audacia/src/Snap.cpp

412 lines
9.3 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Snap.cpp
Dominic Mazzoni
**********************************************************************/
#include "Audacity.h"
#include "Snap.h"
#include <algorithm>
#include <cstdlib>
#include "Project.h"
#include "LabelTrack.h"
#include "TrackPanel.h"
#include "WaveTrack.h"
#include <wx/arrimpl.cpp>
inline bool operator < (SnapPoint s1, SnapPoint s2)
{
return s1.t < s2.t;
}
TrackClip::TrackClip(Track *t, WaveClip *c)
{
track = origTrack = t;
dstTrack = NULL;
clip = c;
}
#ifndef __AUDACITY_OLD_STD__
TrackClip::TrackClip(TrackClip&& tc)
: track{tc.track}, origTrack{tc.origTrack}, dstTrack{tc.dstTrack},
clip{tc.clip}, holder{std::move(tc.holder)} {}
#endif
TrackClip::~TrackClip()
{
}
SnapManager::SnapManager(TrackList *tracks,
const ZoomInfo *zoomInfo,
const TrackClipArray *clipExclusions,
const TrackArray *trackExclusions,
bool noTimeSnap,
int pixelTolerance)
: mConverter(NumericConverter::TIME)
{
mTracks = tracks;
mZoomInfo = zoomInfo;
mClipExclusions = clipExclusions;
mTrackExclusions = trackExclusions;
mPixelTolerance = pixelTolerance;
mNoTimeSnap = noTimeSnap;
mProject = GetActiveProject();
wxASSERT(mProject);
mSnapTo = 0;
mRate = 0.0;
mFormat.Empty();
// Two time points closer than this are considered the same
mEpsilon = 1 / 44100.0;
Reinit();
}
SnapManager::~SnapManager()
{
}
void SnapManager::Reinit()
{
int snapTo = mProject->GetSnapTo();
double rate = mProject->GetRate();
wxString format = mProject->GetSelectionFormat();
// No need to reinit if these are still the same
if (snapTo == mSnapTo && rate == mRate && format == mFormat)
{
return;
}
// Save NEW settings
mSnapTo = snapTo;
mRate = rate;
mFormat = format;
mSnapPoints.clear();
// Grab time-snapping prefs (unless otherwise requested)
mSnapToTime = false;
// Look up the format string
if (mSnapTo != SNAP_OFF && !mNoTimeSnap)
{
mSnapToTime = true;
mConverter.SetSampleRate(mRate);
mConverter.SetFormatName(mFormat);
}
// Add a SnapPoint at t=0
mSnapPoints.push_back(SnapPoint{});
TrackListIterator iter(mTracks);
for (Track *track = iter.First(); track; track = iter.Next())
{
if (mTrackExclusions &&
mTrackExclusions->end() !=
std::find(mTrackExclusions->begin(), mTrackExclusions->end(), track))
{
continue;
}
if (track->GetKind() == Track::Label)
{
LabelTrack *labelTrack = (LabelTrack *)track;
for (int i = 0, cnt = labelTrack->GetNumLabels(); i < cnt; ++i)
{
const LabelStruct *label = labelTrack->GetLabel(i);
const double t0 = label->getT0();
const double t1 = label->getT1();
CondListAdd(t0, labelTrack);
if (t1 != t0)
{
CondListAdd(t1, labelTrack);
}
}
}
else if (track->GetKind() == Track::Wave)
{
auto waveTrack = static_cast<const WaveTrack *>(track);
for (const auto &clip: waveTrack->GetClips())
{
if (mClipExclusions)
{
bool skip = false;
for (size_t j = 0, cnt = mClipExclusions->size(); j < cnt; ++j)
{
if ((*mClipExclusions)[j].track == waveTrack &&
(*mClipExclusions)[j].clip == clip.get())
{
skip = true;
break;
}
}
if (skip)
{
continue;
}
}
CondListAdd(clip->GetStartTime(), waveTrack);
CondListAdd(clip->GetEndTime(), waveTrack);
}
}
#ifdef USE_MIDI
else if (track->GetKind() == Track::Note)
{
CondListAdd(track->GetStartTime(), track);
CondListAdd(track->GetEndTime(), track);
}
#endif
}
// Sort all by time
std::sort(mSnapPoints.begin(), mSnapPoints.end());
}
// Adds to mSnapPoints, filtering by TimeConverter
void SnapManager::CondListAdd(double t, const Track *track)
{
if (mSnapToTime)
{
mConverter.SetValue(t);
}
if (!mSnapToTime || mConverter.GetValue() == t)
{
mSnapPoints.push_back(SnapPoint{ t, track });
}
}
// Return the time of the SnapPoint at a given index
double SnapManager::Get(size_t index)
{
return mSnapPoints[index].t;
}
// Returns the difference in time between t and the point at a given index
wxInt64 SnapManager::PixelDiff(double t, size_t index)
{
return std::abs(mZoomInfo->TimeToPosition(t, 0) -
mZoomInfo->TimeToPosition(Get(index), 0));
}
// Find the index where this SnapPoint should go in
// sorted order, between i0 (inclusive) and i1 (exclusive).
size_t SnapManager::Find(double t, size_t i0, size_t i1)
{
if (i1 <= i0 + 1)
{
return i0;
}
size_t half = (i0 + i1) / 2;
if (t < Get(half))
{
return Find(t, i0, half);
}
return Find(t, half, i1);
}
// Find the SnapPoint nearest to time t
size_t SnapManager::Find(double t)
{
size_t cnt = mSnapPoints.size();
size_t index = Find(t, 0, cnt);
// At this point, either index is the closest, or the next one
// to the right is. Keep moving to the right until we get a
// different value
size_t next = index + 1;
while (next + 1 < cnt && Get(next) == Get(index))
{
next++;
}
// Now return whichever one is closer to time t
if (next < cnt && PixelDiff(t, next) < PixelDiff(t, index))
{
return next;
}
return index;
}
// Helper: performs snap-to-points for Snap(). Returns true if a snap happened.
bool SnapManager::SnapToPoints(Track *currentTrack,
double t,
bool rightEdge,
double *outT)
{
*outT = t;
size_t cnt = mSnapPoints.size();
if (cnt == 0)
{
return false;
}
// Find the nearest SnapPoint
size_t index = Find(t);
// If it's too far away, just give up now
if (PixelDiff(t, index) >= mPixelTolerance)
{
return false;
}
// Otherwise, search left and right for all of the points
// within the allowed range.
size_t left = index;
size_t right = index;
size_t i;
while (left > 0 && PixelDiff(t, left - 1) < mPixelTolerance)
{
left--;
}
while (right < cnt - 1 && PixelDiff(t, right + 1) < mPixelTolerance)
{
right++;
}
if (left == index && right == index)
{
// Awesome, there's only one point that matches!
*outT = Get(index);
return true;
}
size_t indexInThisTrack = 0;
size_t countInThisTrack = 0;
for (i = left; i <= right; ++i)
{
if (mSnapPoints[i].track == currentTrack)
{
indexInThisTrack = i;
countInThisTrack++;
}
}
if (countInThisTrack == 1)
{
// Cool, only one of the points is in the same track, so
// we'll use that one.
*outT = Get(indexInThisTrack);
return true;
}
if (Get(right) - Get(left) < mEpsilon)
{
// OK, they're basically the same point
if (rightEdge)
{
*outT = Get(right); // Return rightmost
}
else {
*outT = Get(left); // Return leftmost
}
return true;
}
// None of the points matched, bummer.
return false;
}
bool SnapManager::Snap(Track *currentTrack,
double t,
bool rightEdge,
double *outT,
bool *snappedPoint,
bool *snappedTime)
{
// Check to see if we need to reinitialize
Reinit();
// First snap to points in mSnapPoints
*outT = t;
*snappedPoint = SnapToPoints(currentTrack, t, rightEdge, outT);
// Now snap to the time grid
*snappedTime = false;
if (mSnapToTime)
{
if (*snappedPoint)
{
// Since mSnapPoints only contains points on the grid, we're done
*snappedTime = true;
}
else
{
// Snap time to the grid
mConverter.ValueToControls(t, GetActiveProject()->GetSnapTo() == SNAP_NEAREST);
mConverter.ControlsToValue();
*outT = mConverter.GetValue();
*snappedTime = true;
}
}
return *snappedPoint || *snappedTime;
}
/* static */ wxArrayString SnapManager::GetSnapLabels()
{
wxArrayString labels;
labels.Add(_("Off"));
labels.Add(_("Nearest"));
labels.Add(_("Prior"));
return labels;
}
/* static */ wxArrayString SnapManager::GetSnapValues()
{
wxArrayString values;
values.Add(wxT("Off"));
values.Add(wxT("Nearest"));
values.Add(wxT("Prior"));
return values;
}
/* static */ const wxString & SnapManager::GetSnapValue(int index)
{
wxArrayString values = SnapManager::GetSnapValues();
if (index >= 0 && index < (int) values.GetCount())
{
return values[index];
}
return values[SNAP_OFF];
}
/* static */ int SnapManager::GetSnapIndex(const wxString & value)
{
wxArrayString values = SnapManager::GetSnapValues();
int index = values.Index(value);
if (index != wxNOT_FOUND)
{
return index;
}
return SNAP_OFF;
}