audacia/src/effects/Biquad.cpp
2013-10-02 16:00:34 +00:00

52 lines
1.5 KiB
C++

#include "Biquad.h"
#define square(a) ((a)*(a))
void Biquad_Process (BiquadStruct* pBQ, int iNumSamples)
{
float* pfIn = pBQ->pfIn;
float* pfOut = pBQ->pfOut;
float fPrevIn = pBQ->fPrevIn;
float fPrevPrevIn = pBQ->fPrevPrevIn;
float fPrevOut = pBQ->fPrevOut;
float fPrevPrevOut = pBQ->fPrevPrevOut;
for (int i = 0; i < iNumSamples; i++)
{
float fIn = *pfIn++;
*pfOut = fIn * pBQ->fNumerCoeffs [0] +
fPrevIn * pBQ->fNumerCoeffs [1] +
fPrevPrevIn * pBQ->fNumerCoeffs [2] -
fPrevOut * pBQ->fDenomCoeffs [0] -
fPrevPrevOut * pBQ->fDenomCoeffs [1];
fPrevPrevIn = fPrevIn;
fPrevIn = fIn;
fPrevPrevOut = fPrevOut;
fPrevOut = *pfOut++;
}
pBQ->fPrevIn = fPrevIn;
pBQ->fPrevPrevIn = fPrevPrevIn;
pBQ->fPrevOut = fPrevOut;
pBQ->fPrevPrevOut = fPrevPrevOut;
}
void ComplexDiv (float fNumerR, float fNumerI, float fDenomR, float fDenomI, float* pfQuotientR, float* pfQuotientI)
{
float fDenom = square(fDenomR) + square(fDenomI);
*pfQuotientR = (fNumerR * fDenomR + fNumerI * fDenomI) / fDenom;
*pfQuotientI = (fNumerI * fDenomR - fNumerR * fDenomI) / fDenom;
}
bool BilinTransform (float fSX, float fSY, float* pfZX, float* pfZY)
{
float fDenom = square (1 - fSX) + square (fSY);
*pfZX = (1 - square (fSX) - square (fSY)) / fDenom;
*pfZY = 2 * fSY / fDenom;
return true;
}
float Calc2D_DistSqr (float fX1, float fY1, float fX2, float fY2)
{
return square (fX1 - fX2) + square (fY1 - fY2);
}