audacia/src/effects/Phaser.cpp

577 lines
15 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Phaser.cpp
Effect programming:
Nasca Octavian Paul (Paul Nasca)
UI programming:
Dominic Mazzoni (with the help of wxDesigner)
Vaughan Johnson (Preview)
*******************************************************************//**
\class EffectPhaser
\brief An Effect that changes frequencies in a time varying manner.
*//*******************************************************************/
#include "Phaser.h"
#include "LoadEffects.h"
#include <math.h>
#include <wx/intl.h>
#include <wx/slider.h>
#include "../Shuttle.h"
#include "../ShuttleGui.h"
#include "../widgets/valnum.h"
enum
{
ID_Stages = 10000,
ID_DryWet,
ID_Freq,
ID_Phase,
ID_Depth,
ID_Feedback,
ID_OutGain
};
// Define keys, defaults, minimums, and maximums for the effect parameters
//
// Name Type Key Def Min Max Scale
Param( Stages, int, wxT("Stages"), 2, 2, NUM_STAGES, 1 );
Param( DryWet, int, wxT("DryWet"), 128, 0, 255, 1 );
Param( Freq, double, wxT("Freq"), 0.4, 0.001,4.0, 10.0 );
Param( Phase, double, wxT("Phase"), 0.0, 0.0, 360.0, 1 );
Param( Depth, int, wxT("Depth"), 100, 0, 255, 1 );
Param( Feedback, int, wxT("Feedback"), 0, -100, 100, 1 );
Param( OutGain, double, wxT("Gain"), -6.0, -30.0, 30.0, 1 );
//
#define phaserlfoshape 4.0
// How many samples are processed before recomputing the lfo value again
#define lfoskipsamples 20
//
// EffectPhaser
//
const ComponentInterfaceSymbol EffectPhaser::Symbol
{ XO("Phaser") };
namespace{ BuiltinEffectsModule::Registration< EffectPhaser > reg; }
BEGIN_EVENT_TABLE(EffectPhaser, wxEvtHandler)
EVT_SLIDER(ID_Stages, EffectPhaser::OnStagesSlider)
EVT_SLIDER(ID_DryWet, EffectPhaser::OnDryWetSlider)
EVT_SLIDER(ID_Freq, EffectPhaser::OnFreqSlider)
EVT_SLIDER(ID_Phase, EffectPhaser::OnPhaseSlider)
EVT_SLIDER(ID_Depth, EffectPhaser::OnDepthSlider)
EVT_SLIDER(ID_Feedback, EffectPhaser::OnFeedbackSlider)
EVT_SLIDER(ID_OutGain, EffectPhaser::OnGainSlider)
EVT_TEXT(ID_Stages, EffectPhaser::OnStagesText)
EVT_TEXT(ID_DryWet, EffectPhaser::OnDryWetText)
EVT_TEXT(ID_Freq, EffectPhaser::OnFreqText)
EVT_TEXT(ID_Phase, EffectPhaser::OnPhaseText)
EVT_TEXT(ID_Depth, EffectPhaser::OnDepthText)
EVT_TEXT(ID_Feedback, EffectPhaser::OnFeedbackText)
EVT_TEXT(ID_OutGain, EffectPhaser::OnGainText)
END_EVENT_TABLE()
EffectPhaser::EffectPhaser()
{
mStages = DEF_Stages;
mDryWet = DEF_DryWet;
mFreq = DEF_Freq;
mPhase = DEF_Phase;
mDepth = DEF_Depth;
mFeedback = DEF_Feedback;
mOutGain = DEF_OutGain;
SetLinearEffectFlag(true);
}
EffectPhaser::~EffectPhaser()
{
}
// ComponentInterface implementation
ComponentInterfaceSymbol EffectPhaser::GetSymbol()
{
return Symbol;
}
TranslatableString EffectPhaser::GetDescription()
{
return XO("Combines phase-shifted signals with the original signal");
}
ManualPageID EffectPhaser::ManualPage()
{
return L"Phaser";
}
// EffectDefinitionInterface implementation
EffectType EffectPhaser::GetType()
{
return EffectTypeProcess;
}
bool EffectPhaser::SupportsRealtime()
{
#if defined(EXPERIMENTAL_REALTIME_AUDACITY_EFFECTS)
return true;
#else
return false;
#endif
}
// EffectClientInterface implementation
unsigned EffectPhaser::GetAudioInCount()
{
return 1;
}
unsigned EffectPhaser::GetAudioOutCount()
{
return 1;
}
bool EffectPhaser::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames chanMap)
{
InstanceInit(mMaster, mSampleRate);
if (chanMap[0] == ChannelNameFrontRight)
{
mMaster.phase += M_PI;
}
return true;
}
size_t EffectPhaser::ProcessBlock(float **inBlock, float **outBlock, size_t blockLen)
{
return InstanceProcess(mMaster, inBlock, outBlock, blockLen);
}
bool EffectPhaser::RealtimeInitialize()
{
SetBlockSize(512);
mSlaves.clear();
return true;
}
bool EffectPhaser::RealtimeAddProcessor(unsigned WXUNUSED(numChannels), float sampleRate)
{
EffectPhaserState slave;
InstanceInit(slave, sampleRate);
mSlaves.push_back(slave);
return true;
}
bool EffectPhaser::RealtimeFinalize()
{
mSlaves.clear();
return true;
}
size_t EffectPhaser::RealtimeProcess(int group,
float **inbuf,
float **outbuf,
size_t numSamples)
{
return InstanceProcess(mSlaves[group], inbuf, outbuf, numSamples);
}
bool EffectPhaser::DefineParams( ShuttleParams & S ){
S.SHUTTLE_PARAM( mStages, Stages );
S.SHUTTLE_PARAM( mDryWet, DryWet );
S.SHUTTLE_PARAM( mFreq, Freq );
S.SHUTTLE_PARAM( mPhase, Phase );
S.SHUTTLE_PARAM( mDepth, Depth );
S.SHUTTLE_PARAM( mFeedback, Feedback );
S.SHUTTLE_PARAM( mOutGain, OutGain );
return true;
}
bool EffectPhaser::GetAutomationParameters(CommandParameters & parms)
{
parms.Write(KEY_Stages, mStages);
parms.Write(KEY_DryWet, mDryWet);
parms.Write(KEY_Freq, mFreq);
parms.Write(KEY_Phase, mPhase);
parms.Write(KEY_Depth, mDepth);
parms.Write(KEY_Feedback, mFeedback);
parms.Write(KEY_OutGain, mOutGain);
return true;
}
bool EffectPhaser::SetAutomationParameters(CommandParameters & parms)
{
ReadAndVerifyInt(Stages);
ReadAndVerifyInt(DryWet);
ReadAndVerifyDouble(Freq);
ReadAndVerifyDouble(Phase);
ReadAndVerifyInt(Depth);
ReadAndVerifyInt(Feedback);
ReadAndVerifyDouble(OutGain);
if (Stages & 1) // must be even, but don't complain about it
{
Stages &= ~1;
}
mFreq = Freq;
mFeedback = Feedback;
mStages = Stages;
mDryWet = DryWet;
mDepth = Depth;
mPhase = Phase;
mOutGain = OutGain;
return true;
}
// Effect implementation
void EffectPhaser::PopulateOrExchange(ShuttleGui & S)
{
S.SetBorder(5);
S.AddSpace(0, 5);
S.StartMultiColumn(3, wxEXPAND);
{
S.SetStretchyCol(2);
mStagesT = S.Id(ID_Stages)
.Validator<IntegerValidator<int>>(
&mStages, NumValidatorStyle::DEFAULT, MIN_Stages, MAX_Stages)
.AddTextBox(XXO("&Stages:"), wxT(""), 15);
mStagesS = S.Id(ID_Stages)
.Name(XO("Stages"))
.Style(wxSL_HORIZONTAL)
.MinSize( { 100, -1 } )
.AddSlider( {}, DEF_Stages * SCL_Stages, MAX_Stages * SCL_Stages, MIN_Stages * SCL_Stages);
mStagesS->SetLineSize(2);
mDryWetT = S.Id(ID_DryWet)
.Validator<IntegerValidator<int>>(
&mDryWet, NumValidatorStyle::DEFAULT, MIN_DryWet, MAX_DryWet)
.AddTextBox(XXO("&Dry/Wet:"), wxT(""), 15);
mDryWetS = S.Id(ID_DryWet)
.Name(XO("Dry Wet"))
.Style(wxSL_HORIZONTAL)
.MinSize( { 100, -1 } )
.AddSlider( {}, DEF_DryWet * SCL_DryWet, MAX_DryWet * SCL_DryWet, MIN_DryWet * SCL_DryWet);
mFreqT = S.Id(ID_Freq)
.Validator<FloatingPointValidator<double>>(
5, &mFreq, NumValidatorStyle::ONE_TRAILING_ZERO, MIN_Freq, MAX_Freq)
.AddTextBox(XXO("LFO Freq&uency (Hz):"), wxT(""), 15);
mFreqS = S.Id(ID_Freq)
.Name(XO("LFO frequency in hertz"))
.Style(wxSL_HORIZONTAL)
.MinSize( { 100, -1 } )
.AddSlider( {}, DEF_Freq * SCL_Freq, MAX_Freq * SCL_Freq, 0.0);
mPhaseT = S.Id(ID_Phase)
.Validator<FloatingPointValidator<double>>(
1, &mPhase, NumValidatorStyle::DEFAULT, MIN_Phase, MAX_Phase)
.AddTextBox(XXO("LFO Sta&rt Phase (deg.):"), wxT(""), 15);
mPhaseS = S.Id(ID_Phase)
.Name(XO("LFO start phase in degrees"))
.Style(wxSL_HORIZONTAL)
.MinSize( { 100, -1 } )
.AddSlider( {}, DEF_Phase * SCL_Phase, MAX_Phase * SCL_Phase, MIN_Phase * SCL_Phase);
mPhaseS->SetLineSize(10);
mDepthT = S.Id(ID_Depth)
.Validator<IntegerValidator<int>>(
&mDepth, NumValidatorStyle::DEFAULT, MIN_Depth, MAX_Depth)
.AddTextBox(XXO("Dept&h:"), wxT(""), 15);
mDepthS = S.Id(ID_Depth)
.Name(XO("Depth in percent"))
.Style(wxSL_HORIZONTAL)
.MinSize( { 100, -1 } )
.AddSlider( {}, DEF_Depth * SCL_Depth, MAX_Depth * SCL_Depth, MIN_Depth * SCL_Depth);
mFeedbackT = S.Id(ID_Feedback)
.Validator<IntegerValidator<int>>(
&mFeedback, NumValidatorStyle::DEFAULT, MIN_Feedback, MAX_Feedback)
.AddTextBox(XXO("Feedbac&k (%):"), wxT(""), 15);
mFeedbackS = S.Id(ID_Feedback)
.Name(XO("Feedback in percent"))
.Style(wxSL_HORIZONTAL)
.MinSize( { 100, -1 } )
.AddSlider( {}, DEF_Feedback * SCL_Feedback, MAX_Feedback * SCL_Feedback, MIN_Feedback * SCL_Feedback);
mFeedbackS->SetLineSize(10);
mOutGainT = S.Id(ID_OutGain)
.Validator<FloatingPointValidator<double>>(
1, &mOutGain, NumValidatorStyle::DEFAULT, MIN_OutGain, MAX_OutGain)
.AddTextBox(XXO("&Output gain (dB):"), wxT(""), 12);
mOutGainS = S.Id(ID_OutGain)
.Name(XO("Output gain (dB)"))
.Style(wxSL_HORIZONTAL)
.MinSize( { 100, -1 } )
.AddSlider( {}, DEF_OutGain * SCL_OutGain, MAX_OutGain * SCL_OutGain, MIN_OutGain * SCL_OutGain);
}
S.EndMultiColumn();
}
bool EffectPhaser::TransferDataToWindow()
{
if (!mUIParent->TransferDataToWindow())
{
return false;
}
mStagesS->SetValue((int) (mStages * SCL_Stages));
mDryWetS->SetValue((int) (mDryWet * SCL_DryWet));
mFreqS->SetValue((int) (mFreq * SCL_Freq));
mPhaseS->SetValue((int) (mPhase * SCL_Phase));
mDepthS->SetValue((int) (mDepth * SCL_Depth));
mFeedbackS->SetValue((int) (mFeedback * SCL_Feedback));
mOutGainS->SetValue((int) (mOutGain * SCL_OutGain));
return true;
}
bool EffectPhaser::TransferDataFromWindow()
{
if (!mUIParent->Validate() || !mUIParent->TransferDataFromWindow())
{
return false;
}
if (mStages & 1) // must be even
{
mStages &= ~1;
mStagesT->GetValidator()->TransferToWindow();
}
return true;
}
// EffectPhaser implementation
void EffectPhaser::InstanceInit(EffectPhaserState & data, float sampleRate)
{
data.samplerate = sampleRate;
for (int j = 0; j < mStages; j++)
{
data.old[j] = 0;
}
data.skipcount = 0;
data.gain = 0;
data.fbout = 0;
data.laststages = 0;
data.outgain = 0;
return;
}
size_t EffectPhaser::InstanceProcess(EffectPhaserState & data, float **inBlock, float **outBlock, size_t blockLen)
{
float *ibuf = inBlock[0];
float *obuf = outBlock[0];
for (int j = data.laststages; j < mStages; j++)
{
data.old[j] = 0;
}
data.laststages = mStages;
data.lfoskip = mFreq * 2 * M_PI / data.samplerate;
data.phase = mPhase * M_PI / 180;
data.outgain = DB_TO_LINEAR(mOutGain);
for (decltype(blockLen) i = 0; i < blockLen; i++)
{
double in = ibuf[i];
double m = in + data.fbout * mFeedback / 101; // Feedback must be less than 100% to avoid infinite gain.
if (((data.skipcount++) % lfoskipsamples) == 0)
{
//compute sine between 0 and 1
data.gain =
(1.0 +
cos(data.skipcount.as_double() * data.lfoskip
+ data.phase)) / 2.0;
// change lfo shape
data.gain = expm1(data.gain * phaserlfoshape) / expm1(phaserlfoshape);
// attenuate the lfo
data.gain = 1.0 - data.gain / 255.0 * mDepth;
}
// phasing routine
for (int j = 0; j < mStages; j++)
{
double tmp = data.old[j];
data.old[j] = data.gain * tmp + m;
m = tmp - data.gain * data.old[j];
}
data.fbout = m;
obuf[i] = (float) (data.outgain * (m * mDryWet + in * (255 - mDryWet)) / 255);
}
return blockLen;
}
void EffectPhaser::OnStagesSlider(wxCommandEvent & evt)
{
mStages = (evt.GetInt() / SCL_Stages) & ~1; // must be even;
mStagesT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectPhaser::OnDryWetSlider(wxCommandEvent & evt)
{
mDryWet = evt.GetInt() / SCL_DryWet;
mDryWetT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectPhaser::OnFreqSlider(wxCommandEvent & evt)
{
mFreq = (double) evt.GetInt() / SCL_Freq;
if (mFreq < MIN_Freq) mFreq = MIN_Freq;
mFreqT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectPhaser::OnPhaseSlider(wxCommandEvent & evt)
{
int val = ((evt.GetInt() + 5) / 10) * 10; // round to nearest multiple of 10
val = val > MAX_Phase * SCL_Phase ? MAX_Phase * SCL_Phase : val;
mPhaseS->SetValue(val);
mPhase = (double) val / SCL_Phase;
mPhaseT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectPhaser::OnDepthSlider(wxCommandEvent & evt)
{
mDepth = evt.GetInt() / SCL_Depth;
mDepthT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectPhaser::OnFeedbackSlider(wxCommandEvent & evt)
{
int val = evt.GetInt();
val = ((val + (val > 0 ? 5 : -5)) / 10) * 10; // round to nearest multiple of 10
val = val > MAX_Feedback * SCL_Feedback ? MAX_Feedback * SCL_Feedback : val;
mFeedbackS->SetValue(val);
mFeedback = val / SCL_Feedback;
mFeedbackT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectPhaser::OnGainSlider(wxCommandEvent & evt)
{
mOutGain = evt.GetInt() / SCL_OutGain;
mOutGainT->GetValidator()->TransferToWindow();
EnableApply(mUIParent->Validate());
}
void EffectPhaser::OnStagesText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mStagesS->SetValue((int) (mStages * SCL_Stages));
}
void EffectPhaser::OnDryWetText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mDryWetS->SetValue((int) (mDryWet * SCL_DryWet));
}
void EffectPhaser::OnFreqText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mFreqS->SetValue((int) (mFreq * SCL_Freq));
}
void EffectPhaser::OnPhaseText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mPhaseS->SetValue((int) (mPhase * SCL_Phase));
}
void EffectPhaser::OnDepthText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mDepthS->SetValue((int) (mDepth * SCL_Depth));
}
void EffectPhaser::OnFeedbackText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mFeedbackS->SetValue((int) (mFeedback * SCL_Feedback));
}
void EffectPhaser::OnGainText(wxCommandEvent & WXUNUSED(evt))
{
if (!EnableApply(mUIParent->TransferDataFromWindow()))
{
return;
}
mOutGainS->SetValue((int) (mOutGain * SCL_OutGain));
}