88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
/**********************************************************************
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Audacity: A Digital Audio Editor
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ProjectsPrefs.cpp
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Joshua Haberman
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Dominic Mazzoni
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James Crook
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*******************************************************************//**
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\class ProjectsPrefs
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\brief A PrefsPanel used to select options related to Audacity Project
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handling.
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*//*******************************************************************/
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#include "../Audacity.h"
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#include <wx/defs.h>
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#include <wx/textctrl.h>
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#include "../Prefs.h"
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#include "../ShuttleGui.h"
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#include "ProjectsPrefs.h"
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////////////////////////////////////////////////////////////////////////////////
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ProjectsPrefs::ProjectsPrefs(wxWindow * parent)
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: PrefsPanel(parent,
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/* i18n-hint: (noun) i.e Audacity projects. */
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_("Projects"))
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{
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Populate();
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}
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ProjectsPrefs::~ProjectsPrefs()
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{
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}
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/// Creates the dialog and its contents.
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void ProjectsPrefs::Populate()
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{
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//------------------------- Main section --------------------
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// Now construct the GUI itself.
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// Use 'eIsCreatingFromPrefs' so that the GUI is
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// initialised with values from gPrefs.
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ShuttleGui S(this, eIsCreatingFromPrefs);
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PopulateOrExchange(S);
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// ----------------------- End of main section --------------
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}
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void ProjectsPrefs::PopulateOrExchange(ShuttleGui & S)
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{
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S.SetBorder(2);
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S.StartStatic(_("When saving a project that depends on other audio files"));
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{
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S.StartRadioButtonGroup(wxT("/FileFormats/SaveProjectWithDependencies"), wxT("ask"));
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{
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S.TieRadioButton(_("&Always copy all audio into project (safest)"),
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wxT("copy"));
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S.TieRadioButton(_("Do ¬ copy any audio"),
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wxT("never"));
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S.TieRadioButton(_("As&k user"),
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wxT("ask"));
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}
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S.EndRadioButtonGroup();
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}
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S.EndStatic();
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}
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bool ProjectsPrefs::Apply()
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{
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ShuttleGui S(this, eIsSavingToPrefs);
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PopulateOrExchange(S);
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return true;
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}
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PrefsPanel *ProjectsPrefsFactory::Create(wxWindow *parent)
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{
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wxASSERT(parent); // to justify safenew
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return safenew ProjectsPrefs(parent);
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}
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