audacia/src/effects/Echo.cpp

176 lines
3.5 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Echo.cpp
Dominic Mazzoni
Vaughan Johnson (dialog)
*******************************************************************//**
\class EffectEcho
\brief An Effect that causes an echo, variable delay and volume.
*//****************************************************************//**
\class EchoDialog
\brief EchoDialog used with EffectEcho
*//*******************************************************************/
#include "../Audacity.h"
#include <float.h>
#include <wx/intl.h>
#include "../widgets/valnum.h"
#include "Echo.h"
// Define keys, defaults, minimums, and maximums for the effect parameters
//
// Name Type Key Def Min Max Scale
Param( Delay, float, XO("Delay"), 1.0f, 0.001f, FLT_MAX, 1.0f );
Param( Decay, float, XO("Decay"), 0.5f, 0.0f, FLT_MAX, 1.0f );
EffectEcho::EffectEcho()
{
delay = DEF_Delay;
decay = DEF_Decay;
SetLinearEffectFlag(true);
}
EffectEcho::~EffectEcho()
{
}
// IdentInterface implementation
wxString EffectEcho::GetSymbol()
{
return ECHO_PLUGIN_SYMBOL;
}
wxString EffectEcho::GetDescription()
{
return XO("Repeats the selected audio again and again");
}
// EffectIdentInterface implementation
EffectType EffectEcho::GetType()
{
return EffectTypeProcess;
}
// EffectClientInterface implementation
int EffectEcho::GetAudioInCount()
{
return 1;
}
int EffectEcho::GetAudioOutCount()
{
return 1;
}
bool EffectEcho::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames WXUNUSED(chanMap))
{
if (delay == 0.0)
{
return false;
}
histPos = 0;
histLen = (sampleCount) (mSampleRate * delay);
history = new float[histLen];
memset(history, 0, sizeof(float) * histLen);
return history != NULL;
}
bool EffectEcho::ProcessFinalize()
{
delete [] history;
return true;
}
sampleCount EffectEcho::ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen)
{
float *ibuf = inBlock[0];
float *obuf = outBlock[0];
for (sampleCount i = 0; i < blockLen; i++, histPos++)
{
if (histPos == histLen)
{
histPos = 0;
}
history[histPos] = obuf[i] = ibuf[i] + history[histPos] * decay;
}
return blockLen;
}
bool EffectEcho::GetAutomationParameters(EffectAutomationParameters & parms)
{
parms.WriteFloat(KEY_Delay, delay);
parms.WriteFloat(KEY_Decay, decay);
return true;
}
bool EffectEcho::SetAutomationParameters(EffectAutomationParameters & parms)
{
ReadAndVerifyFloat(Delay);
ReadAndVerifyFloat(Decay);
delay = Delay;
decay = Decay;
return true;
}
void EffectEcho::PopulateOrExchange(ShuttleGui & S)
{
S.AddSpace(0, 5);
S.StartMultiColumn(2, wxALIGN_CENTER);
{
FloatingPointValidator<double> vldDelay(3, &delay, NUM_VAL_NO_TRAILING_ZEROES);
vldDelay.SetRange(MIN_Delay, MAX_Delay);
S.AddTextBox(_("Delay time (seconds):"), wxT(""), 10)->SetValidator(vldDelay);
FloatingPointValidator<double> vldDecay(3, &decay, NUM_VAL_NO_TRAILING_ZEROES);
vldDecay.SetRange(MIN_Decay, MAX_Decay);
S.AddTextBox(_("Decay factor:"), wxT(""), 10)->SetValidator(vldDecay);
}
S.EndMultiColumn();
}
bool EffectEcho::TransferDataToWindow()
{
if (!mUIParent->TransferDataToWindow())
{
return false;
}
return true;
}
bool EffectEcho::TransferDataFromWindow()
{
if (!mUIParent->Validate() || !mUIParent->TransferDataFromWindow())
{
return false;
}
return true;
}