df6a2cf479
... for wxString and vector thereof, holding strings that key into wxConfigBase; to be replaced later with different types
345 lines
11 KiB
C++
345 lines
11 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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Types.h
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Leland Lucius
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Copyright (c) 2014, Audacity Team
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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**********************************************************************/
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#ifndef __AUDACITY_TYPES_H__
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#define __AUDACITY_TYPES_H__
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#include <algorithm>
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#include <wx/string.h>
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#include <wx/arrstr.h>
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#include <type_traits>
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#include <vector>
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// ----------------------------------------------------------------------------
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// TODO: I'd imagine this header may be replaced by other public headers. But,
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// to try and minimize more changes to the base code, we can use this
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// until proper public headers are created for the stuff in here.
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// ----------------------------------------------------------------------------
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/**************************************************************************//**
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\brief type alias for identifying a Plugin supplied by a module, each module
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defining its own interpretation of the strings, which may or may not be as a
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file system path
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********************************************************************************/
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using PluginPath = wxString;
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using PluginPaths = std::vector< PluginPath >;
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// A key to be passed to wxConfigBase
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using RegistryPath = wxString;
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using RegistryPaths = std::vector< RegistryPath >;
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// ----------------------------------------------------------------------------
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// A native 64-bit integer...used when referring to any number of samples
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// ----------------------------------------------------------------------------
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class sampleCount
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{
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public:
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using type = long long;
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static_assert(sizeof(type) == 8, "Wrong width of sampleCount");
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sampleCount () : value { 0 } {}
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// Allow implicit conversion from integral types
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sampleCount ( type v ) : value { v } {}
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sampleCount ( unsigned long long v ) : value ( v ) {}
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sampleCount ( int v ) : value { v } {}
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sampleCount ( unsigned v ) : value { v } {}
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sampleCount ( long v ) : value { v } {}
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// unsigned long is 64 bit on some platforms. Let it narrow.
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sampleCount ( unsigned long v ) : value ( v ) {}
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// Beware implicit conversions from floating point values!
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// Otherwise the meaning of binary operators with sampleCount change
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// their meaning when sampleCount is not an alias!
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explicit sampleCount ( float f ) : value ( f ) {}
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explicit sampleCount ( double d ) : value ( d ) {}
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sampleCount ( const sampleCount& ) = default;
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sampleCount &operator= ( const sampleCount& ) = default;
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float as_float() const { return value; }
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double as_double() const { return value; }
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long long as_long_long() const { return value; }
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size_t as_size_t() const {
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wxASSERT(value >= 0);
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wxASSERT(static_cast<std::make_unsigned<type>::type>(value) <= std::numeric_limits<size_t>::max());
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return value;
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}
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sampleCount &operator += (sampleCount b) { value += b.value; return *this; }
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sampleCount &operator -= (sampleCount b) { value -= b.value; return *this; }
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sampleCount &operator *= (sampleCount b) { value *= b.value; return *this; }
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sampleCount &operator /= (sampleCount b) { value /= b.value; return *this; }
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sampleCount &operator %= (sampleCount b) { value %= b.value; return *this; }
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sampleCount operator - () const { return -value; }
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sampleCount &operator ++ () { ++value; return *this; }
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sampleCount operator ++ (int)
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{ sampleCount result{ *this }; ++value; return result; }
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sampleCount &operator -- () { --value; return *this; }
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sampleCount operator -- (int)
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{ sampleCount result{ *this }; --value; return result; }
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private:
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type value;
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};
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inline bool operator == (sampleCount a, sampleCount b)
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{
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return a.as_long_long() == b.as_long_long();
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}
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inline bool operator != (sampleCount a, sampleCount b)
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{
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return !(a == b);
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}
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inline bool operator < (sampleCount a, sampleCount b)
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{
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return a.as_long_long() < b.as_long_long();
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}
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inline bool operator >= (sampleCount a, sampleCount b)
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{
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return !(a < b);
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}
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inline bool operator > (sampleCount a, sampleCount b)
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{
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return b < a;
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}
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inline bool operator <= (sampleCount a, sampleCount b)
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{
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return !(b < a);
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}
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inline sampleCount operator + (sampleCount a, sampleCount b)
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{
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return sampleCount{ a } += b;
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}
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inline sampleCount operator - (sampleCount a, sampleCount b)
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{
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return sampleCount{ a } -= b;
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}
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inline sampleCount operator * (sampleCount a, sampleCount b)
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{
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return sampleCount{ a } *= b;
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}
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inline sampleCount operator / (sampleCount a, sampleCount b)
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{
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return sampleCount{ a } /= b;
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}
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inline sampleCount operator % (sampleCount a, sampleCount b)
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{
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return sampleCount{ a } %= b;
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}
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// ----------------------------------------------------------------------------
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// Function returning the minimum of a sampleCount and a size_t,
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// hiding the casts
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// ----------------------------------------------------------------------------
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inline size_t limitSampleBufferSize( size_t bufferSize, sampleCount limit )
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{
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return
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std::min( sampleCount( bufferSize ), std::max( sampleCount(0), limit ) )
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.as_size_t();
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}
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// ----------------------------------------------------------------------------
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// Supported sample formats
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// ----------------------------------------------------------------------------
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enum sampleFormat : unsigned
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{
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int16Sample = 0x00020001,
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int24Sample = 0x00040001,
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floatSample = 0x0004000F
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};
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// ----------------------------------------------------------------------------
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// Provide the number of bytes a specific sample will take
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// ----------------------------------------------------------------------------
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#define SAMPLE_SIZE(SampleFormat) (SampleFormat >> 16)
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// ----------------------------------------------------------------------------
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// Generic pointer to sample data
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// ----------------------------------------------------------------------------
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typedef char *samplePtr;
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typedef const char *constSamplePtr;
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// ----------------------------------------------------------------------------
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// The type for plugin IDs
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// ----------------------------------------------------------------------------
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typedef wxString PluginID;
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// ----------------------------------------------------------------------------
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// Supported channel assignments
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// ----------------------------------------------------------------------------
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typedef enum
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{
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// Use to mark end of list
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ChannelNameEOL = -1,
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// The default channel assignment
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ChannelNameMono,
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// From this point, the channels follow the 22.2 surround sound format
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ChannelNameFrontLeft,
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ChannelNameFrontRight,
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ChannelNameFrontCenter,
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ChannelNameLowFrequency1,
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ChannelNameBackLeft,
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ChannelNameBackRight,
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ChannelNameFrontLeftCenter,
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ChannelNameFrontRightCenter,
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ChannelNameBackCenter,
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ChannelNameLowFrequency2,
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ChannelNameSideLeft,
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ChannelNameSideRight,
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ChannelNameTopFrontLeft,
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ChannelNameTopFrontRight,
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ChannelNameTopFrontCenter,
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ChannelNameTopCenter,
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ChannelNameTopBackLeft,
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ChannelNameTopBackRight,
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ChannelNameTopSideLeft,
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ChannelNameTopSideRight,
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ChannelNameTopBackCenter,
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ChannelNameBottomFrontCenter,
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ChannelNameBottomFrontLeft,
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ChannelNameBottomFrontRight,
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} ChannelName, *ChannelNames;
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// ----------------------------------------------------------------------------
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// some frequently needed forward declarations
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// ----------------------------------------------------------------------------
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class ComponentInterfaceSymbol;
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using EnumValueSymbol = ComponentInterfaceSymbol;
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using NumericFormatSymbol = EnumValueSymbol;
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using VendorSymbol = ComponentInterfaceSymbol;
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using EffectFamilySymbol = ComponentInterfaceSymbol;
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// LLL FIXME: Until a complete API is devised, we have to use
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// AUDACITY_DLL_API when defining API classes. This
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// it ugly, but a part of the game. Remove it when
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// the API is complete.
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#if !defined(AUDACITY_DLL_API)
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// This was copied from "Audacity.h" so these headers wouldn't have
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// to include it.
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/* Magic for dynamic library import and export. This is unfortunately
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* compiler-specific because there isn't a standard way to do it. Currently it
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* works with the Visual Studio compiler for windows, and for GCC 4+. Anything
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* else gets all symbols made public, which gets messy */
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/* The Visual Studio implementation */
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#ifdef _MSC_VER
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#ifndef AUDACITY_DLL_API
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#ifdef BUILDING_AUDACITY
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#define AUDACITY_DLL_API _declspec(dllexport)
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#else
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#ifdef _DLL
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#define AUDACITY_DLL_API _declspec(dllimport)
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#else
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#define AUDACITY_DLL_API
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#endif
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#endif
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#endif
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#endif //_MSC_VER
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#ifdef __GNUC__
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#ifndef __CONFIG_UNIX_INCLUDED
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#define __CONFIG_UNIX_INCLUDED
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#include "configunix.h"
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#endif
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#endif
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/* The GCC-elf implementation */
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#ifdef HAVE_VISIBILITY // this is provided by the configure script, is only
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// enabled for suitable GCC versions
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/* The incantation is a bit weird here because it uses ELF symbol stuff. If we
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* make a symbol "default" it makes it visible (for import or export). Making it
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* "hidden" means it is invisible outside the shared object. */
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#ifndef AUDACITY_DLL_API
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#ifdef BUILDING_AUDACITY
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#define AUDACITY_DLL_API __attribute__((visibility("default")))
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#else
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#define AUDACITY_DLL_API __attribute__((visibility("default")))
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#endif
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#endif
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#endif
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/* The GCC-win32 implementation */
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// bizzarely, GCC-for-win32 supports Visual Studio style symbol visibility, so
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// we use that if building on Cygwin
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#if defined __CYGWIN__ && defined __GNUC__
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#ifndef AUDACITY_DLL_API
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#ifdef BUILDING_AUDACITY
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#define AUDACITY_DLL_API _declspec(dllexport)
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#else
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#ifdef _DLL
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#define AUDACITY_DLL_API _declspec(dllimport)
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#else
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#define AUDACITY_DLL_API
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#endif
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#endif
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#endif
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#endif
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#endif
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#endif // __AUDACITY_TYPES_H__
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