audacia/src/effects/Fade.cpp
2015-05-09 17:36:54 +01:00

100 lines
1.8 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
Fade.cpp
Robert Leidle
*******************************************************************//**
\class EffectFade
\brief An Effect that reduces the volume to zero over achosen interval.
*//*******************************************************************/
#include "../Audacity.h"
#include <wx/intl.h>
#include "Fade.h"
EffectFade::EffectFade(bool fadeIn)
{
mFadeIn = fadeIn;
}
EffectFade::~EffectFade()
{
}
// IdentInterface implementation
wxString EffectFade::GetSymbol()
{
return mFadeIn
? FADEIN_PLUGIN_SYMBOL
: FADEOUT_PLUGIN_SYMBOL;
}
wxString EffectFade::GetDescription()
{
return mFadeIn
? XO("Applies a linear fade-in to the selected audio")
: XO("Applies a linear fade-out to the selected audio");
}
// EffectIdentInterface implementation
EffectType EffectFade::GetType()
{
return EffectTypeProcess;
}
bool EffectFade::IsInteractive()
{
return false;
}
// EffectClientInterface implementation
int EffectFade::GetAudioInCount()
{
return 1;
}
int EffectFade::GetAudioOutCount()
{
return 1;
}
bool EffectFade::ProcessInitialize(sampleCount WXUNUSED(totalLen), ChannelNames WXUNUSED(chanMap))
{
mSample = 0;
return true;
}
sampleCount EffectFade::ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen)
{
float *ibuf = inBlock[0];
float *obuf = outBlock[0];
if (mFadeIn)
{
for (sampleCount i = 0; i < blockLen; i++)
{
obuf[i] = (ibuf[i] * ((float) mSample++)) / mSampleCnt;
}
}
else
{
for (sampleCount i = 0; i < blockLen; i++)
{
obuf[i] = (ibuf[i] * ((float) mSampleCnt - 1 - mSample++)) / mSampleCnt;
}
}
return blockLen;
}