The frequency-indexed noise threshold derived during the first
// phase of analysis
Floats mNoiseThreshold; // length is mSpectrumSize
// Parameters that affect the noise removal, regardless of how the
// noise profile was extracted
double mSensitivity;
double mFreqSmoothingHz;
double mNoiseGain; // in dB, should be negative
double mAttackDecayTime; // in secs
bool mbLeaveNoise;
bool ProcessOne(int count, WaveTrack * track,
sampleCount start, sampleCount len);
void Initialize();
void StartNewTrack();
void ProcessSamples(size_t len, float *buffer);
void FillFirstHistoryWindow();
void ApplyFreqSmoothing(float *spec);
void GetProfile();
void RemoveNoise();
void RotateHistoryWindows();
void FinishTrack();
// Variables that only exist during processing
std::shared_ptr<WaveTrack> mOutputTrack;
sampleCount mInSampleCount;
sampleCount mOutSampleCount;
int mInputPos;
HFFT hFFT;
Floats mFFTBuffer; // mWindowSize
Floats mWindow; // mWindowSize
int mFreqSmoothingBins;
int mAttackDecayBlocks;
float mOneBlockAttackDecay;
float mNoiseAttenFactor;
float mSensitivityFactor;
size_t mMinSignalBlocks;
size_t mHistoryLen;
Floats mInWaveBuffer; // mWindowSize
Floats mOutOverlapBuffer; // mWindowSize
ArraysOf<float> mSpectrums; // mHistoryLen x mSpectrumSize
ArraysOf<float> mGains; // mHistoryLen x mSpectrumSize
ArraysOf<float> mRealFFTs; // mHistoryLen x mWindowSize
ArraysOf<float> mImagFFTs; // mHistoryLen x mWindowSize
friend class NoiseRemovalDialog;
};
// WDR: class declarations
//----------------------------------------------------------------------------
// NoiseRemovalDialog
//----------------------------------------------------------------------------
// Declare window functions
class NoiseRemovalDialog final : public EffectDialog
{
public:
// constructors and destructors
NoiseRemovalDialog(EffectNoiseRemoval * effect,
wxWindow *parent);
wxSizer *MakeNoiseRemovalDialog(bool call_fit = true,
bool set_sizer = true);
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// handlers
void OnGetProfile( wxCommandEvent &event );
void OnKeepNoise( wxCommandEvent &event );
void OnPreview(wxCommandEvent &event) override;
void OnRemoveNoise( wxCommandEvent &event );
void OnCancel( wxCommandEvent &event );
void OnSensitivityText(wxCommandEvent & event);
void OnGainText(wxCommandEvent & event);
void OnFreqText(wxCommandEvent & event);
void OnTimeText(wxCommandEvent & event);
void OnSensitivitySlider(wxCommandEvent & event);
void OnGainSlider(wxCommandEvent & event);
void OnFreqSlider(wxCommandEvent & event);
void OnTimeSlider(wxCommandEvent & event);
public:
EffectNoiseRemoval * m_pEffect;
wxButton * m_pButton_GetProfile;
wxButton * m_pButton_Preview;
wxButton * m_pButton_RemoveNoise;
wxRadioButton *mKeepSignal;
wxRadioButton *mKeepNoise;
wxSlider *mSensitivityS;
wxSlider *mGainS;
wxSlider *mFreqS;
wxSlider *mTimeS;
wxTextCtrl *mSensitivityT;
wxTextCtrl *mGainT;
wxTextCtrl *mFreqT;
wxTextCtrl *mTimeT;
double mSensitivity;
double mGain;
double mFreq;
double mTime;
bool mbLeaveNoise;
private:
DECLARE_EVENT_TABLE()
};
#endif
#endif