audacia/src/effects/Repeat.h

70 lines
1.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Repeat.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_EFFECT_REPEAT__
#define __AUDACITY_EFFECT_REPEAT__
#include "Effect.h"
class wxTextCtrl;
class ShuttleGui;
class wxStaticText;
class EffectRepeat final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectRepeat();
virtual ~EffectRepeat();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
// EffectClientInterface implementation
bool DefineParams( ShuttleParams & S ) override;
bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
bool Process() override;
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// EffectRepeat implementation
void OnRepeatTextChange(wxCommandEvent & evt);
void DisplayNewTime();
private:
int repeatCount;
wxTextCtrl *mRepeatCount;
wxStaticText *mCurrentTime;
wxStaticText *mTotalTime;
DECLARE_EVENT_TABLE()
};
#endif