audacia/src/SoundActivatedRecord.cpp

76 lines
1.9 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
SoundActivatedRecord.cpp
Martyn Shaw
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
********************************************************************//**
\class SoundActivatedRecord
\brief Configures sound activated recording.
*//********************************************************************/
#include "Audacity.h"
#include "SoundActivatedRecord.h"
#include "ShuttleGui.h"
#include "ShuttlePrefs.h"
#include "Prefs.h"
#include "prefs/GUISettings.h"
BEGIN_EVENT_TABLE(SoundActivatedRecord, wxDialogWrapper)
EVT_BUTTON(wxID_OK, SoundActivatedRecord::OnOK)
END_EVENT_TABLE()
SoundActivatedRecord::SoundActivatedRecord(wxWindow* parent)
: wxDialogWrapper(parent, -1, _("Sound Activated Record"), wxDefaultPosition,
wxDefaultSize, wxCAPTION )
// wxDefaultSize, wxCAPTION | wxTHICK_FRAME)
{
SetName(GetTitle());
ShuttleGui S(this, eIsCreatingFromPrefs);
PopulateOrExchange(S);
Fit();
Center();
}
SoundActivatedRecord::~SoundActivatedRecord()
{
}
void SoundActivatedRecord::PopulateOrExchange(ShuttleGui & S)
{
S.SetBorder(5);
int dBRange;
S.StartVerticalLay();
{
S.StartMultiColumn(2, wxEXPAND);
S.SetStretchyCol(1);
dBRange = gPrefs->Read(ENV_DB_KEY, ENV_DB_RANGE);
S.TieSlider(_("Activation level (dB):"), wxT("/AudioIO/SilenceLevel"), -50, 0, -dBRange);
S.EndMultiColumn();
}
S.EndVerticalLay();
S.AddStandardButtons();
}
void SoundActivatedRecord::OnOK(wxCommandEvent & WXUNUSED(event))
{
ShuttleGui S( this, eIsSavingToPrefs );
PopulateOrExchange( S );
gPrefs->Flush();
EndModal(0);
}