audacia/cmake-proxies/cmake-modules/AudacityFunctions.cmake

688 lines
24 KiB
CMake

#
# A collection of functions and macros
#
# Defines several useful directory paths for the active context.
macro( def_vars )
set( _SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}" )
set( _INTDIR "${CMAKE_CURRENT_BINARY_DIR}" )
set( _PRVDIR "${CMAKE_CURRENT_BINARY_DIR}/private" )
set( _PUBDIR "${CMAKE_CURRENT_BINARY_DIR}/public" )
endmacro()
# Helper to organize sources into folders for the IDEs
macro( organize_source root prefix sources )
set( cleaned )
foreach( source ${sources} )
# Remove generator expressions
string( REGEX REPLACE ".*>:(.*)>*" "\\1" source "${source}" )
string( REPLACE ">" "" source "${source}" )
# Remove keywords
string( REGEX REPLACE "^[A-Z]+$" "" source "${source}" )
# Add to cleaned
list( APPEND cleaned "${source}" )
endforeach()
# Define the source groups
if( "${prefix}" STREQUAL "" )
source_group( TREE "${root}" FILES ${cleaned} )
else()
source_group( TREE "${root}" PREFIX ${prefix} FILES ${cleaned} )
endif()
endmacro()
# Given a directory, recurse to all defined subdirectories and assign
# the given folder name to all of the targets found.
function( set_dir_folder dir folder)
get_property( subdirs DIRECTORY "${dir}" PROPERTY SUBDIRECTORIES )
foreach( sub ${subdirs} )
set_dir_folder( "${sub}" "${folder}" )
endforeach()
get_property( targets DIRECTORY "${dir}" PROPERTY BUILDSYSTEM_TARGETS )
foreach( target ${targets} )
get_target_property( type "${target}" TYPE )
if( NOT "${type}" STREQUAL "INTERFACE_LIBRARY" )
set_target_properties( ${target} PROPERTIES FOLDER ${folder} )
endif()
endforeach()
endfunction()
# Helper to retrieve the settings returned from pkg_check_modules()
macro( get_package_interface package )
set( INCLUDES
${${package}_INCLUDE_DIRS}
)
set( LINKDIRS
${${package}_LIBDIR}
)
# We resolve the full path of each library to ensure the
# correct one is referenced while linking
foreach( lib ${${package}_LIBRARIES} )
find_library( LIB_${lib} ${lib} HINTS ${LINKDIRS} )
list( APPEND LIBRARIES ${LIB_${lib}} )
endforeach()
endmacro()
# Set the cache and context value
macro( set_cache_value var value )
set( ${var} "${value}" )
set_property( CACHE ${var} PROPERTY VALUE "${value}" )
endmacro()
# Set a CMake variable to the value of the corresponding environment variable
# if the CMake variable is not already defined. Any addition arguments after
# the variable name are passed through to set().
macro( set_from_env var )
if( NOT DEFINED ${var} AND NOT "$ENV{${var}}" STREQUAL "" )
set( ${var} "$ENV{${var}}" ${ARGN} ) # pass additional args (e.g. CACHE)
endif()
endmacro()
# Set the given property and its config specific brethren to the same value
function( set_target_property_all target property value )
set_target_properties( "${target}" PROPERTIES "${property}" "${value}" )
foreach( type ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER "${property}_${type}" prop )
set_target_properties( "${target}" PROPERTIES "${prop}" "${value}" )
endforeach()
endfunction()
# Taken from wxWidgets and modified for Audacity
#
# cmd_option(<name> <desc> [default] [STRINGS strings])
# The default is ON if third parameter isn't specified
function( cmd_option name desc )
cmake_parse_arguments( OPTION "" "" "STRINGS" ${ARGN} )
if( ARGC EQUAL 2 )
if( OPTION_STRINGS )
list( GET OPTION_STRINGS 1 default )
else()
set( default ON )
endif()
else()
set( default ${OPTION_UNPARSED_ARGUMENTS} )
endif()
if( OPTION_STRINGS )
set( cache_type STRING )
else()
set( cache_type BOOL )
endif()
set( ${name} "${default}" CACHE ${cache_type} "${desc}" )
if( OPTION_STRINGS )
set_property( CACHE ${name} PROPERTY STRINGS ${OPTION_STRINGS} )
# Check valid value
set( value_is_valid FALSE )
set( avail_values )
foreach( opt ${OPTION_STRINGS} )
if( ${name} STREQUAL opt )
set( value_is_valid TRUE )
break()
endif()
string( APPEND avail_values " ${opt}" )
endforeach()
if( NOT value_is_valid )
message( FATAL_ERROR "Invalid value \"${${name}}\" for option ${name}. Valid values are: ${avail_values}" )
endif()
endif()
set( ${name} "${${name}}" PARENT_SCOPE )
endfunction()
# Downloads NuGet packages
#
# Why this is needed...
#
# To get NuGet to work, you have to add the VS_PACKAGE_REFERENCES
# property to a target. This target must NOT be a UTILITY target,
# which is what we use to compile the message catalogs and assemble
# the manual. We could add that property to the Audacity target and
# CMake would add the required nodes to the VS project. And when the
# Audacity target is built, the NuGet packages would get automatically
# downloaded. This also means that the locale and manual targets
# must be dependent on the Audacity target so the packages would get
# downloaded before they execute. This would be handled by the CMake
# provided ALL_BUILD target which is, by default, set as the startup
# project in Visual Studio. Sweet right? Well, not quite...
#
# We want the Audacity target to be the startup project to provide
# easier debugging. But, if we do that, the ALL_BUILD target is no
# longer "in control" and any dependents of the Audacity target would
# not get built. So, targets like "nyquist" and "plug-ins" would have
# to be manually built. This is not what we want since Nyquist would
# not be available during Audacity debugging because the Nyquist runtime
# would not be copied into the destination folder alonside the Audacity
# executable.
#
# To remedy this conundrum, we simply download the NuGet packages
# ourselves and make the Audacity target dependent on the targets
# mentioned above. This ensures that the dest folder is populated
# and laid out like Audacity expects.
#
function( nuget_package dir name version )
# Generate the full package directory name
set( pkgdir "${CMAKE_BINARY_DIR}/packages/${name}/${version}" )
# Don't download it again if the package directory already exists
if( NOT EXISTS "${pkgdir}" )
set( pkgurl "https://www.nuget.org/api/v2/package/${name}/${version}" )
# Create the package directory
file( MAKE_DIRECTORY "${pkgdir}" )
# And download the package into the package directory
file( DOWNLOAD "${pkgurl}" "${pkgdir}/package.zip" )
# Extract the contents of the package into the package directory
execute_process(
COMMAND
${CMAKE_COMMAND} -E tar x "${pkgdir}/package.zip"
WORKING_DIRECTORY
${pkgdir}
)
endif()
# Return the package directory name to the caller
set( ${dir} "${pkgdir}" PARENT_SCOPE )
endfunction()
# Determines if the linker supports the "-platform_version" argument
# on macOS.
macro( check_for_platform_version )
if( NOT DEFINED LINKER_SUPPORTS_PLATFORM_VERSION )
execute_process(
COMMAND
ld -platform_version macos 1.1 1.1
ERROR_VARIABLE
error
)
if( error MATCHES ".*unknown option.*" )
set( PLATFORM_VERSION_SUPPORTED no CACHE INTERNAL "" )
else()
set( PLATFORM_VERSION_SUPPORTED yes CACHE INTERNAL "" )
endif()
endif()
endmacro()
# To be used to compile all C++ in the application and modules
function( audacity_append_common_compiler_options var use_pch )
if( NOT use_pch )
list( APPEND ${var}
PRIVATE
# include the correct config file; give absolute path to it, so
# that this works whether in src, modules, libraries
$<$<PLATFORM_ID:Windows>:/FI${CMAKE_BINARY_DIR}/src/private/configwin.h>
$<$<PLATFORM_ID:Darwin>:-include ${CMAKE_BINARY_DIR}/src/private/configmac.h>
$<$<NOT:$<PLATFORM_ID:Windows,Darwin>>:-include ${CMAKE_BINARY_DIR}/src/private/configunix.h>
)
endif()
list( APPEND ${var}
-DAUDACITY_VERSION=${AUDACITY_VERSION}
-DAUDACITY_RELEASE=${AUDACITY_RELEASE}
-DAUDACITY_REVISION=${AUDACITY_REVISION}
-DAUDACITY_MODLEVEL=${AUDACITY_MODLEVEL}
# Version string for visual display
-DAUDACITY_VERSION_STRING=L"${AUDACITY_VERSION}.${AUDACITY_RELEASE}.${AUDACITY_REVISION}${AUDACITY_SUFFIX}"
# This value is used in the resource compiler for Windows
-DAUDACITY_FILE_VERSION=L"${AUDACITY_VERSION},${AUDACITY_RELEASE},${AUDACITY_REVISION},${AUDACITY_MODLEVEL}"
# This renames a good use of this C++ keyword that we don't need
# to review when hunting for leaks because of naked new and delete.
-DPROHIBITED==delete
# Reviewed, certified, non-leaky uses of NEW that immediately entrust
# their results to RAII objects.
# You may use it in NEW code when constructing a wxWindow subclass
# with non-NULL parent window.
# You may use it in NEW code when the NEW expression is the
# constructor argument for a standard smart
# pointer like std::unique_ptr or std::shared_ptr.
-Dsafenew=new
$<$<CXX_COMPILER_ID:MSVC>:/permissive->
$<$<CXX_COMPILER_ID:AppleClang,Clang>:-Wno-underaligned-exception-object>
$<$<CXX_COMPILER_ID:AppleClang,Clang>:-Werror=return-type>
$<$<CXX_COMPILER_ID:AppleClang,Clang>:-Werror=dangling-else>
$<$<CXX_COMPILER_ID:AppleClang,Clang>:-Werror=return-stack-address>
# Yes, CMake will change -D to /D as needed for Windows:
-DWXINTL_NO_GETTEXT_MACRO
$<$<CXX_COMPILER_ID:MSVC>:-D_USE_MATH_DEFINES>
$<$<CXX_COMPILER_ID:MSVC>:-DNOMINMAX>
# Define/undefine _DEBUG
# Yes, -U to /U too as needed for Windows:
$<IF:$<CONFIG:Debug>,-D_DEBUG=1,-U_DEBUG>
)
# Definitions controlled by the AUDACITY_BUILD_LEVEL switch
if( AUDACITY_BUILD_LEVEL EQUAL 0 )
list( APPEND ${var} -DIS_ALPHA -DUSE_ALPHA_MANUAL )
elseif( AUDACITY_BUILD_LEVEL EQUAL 1 )
list( APPEND ${var} -DIS_BETA -DUSE_ALPHA_MANUAL )
else()
list( APPEND ${var} -DIS_RELEASE )
endif()
set( ${var} "${${var}}" PARENT_SCOPE )
endfunction()
function( import_export_symbol var module_name )
# compute, e.g. "TRACK_UI_API" from module name "mod-track-ui"
string( REGEX REPLACE "^mod-" "" symbol "${module_name}" )
string( REGEX REPLACE "^lib-" "" symbol "${symbol}" )
string( TOUPPER "${symbol}" symbol )
string( REPLACE "-" "_" symbol "${symbol}" )
string( APPEND symbol "_API" )
set( "${var}" "${symbol}" PARENT_SCOPE )
endfunction()
function( import_symbol_define var module_name )
import_export_symbol( symbol "${module_name}" )
if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
set( value "_declspec(dllimport)" )
elseif( HAVE_VISIBILITY )
set( value "__attribute__((visibility(\"default\")))" )
else()
set( value "" )
endif()
set( "${var}" "${symbol}=${value}" PARENT_SCOPE )
endfunction()
function( export_symbol_define var module_name )
import_export_symbol( symbol "${module_name}" )
if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
set( value "_declspec(dllexport)" )
elseif( HAVE_VISIBILITY )
set( value "__attribute__((visibility(\"default\")))" )
else()
set( value "" )
endif()
set( "${var}" "${symbol}=${value}" PARENT_SCOPE )
endfunction()
# shorten a target name for purposes of generating a dependency graph picture
function( canonicalize_node_name var node )
# strip generator expressions
string( REGEX REPLACE ".*>.*:(.*)>" "\\1" node "${node}" )
# omit the "-interface" for alias targets to modules
string( REGEX REPLACE "-interface\$" "" node "${node}" )
# shorten names of standard libraries or Apple frameworks
string( REGEX REPLACE "^-(l|framework )" "" node "${node}" )
# shorten paths
get_filename_component( node "${node}" NAME_WE )
set( "${var}" "${node}" PARENT_SCOPE )
endfunction()
function( audacity_module_fn NAME SOURCES IMPORT_TARGETS
ADDITIONAL_DEFINES ADDITIONAL_LIBRARIES LIBTYPE )
set( TARGET ${NAME} )
set( TARGET_ROOT ${CMAKE_CURRENT_SOURCE_DIR} )
message( STATUS "========== Configuring ${TARGET} ==========" )
def_vars()
if (LIBTYPE STREQUAL "MODULE" AND CMAKE_SYSTEM_NAME MATCHES "Windows")
set( REAL_LIBTYPE SHARED )
else()
set( REAL_LIBTYPE "${LIBTYPE}" )
endif()
add_library( ${TARGET} ${REAL_LIBTYPE} )
# Manual propagation seems to be necessary from
# interface libraries -- just doing target_link_libraries naming them
# doesn't work as promised
# compute INCLUDES
set( INCLUDES )
list( APPEND INCLUDES PUBLIC ${TARGET_ROOT} )
# compute DEFINES
set( DEFINES )
list( APPEND DEFINES ${ADDITIONAL_DEFINES} )
# send the file to the proper place in the build tree, by setting the
# appropriate property for the platform
if (CMAKE_SYSTEM_NAME MATCHES "Windows")
set( DIRECTORY_PROPERTY RUNTIME_OUTPUT_DIRECTORY )
else ()
set( DIRECTORY_PROPERTY LIBRARY_OUTPUT_DIRECTORY )
endif ()
if (LIBTYPE STREQUAL "MODULE")
set( ATTRIBUTES "shape=box" )
set_target_property_all( ${TARGET} ${DIRECTORY_PROPERTY} "${_MODDIR}" )
set_target_properties( ${TARGET}
PROPERTIES
PREFIX ""
FOLDER "modules" # for IDE organization
)
if( CMAKE_HOST_SYSTEM_NAME MATCHES "Darwin" )
add_custom_command(
TARGET ${TARGET}
COMMAND ${CMAKE_COMMAND}
-D SRC="${_MODDIR}/${TARGET}.so"
-D WXWIN="${_SHARED_PROXY_BASE_PATH}/$<CONFIG>"
-P ${AUDACITY_MODULE_PATH}/CopyLibs.cmake
POST_BUILD )
endif()
else()
set( ATTRIBUTES "shape=octagon" )
set_target_property_all( ${TARGET} ${DIRECTORY_PROPERTY} "${_SHARED_PROXY_PATH}" )
set_target_properties( ${TARGET}
PROPERTIES
PREFIX ""
FOLDER "libraries" # for IDE organization
INSTALL_NAME_DIR ""
BUILD_WITH_INSTALL_NAME_DIR YES
)
endif()
if( "wxBase" IN_LIST IMPORT_TARGETS OR "wxwidgets::base" IN_LIST IMPORT_TARGETS )
string( APPEND ATTRIBUTES " style=filled" )
endif()
export_symbol_define( export_symbol "${TARGET}" )
import_symbol_define( import_symbol "${TARGET}" )
list( APPEND DEFINES
PRIVATE "${export_symbol}"
INTERFACE "${import_symbol}"
)
set( LOPTS
PRIVATE
$<$<PLATFORM_ID:Darwin>:-undefined dynamic_lookup>
)
# compute LIBRARIES
set( LIBRARIES )
foreach( IMPORT ${IMPORT_TARGETS} )
list( APPEND LIBRARIES "${IMPORT}" )
endforeach()
list( APPEND LIBRARIES ${ADDITIONAL_LIBRARIES} )
# list( TRANSFORM SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/" )
# Compute compilation options.
# Perhaps a another function argument in future to customize this too.
set( OPTIONS )
audacity_append_common_compiler_options( OPTIONS NO )
organize_source( "${TARGET_ROOT}" "" "${SOURCES}" )
target_sources( ${TARGET} PRIVATE ${SOURCES} )
target_compile_definitions( ${TARGET} PRIVATE ${DEFINES} )
target_compile_options( ${TARGET} ${OPTIONS} )
target_include_directories( ${TARGET} PUBLIC ${TARGET_ROOT} )
target_link_options( ${TARGET} PRIVATE ${LOPTS} )
target_link_libraries( ${TARGET} PUBLIC ${LIBRARIES} )
if( NOT CMAKE_SYSTEM_NAME MATCHES "Windows" )
add_custom_command(
TARGET "${TARGET}"
POST_BUILD
COMMAND $<IF:$<CONFIG:Debug>,echo,strip> -x $<TARGET_FILE:${TARGET}>
)
endif()
if( NOT REAL_LIBTYPE STREQUAL "MODULE" )
if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
set( REQUIRED_LOCATION "${_EXEDIR}" )
elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin")
set( REQUIRED_LOCATION "${_PKGLIB}" )
else()
set( REQUIRED_LOCATION "${_DEST}/${_PKGLIB}" )
endif()
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
"$<TARGET_FILE:${TARGET}>"
"${REQUIRED_LOCATION}/$<TARGET_FILE_NAME:${TARGET}>"
)
endif()
# define an additional interface library target
set(INTERFACE_TARGET "${TARGET}-interface")
if (NOT REAL_LIBTYPE STREQUAL "MODULE")
add_library("${INTERFACE_TARGET}" ALIAS "${TARGET}")
else()
add_library("${INTERFACE_TARGET}" INTERFACE)
foreach(PROP
INTERFACE_INCLUDE_DIRECTORIES
INTERFACE_COMPILE_DEFINITIONS
INTERFACE_LINK_LIBRARIES
)
get_target_property( PROPS "${TARGET}" "${PROP}" )
if (PROPS)
set_target_properties(
"${INTERFACE_TARGET}"
PROPERTIES "${PROP}" "${PROPS}" )
endif()
endforeach()
endif()
# collect dependency information
list( APPEND GRAPH_EDGES "\"${TARGET}\" [${ATTRIBUTES}]" )
if (NOT LIBTYPE STREQUAL "MODULE")
list( APPEND GRAPH_EDGES "\"Audacity\" -> \"${TARGET}\"" )
endif ()
set(ACCESS PUBLIC PRIVATE INTERFACE)
foreach( IMPORT ${IMPORT_TARGETS} )
if(IMPORT IN_LIST ACCESS)
continue()
endif()
canonicalize_node_name(IMPORT "${IMPORT}")
list( APPEND GRAPH_EDGES "\"${TARGET}\" -> \"${IMPORT}\"" )
endforeach()
set( GRAPH_EDGES "${GRAPH_EDGES}" PARENT_SCOPE )
endfunction()
# Set up for defining a module target.
# All modules depend on the application.
# Pass a name and sources, and a list of other targets.
# Use the interface compile definitions and include directories of the
# other targets, and link to them.
# More defines, and more target libraries (maybe generator expressions)
# may be given too.
macro( audacity_module NAME SOURCES IMPORT_TARGETS
ADDITIONAL_DEFINES ADDITIONAL_LIBRARIES )
# The extra indirection of a function call from this macro, and
# re-assignment of GRAPH_EDGES, is so that a module definition may
# call this macro, and it will (correctly) collect edges for the
# CMakeLists.txt in the directory above it; but otherwise we take
# advantage of function scoping of variables.
audacity_module_fn(
"${NAME}"
"${SOURCES}"
"${IMPORT_TARGETS}"
"${ADDITIONAL_DEFINES}"
"${ADDITIONAL_LIBRARIES}"
"MODULE"
)
set( GRAPH_EDGES "${GRAPH_EDGES}" PARENT_SCOPE )
endmacro()
# Set up for defining a library target.
# The application depends on all libraries.
# Pass a name and sources, and a list of other targets.
# Use the interface compile definitions and include directories of the
# other targets, and link to them.
# More defines, and more target libraries (maybe generator expressions)
# may be given too.
macro( audacity_library NAME SOURCES IMPORT_TARGETS
ADDITIONAL_DEFINES ADDITIONAL_LIBRARIES )
# ditto comment in the previous macro
audacity_module_fn(
"${NAME}"
"${SOURCES}"
"${IMPORT_TARGETS}"
"${ADDITIONAL_DEFINES}"
"${ADDITIONAL_LIBRARIES}"
"SHARED"
)
set( GRAPH_EDGES "${GRAPH_EDGES}" PARENT_SCOPE )
# Collect list of libraries for the executable to declare dependency on
list( APPEND AUDACITY_LIBRARIES "${NAME}" )
set( AUDACITY_LIBRARIES "${AUDACITY_LIBRARIES}" PARENT_SCOPE )
endmacro()
# A special macro for header only libraries
macro( audacity_header_only_library NAME SOURCES IMPORT_TARGETS
ADDITIONAL_DEFINES )
# ditto comment in the previous macro
add_library( ${NAME} INTERFACE )
target_include_directories ( ${NAME} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR} )
target_sources( ${NAME} INTERFACE ${SOURCES})
target_link_libraries( ${NAME} INTERFACE ${IMPORT_TARGETS} )
target_compile_definitions( ${NAME} INTERFACE ${ADDITIONAL_DEFINES} )
list( APPEND AUDACITY_LIBRARIES "${NAME}" )
set( AUDACITY_LIBRARIES "${AUDACITY_LIBRARIES}" PARENT_SCOPE )
endmacro()
#
# Add individual library targets
#
# Parms:
# dir directory name within the cmake-proxies directory.
# (Doesn't HAVE to match the same directory in lib-src,
# but it usually does.)
#
# name suffix for the cmake user options
#
# symbol suffix for the "USE_<symbol>" variable that the Audacity
# target uses to include/exclude functionality.
#
# required Determines if the library is required or not. If it is,
# the user is not given the option of enabling/disabling it.
#
# check Determines if local/system checks should be performed here
# or in the subdirectory config.
#
# packages A list of packages required for this target in pkg-config
# format.
function( addlib dir name symbol required check )
set( subdir "${CMAKE_SOURCE_DIR}/cmake-proxies/${dir}" )
set( bindir "${CMAKE_BINARY_DIR}/cmake-proxies/${dir}" )
# Extract the list of packages from the function args
list( SUBLIST ARGV 5 -1 packages )
# Define target's name and it's source directory
set( TARGET ${dir} )
set( TARGET_ROOT ${libsrc}/${dir} )
# Define the option name
set( use ${_OPT}use_${name} )
# If we're not checking for system or local here, then let the
# target config handle the rest.
if( NOT check )
add_subdirectory( ${subdir} ${bindir} EXCLUDE_FROM_ALL )
return()
endif()
# If the target isn't required, allow the user to select which one
# to use or disable it entirely
set( desc "local" )
if( packages )
set( sysopt "system" )
string( PREPEND desc "system (if available), " )
set( default "${${_OPT}lib_preference}" )
else()
set( default "local" )
endif()
if( NOT required )
set( reqopt "off" )
string( APPEND desc ", off" )
endif()
cmd_option( ${use}
"Use ${name} library [${desc}]"
"${default}"
STRINGS ${sysopt} "local" ${reqopt}
)
# Bail if the target will not be used
if( ${use} STREQUAL "off" )
message( STATUS "========== ${name} disabled ==========" )
set( USE_${symbol} OFF CACHE INTERNAL "" FORCE )
return()
endif()
# Let the Audacity target know that this library will be used
set( USE_${symbol} ON CACHE INTERNAL "" FORCE )
if ( TARGET "${TARGET}" )
return()
endif()
message( STATUS "========== Configuring ${name} ==========" )
# Check for the system package(s) if the user prefers it
if( ${use} STREQUAL "system" )
# Look them up
pkg_check_modules( PKG_${TARGET} ${packages} )
if( PKG_${TARGET}_FOUND )
message( STATUS "Using '${name}' system library" )
# Create the target interface library
add_library( ${TARGET} INTERFACE IMPORTED GLOBAL )
# Retrieve the package information
get_package_interface( PKG_${TARGET} )
# And add it to our target
target_include_directories( ${TARGET} INTERFACE ${INCLUDES} )
target_link_libraries( ${TARGET} INTERFACE ${LIBRARIES} )
elseif( ${_OPT}obey_system_dependencies )
message( FATAL_ERROR "Failed to find the system package ${name}" )
else()
set( ${use} "local" )
set_property( CACHE ${use} PROPERTY VALUE "local" )
endif()
endif()
# User wants the local package or the system one wasn't found
if( ${use} STREQUAL "local" )
message( STATUS "Using '${name}' local library" )
# Pull in the target config
add_subdirectory( ${subdir} ${bindir} EXCLUDE_FROM_ALL )
# Get the list of targets defined by that config
get_property( targets DIRECTORY "${subdir}" PROPERTY BUILDSYSTEM_TARGETS )
# Set the folder (for the IDEs) for each one
foreach( target ${targets} )
# Skip interface libraries since they don't have any source to
# present in the IDEs
get_target_property( type "${target}" TYPE )
if( NOT "${type}" STREQUAL "INTERFACE_LIBRARY" )
set_target_properties( ${target} PROPERTIES FOLDER "lib-src" )
endif()
endforeach()
endif()
endfunction()