audacia/src/effects/Wahwah.h

143 lines
3.7 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Wahwah
Effect programming:
Nasca Octavian Paul (Paul Nasca)
UI programming:
Dominic Mazzoni (with the help of wxDesigner)
Vaughan Johnson (Preview)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_WAHWAH__
#define __AUDACITY_EFFECT_WAHWAH__
#include "Effect.h"
class wxSlider;
class wxTextCtrl;
class ShuttleGui;
class EffectWahwahState
{
public:
float samplerate;
double depth;
double freqofs;
double phase;
double outgain;
double lfoskip;
unsigned long skipcount;
double xn1, xn2, yn1, yn2;
double b0, b1, b2, a0, a1, a2;
};
class EffectWahwah final : public Effect
{
public:
static const ComponentInterfaceSymbol Symbol;
EffectWahwah();
virtual ~EffectWahwah();
// ComponentInterface implementation
ComponentInterfaceSymbol GetSymbol() override;
TranslatableString GetDescription() override;
ManualPageID ManualPage() override;
// EffectDefinitionInterface implementation
EffectType GetType() override;
bool SupportsRealtime() override;
// EffectClientInterface implementation
unsigned GetAudioInCount() override;
unsigned GetAudioOutCount() override;
bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
size_t ProcessBlock(float **inBlock, float **outBlock, size_t blockLen) override;
bool RealtimeInitialize() override;
bool RealtimeAddProcessor(unsigned numChannels, float sampleRate) override;
bool RealtimeFinalize() override;
size_t RealtimeProcess(int group,
float **inbuf,
float **outbuf,
size_t numSamples) override;
bool DefineParams( ShuttleParams & S ) override;
bool GetAutomationParameters(CommandParameters & parms) override;
bool SetAutomationParameters(CommandParameters & parms) override;
// Effect implementation
void PopulateOrExchange(ShuttleGui & S) override;
bool TransferDataToWindow() override;
bool TransferDataFromWindow() override;
private:
// EffectWahwah implementation
void InstanceInit(EffectWahwahState & data, float sampleRate);
size_t InstanceProcess(EffectWahwahState & data, float **inBlock, float **outBlock, size_t blockLen);
void OnFreqSlider(wxCommandEvent & evt);
void OnPhaseSlider(wxCommandEvent & evt);
void OnDepthSlider(wxCommandEvent & evt);
void OnResonanceSlider(wxCommandEvent & evt);
void OnFreqOffSlider(wxCommandEvent & evt);
void OnGainSlider(wxCommandEvent & evt);
void OnFreqText(wxCommandEvent & evt);
void OnPhaseText(wxCommandEvent & evt);
void OnDepthText(wxCommandEvent & evt);
void OnResonanceText(wxCommandEvent & evt);
void OnFreqOffText(wxCommandEvent & evt);
void OnGainText(wxCommandEvent & evt);
private:
EffectWahwahState mMaster;
std::vector<EffectWahwahState> mSlaves;
/* Parameters:
mFreq - LFO frequency
mPhase - LFO startphase in RADIANS - useful for stereo WahWah
mDepth - Wah depth
mRes - Resonance
mFreqOfs - Wah frequency offset
mOutGain - output gain
!!!!!!!!!!!!! IMPORTANT!!!!!!!!! :
mDepth and mFreqOfs should be from 0(min) to 1(max) !
mRes should be greater than 0 ! */
double mFreq;
double mPhase;
int mDepth;
double mRes;
int mFreqOfs;
double mOutGain;
wxTextCtrl *mFreqT;
wxTextCtrl *mPhaseT;
wxTextCtrl *mDepthT;
wxTextCtrl *mResT;
wxTextCtrl *mFreqOfsT;
wxTextCtrl *mOutGainT;
wxSlider *mFreqS;
wxSlider *mPhaseS;
wxSlider *mDepthS;
wxSlider *mResS;
wxSlider *mFreqOfsS;
wxSlider *mOutGainS;
DECLARE_EVENT_TABLE()
};
#endif