audacia/src/SplashDialog.cpp
Paul Licameli 4d09705a73 Change XO to XXO in many more places, with no effects at all...
... because the two macros have the same expansion, and are both checked for
in the --keyword arguments passed to msgfmt by locale/update_po_files.sh.

This commit makes ONLY such changes, and comments in Internat.h.  It is big
but quite harmless.

The intention is to introduce a type distinction in a later release, by defining
XXO differently.  XXO is used where & characters in strings (for hotkeys of menu
items or control prompts) are permitted, XO where not.
2020-05-22 13:07:50 -04:00

183 lines
5.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
SplashDialog.cpp
James Crook
********************************************************************//**
\class SplashDialog
\brief The SplashDialog shows help information for Audacity when
Audacity starts up.
It was written for the benefit of NEW users who do not want to
read the manual. The text of the dialog is kept short to increase the
chance of it being read. The content is designed to reduce the
most commonly asked questions about Audacity.
*//********************************************************************/
#include "Audacity.h"
#include "SplashDialog.h"
#include "Experimental.h"
#include <wx/dialog.h>
#include <wx/frame.h>
#include <wx/html/htmlwin.h>
#include <wx/button.h>
#include <wx/dcclient.h>
#include <wx/sizer.h>
#include <wx/statbmp.h>
#include <wx/intl.h>
#include <wx/image.h>
#include "FileNames.h"
#include "Project.h"
#include "ShuttleGui.h"
#include "widgets/AudacityMessageBox.h"
#include "widgets/HelpSystem.h"
#include "AllThemeResources.h"
#include "Prefs.h"
#include "HelpText.h"
// DA: Logo for Splash Dialog (welcome dialog)
#ifdef EXPERIMENTAL_DA
#include "../images/DarkAudacityLogoWithName.xpm"
#else
#include "../images/AudacityLogoWithName.xpm"
#endif
SplashDialog * SplashDialog::pSelf=NULL;
enum
{
DontShowID=1000,
};
BEGIN_EVENT_TABLE(SplashDialog, wxDialogWrapper)
EVT_BUTTON(wxID_OK, SplashDialog::OnOK)
EVT_CHECKBOX( DontShowID, SplashDialog::OnDontShow )
END_EVENT_TABLE()
IMPLEMENT_CLASS(SplashDialog, wxDialogWrapper)
void SplashDialog::DoHelpWelcome( AudacityProject &project )
{
Show2( &GetProjectFrame( project ) );
}
SplashDialog::SplashDialog(wxWindow * parent)
: wxDialogWrapper(parent, -1, XO("Welcome to Audacity!"),
wxPoint( -1, 60 ), // default x position, y position 60 pixels from top of screen.
wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
SetName();
m_pLogo = NULL; //v
ShuttleGui S( this, eIsCreating );
Populate( S );
Fit();
this->Centre();
int x,y;
GetPosition( &x, &y );
Move( x, 60 );
}
void SplashDialog::OnChar(wxMouseEvent &event)
{
if ( event.ShiftDown() && event.ControlDown() )
wxLaunchDefaultBrowser("https://www.audacityteam.org");
}
void SplashDialog::Populate( ShuttleGui & S )
{
bool bShow;
gPrefs->Read(wxT("/GUI/ShowSplashScreen"), &bShow, true );
S.StartVerticalLay(1);
//v For now, change to AudacityLogoWithName via old-fashioned ways, not Theme.
m_pLogo = std::make_unique<wxBitmap>((const char **) AudacityLogoWithName_xpm); //v
// JKC: Resize to 50% of size. Later we may use a smaller xpm as
// our source, but this allows us to tweak the size - if we want to.
// It also makes it easier to revert to full size if we decide to.
const float fScale=0.5f;// smaller size.
wxImage RescaledImage( m_pLogo->ConvertToImage() );
wxColour MainColour(
RescaledImage.GetRed(1,1),
RescaledImage.GetGreen(1,1),
RescaledImage.GetBlue(1,1));
this->SetBackgroundColour(MainColour);
// wxIMAGE_QUALITY_HIGH not supported by wxWidgets 2.6.1, or we would use it here.
RescaledImage.Rescale( (int)(LOGOWITHNAME_WIDTH * fScale), (int)(LOGOWITHNAME_HEIGHT *fScale) );
wxBitmap RescaledBitmap( RescaledImage );
wxStaticBitmap *const icon =
safenew wxStaticBitmap(S.GetParent(), -1,
//*m_pLogo, //v theTheme.Bitmap(bmpAudacityLogoWithName),
RescaledBitmap,
wxDefaultPosition,
wxSize((int)(LOGOWITHNAME_WIDTH*fScale), (int)(LOGOWITHNAME_HEIGHT*fScale)));
S.Prop(0)
#if (0)
.ConnectRoot( wxEVT_LEFT_DOWN, &SplashDialog::OnChar)
#endif
.AddWindow( icon );
mpHtml = safenew LinkingHtmlWindow(S.GetParent(), -1,
wxDefaultPosition,
wxSize(506, 280),
wxHW_SCROLLBAR_AUTO | wxSUNKEN_BORDER );
mpHtml->SetPage(HelpText( wxT("welcome") ));
S.Prop(1)
.Position( wxEXPAND )
.AddWindow( mpHtml );
S.Prop(0).StartMultiColumn(2, wxEXPAND);
S.SetStretchyCol( 1 );// Column 1 is stretchy...
{
S.SetBorder( 5 );
S.Id( DontShowID).AddCheckBox( XXO("Don't show this again at start up"), !bShow );
S.SetBorder( 5 );
S.Id(wxID_OK)
.Prop(0)
.AddButton(XXO("OK"), wxALIGN_RIGHT| wxALL, true);
}
S.EndVerticalLay();
}
SplashDialog::~SplashDialog()
{
}
void SplashDialog::OnDontShow( wxCommandEvent & Evt )
{
bool bShow = !Evt.IsChecked();
gPrefs->Write(wxT("/GUI/ShowSplashScreen"), bShow );
gPrefs->Flush();
}
void SplashDialog::OnOK(wxCommandEvent & WXUNUSED(event))
{
Show( false );
}
void SplashDialog::Show2( wxWindow * pParent )
{
if( pSelf == NULL )
{
// pParent owns it
wxASSERT(pParent);
pSelf = safenew SplashDialog( pParent );
}
pSelf->mpHtml->SetPage(HelpText( wxT("welcome") ));
pSelf->Show( true );
}