audacia/src/effects/SimpleMono.cpp
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/**********************************************************************
Audacity: A Digital Audio Editor
SimpleMono.cpp
Dominic Mazzoni
*******************************************************************//**
\class EffectSimpleMono
\brief An abstract Effect class that simplifies the implementation of a basic
monaural effect. Inherit from it if your effect just modifies
a single track in place and doesn't care how many samples
it gets at a time.
Your derived class only needs to implement
GetEffectName, GetEffectAction, and ProcessSimpleMono.
*//*******************************************************************/
#include "../Audacity.h"
#include "SimpleMono.h"
#include "../WaveTrack.h"
#include <math.h>
bool EffectSimpleMono::Process()
{
//Iterate over each track
this->CopyInputTracks(); // Set up mOutputTracks.
bool bGoodResult = true;
SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
WaveTrack* pOutWaveTrack = (WaveTrack*)(iter.First());
mCurTrackNum = 0;
while (pOutWaveTrack != NULL)
{
//Get start and end times from track
double trackStart = pOutWaveTrack->GetStartTime();
double trackEnd = pOutWaveTrack->GetEndTime();
//Set the current bounds to whichever left marker is
//greater and whichever right marker is less:
mCurT0 = mT0 < trackStart? trackStart: mT0;
mCurT1 = mT1 > trackEnd? trackEnd: mT1;
// Process only if the right marker is to the right of the left marker
if (mCurT1 > mCurT0) {
//Transform the marker timepoints to samples
sampleCount start = pOutWaveTrack->TimeToLongSamples(mCurT0);
sampleCount end = pOutWaveTrack->TimeToLongSamples(mCurT1);
//Get the track rate and samples
mCurRate = pOutWaveTrack->GetRate();
mCurChannel = pOutWaveTrack->GetChannel();
//NewTrackSimpleMono() will returns true by default
//ProcessOne() processes a single track
if (!NewTrackSimpleMono() || !ProcessOne(pOutWaveTrack, start, end))
{
bGoodResult = false;
break;
}
}
//Iterate to the next track
pOutWaveTrack = (WaveTrack*)(iter.Next());
mCurTrackNum++;
}
this->ReplaceProcessedTracks(bGoodResult);
return bGoodResult;
}
//ProcessOne() takes a track, transforms it to bunch of buffer-blocks,
//and executes ProcessSimpleMono on these blocks
bool EffectSimpleMono::ProcessOne(WaveTrack * track,
sampleCount start, sampleCount end)
{
sampleCount s;
//Get the length of the buffer (as double). len is
//used simple to calculate a progress meter, so it is easier
//to make it a double now than it is to do it later
double len = (double)(end - start);
//Initiate a processing buffer. This buffer will (most likely)
//be shorter than the length of the track being processed.
float *buffer = new float[track->GetMaxBlockSize()];
//Go through the track one buffer at a time. s counts which
//sample the current buffer starts at.
s = start;
while (s < end) {
//Get a block of samples (smaller than the size of the buffer)
sampleCount block = track->GetBestBlockSize(s);
//Adjust the block size if it is the final block in the track
if (s + block > end)
block = end - s;
//Get the samples from the track and put them in the buffer
track->Get((samplePtr) buffer, floatSample, s, block);
//Process the buffer. If it fails, clean up and exit.
if (!ProcessSimpleMono(buffer, block)) {
delete[]buffer;
//Return false because the effect failed.
return false;
}
//Processing succeeded. copy the newly-changed samples back
//onto the track.
track->Set((samplePtr) buffer, floatSample, s, block);
//Increment s one blockfull of samples
s += block;
//Update the Progress meter
if (TrackProgress(mCurTrackNum, (s - start) / len)) {
delete[]buffer;
return false;
}
}
//Clean up the buffer
delete[]buffer;
//Return true because the effect processing succeeded.
return true;
}
//null implementation of NewTrackSimpleMono
bool EffectSimpleMono::NewTrackSimpleMono()
{
return true;
}