70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Repeat.h
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Dominic Mazzoni
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_REPEAT__
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#define __AUDACITY_EFFECT_REPEAT__
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#include "Effect.h"
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class wxTextCtrl;
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class ShuttleGui;
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class wxStaticText;
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class EffectRepeat final : public Effect
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{
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public:
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static const ComponentInterfaceSymbol Symbol;
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EffectRepeat();
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virtual ~EffectRepeat();
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// ComponentInterface implementation
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ComponentInterfaceSymbol GetSymbol() override;
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TranslatableString GetDescription() override;
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ManualPageID ManualPage() override;
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// EffectDefinitionInterface implementation
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EffectType GetType() override;
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// EffectClientInterface implementation
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bool DefineParams( ShuttleParams & S ) override;
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bool GetAutomationParameters(CommandParameters & parms) override;
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bool SetAutomationParameters(CommandParameters & parms) override;
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// Effect implementation
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bool Process() override;
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void PopulateOrExchange(ShuttleGui & S) override;
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bool TransferDataToWindow() override;
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bool TransferDataFromWindow() override;
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private:
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// EffectRepeat implementation
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void OnRepeatTextChange(wxCommandEvent & evt);
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void DisplayNewTime();
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private:
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int repeatCount;
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wxTextCtrl *mRepeatCount;
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wxStaticText *mCurrentTime;
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wxStaticText *mTotalTime;
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DECLARE_EVENT_TABLE()
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};
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#endif
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