audacia/src/BatchCommands.cpp

785 lines
20 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
BatchCommands.cpp
Dominic Mazzoni
James Crook
********************************************************************//*!
\class BatchCommands
\brief Maintains the chain of commands used in batch processing.
See also BatchCommandDialog and BatchProcessDialog.
*//*******************************************************************/
#include "Audacity.h"
#include <wx/defs.h>
#include <wx/dir.h>
#include <wx/msgdlg.h>
#include <wx/filedlg.h>
#include <wx/textfile.h>
#include "Project.h"
#include "BatchCommands.h"
#include "commands/CommandManager.h"
#include "effects/EffectManager.h"
#include "FileNames.h"
#include "Internat.h"
#include "Prefs.h"
#include "Shuttle.h"
#include "export/ExportFLAC.h"
#include "export/ExportMP3.h"
#include "export/ExportOGG.h"
#include "export/ExportPCM.h"
#include "Theme.h"
#include "AllThemeResources.h"
// KLUDGE: All commands should be on the same footing
// however, for historical reasons we distinguish between
// - Effects (which are looked up in effects lists)
// - Menu commands (which are held in command manager)
// - Specials (which we deal with specially here)
enum eCommandType { CtEffect, CtMenu, CtSpecial };
// TIDY-ME: Not currently translated,
// but there are issues to address if we do.
// CLEANSPEECH remnant
wxString SpecialCommands[] = {
wxT("NoAction"),
// wxT("Import"), // non-functioning
wxT("SaveMP3_56k_before"),
wxT("SaveMP3_56k_after"),
wxT("StereoToMono"),
wxT("ExportFlac"),
wxT("ExportMp3"),
wxT("ExportOgg"),
wxT("ExportWav")
};
// end CLEANSPEECH remnant
#ifdef CLEANSPEECH
static const wxString CleanSpeech = wxT("CleanSpeech");
#endif // CLEANSPEECH
static const wxString MP3Conversion = wxT("MP3 Conversion");
BatchCommands::BatchCommands()
{
ResetChain();
wxArrayString names = GetNames();
#ifdef CLEANSPEECH // possibly the rest of this fn
if (names.Index(CleanSpeech) == wxNOT_FOUND) {
AddChain(CleanSpeech);
RestoreChain(CleanSpeech);
WriteChain(CleanSpeech);
}
#endif // CLEANSPEECH
if (names.Index(MP3Conversion) == wxNOT_FOUND) {
AddChain(MP3Conversion);
RestoreChain(MP3Conversion);
WriteChain(MP3Conversion);
}
}
wxString BatchCommands::GetCommand(int index)
{
if (index < 0 || index >= (int)mCommandChain.GetCount()) {
return wxT("");
}
return mCommandChain[index];
}
wxString BatchCommands::GetParams(int index)
{
if (index < 0 || index >= (int)mParamsChain.GetCount()) {
return wxT("");
}
return mParamsChain[index];
}
int BatchCommands::GetCount()
{
return (int)mCommandChain.GetCount();
}
bool BatchCommands::ReadChain(const wxString & chain)
{
// Clear any previous chain
ResetChain();
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Set the file name
wxTextFile tf(name.GetFullPath());
// Open and check
tf.Open();
if (!tf.IsOpened()) {
// wxTextFile will display any errors
return false;
}
// Load commands from the file
int lines = tf.GetLineCount();
if (lines > 0) {
for (int i = 0; i < lines; i++) {
// Find the command name terminator...ingore line if not found
int splitAt = tf[i].Find(wxT(':'));
if (splitAt < 0) {
continue;
}
// Parse and clean
wxString cmd = tf[i].Left(splitAt).Strip(wxString::both);
wxString parm = tf[i].Mid(splitAt + 1).Strip(wxString::trailing);
// Add to lists
mCommandChain.Add(cmd);
mParamsChain.Add(parm);
}
}
// Done with the file
tf.Close();
return true;
}
bool BatchCommands::WriteChain(const wxString & chain)
{
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Set the file name
wxTextFile tf(name.GetFullPath());
// Create the file (Create() doesn't leave the file open)
if (!tf.Exists()) {
tf.Create();
}
// Open it
tf.Open();
if (!tf.IsOpened()) {
// wxTextFile will display any errors
return false;
}
// Start with a clean slate
tf.Clear();
// Copy over the commands
int lines = mCommandChain.GetCount();
for (int i = 0; i < lines; i++) {
tf.AddLine(mCommandChain[i] + wxT(":") + mParamsChain[ i ]);
}
// Write the chain
tf.Write();
// Done with the file
tf.Close();
return true;
}
bool BatchCommands::AddChain(const wxString & chain)
{
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Set the file name
wxTextFile tf(name.GetFullPath());
// Create it..Create will display errors
return tf.Create();
}
bool BatchCommands::DeleteChain(const wxString & chain)
{
// Build the filename
wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
// Delete it...wxRemoveFile will display errors
return wxRemoveFile(name.GetFullPath());
}
bool BatchCommands::RenameChain(const wxString & oldchain, const wxString & newchain)
{
// Build the filenames
wxFileName oname(FileNames::ChainDir(), oldchain, wxT("txt"));
wxFileName nname(FileNames::ChainDir(), newchain, wxT("txt"));
// Rename it...wxRenameFile will display errors
return wxRenameFile(oname.GetFullPath(), nname.GetFullPath());
}
#ifdef CLEANSPEECH
void BatchCommands::SetCleanSpeechChain()
{
ResetChain();
// TIDY-ME: Effects change their name with localisation.
// Commands (at least currently) don't. Messy.
/* i18n-hint: Effect name translations must agree with those used elsewhere, or batch won't find them */
AddToChain( wxT("StereoToMono") );
AddToChain( wxT("Normalize") );
AddToChain( wxT("SaveMP3_56k_before") );
AddToChain( wxT("NoiseRemoval") );
AddToChain( wxT("TruncateSilence") );
AddToChain( wxT("Leveller") );
AddToChain( wxT("Normalize") );
AddToChain( wxT("ExportMp3") );
}
#endif // CLEANSPEECH
void BatchCommands::SetWavToMp3Chain() // a function per default chain? This is flawed design! MJS
{
ResetChain();
AddToChain( wxT("Normalize") );
AddToChain( wxT("ExportMp3") );
}
// Gets all commands that are valid for this mode.
wxArrayString BatchCommands::GetAllCommands()
{
wxArrayString commands;
wxString command;
commands.Clear();
AudacityProject *project = GetActiveProject();
if (!project)
return commands;
EffectArray * effects;
unsigned int i;
// CLEANSPEECH remnant
for(i=0;i<sizeof(SpecialCommands)/sizeof(SpecialCommands[0]);i++)
{
commands.Add( SpecialCommands[i] );
}
// end CLEANSPEECH remnant
int additionalEffects=ADVANCED_EFFECT;
#ifdef CLEANSPEECH
if( project->GetCleanSpeechMode() )
additionalEffects = 0;
#endif // CLEANSPEECH
effects = EffectManager::Get().GetEffects(PROCESS_EFFECT | BUILTIN_EFFECT | PLUGIN_EFFECT | additionalEffects);
for(i=0; i<effects->GetCount(); i++) {
if ((*effects)[i]->SupportsChains()) {
command=(*effects)[i]->GetEffectIdentifier();
if (!command.IsEmpty()) {
commands.Add( command);
}
}
}
delete effects;
/* This is for later in development: include the menu commands.
CommandManager * mManager = project->GetCommandManager();
wxArrayString mNames;
mNames.Clear();
mManager->GetAllCommandNames(mNames, false);
for(i=0; i<mNames.GetCount(); i++) {
commands.Add( mNames[i] );
}
*/
return commands;
}
wxString BatchCommands::GetCurrentParamsFor(wxString command)
{
Effect * f = EffectManager::Get().GetEffectByIdentifier( command );
if( f==NULL )
return wxT("");// effect not found.
ShuttleCli shuttle;
shuttle.mbStoreInClient=false;
f->TransferParameters( shuttle );
if( shuttle.mParams.IsEmpty() )
return wxT("");// effect had no parameters.
return shuttle.mParams;
}
bool BatchCommands::PromptForParamsFor(wxString command, wxWindow *parent)
{
Effect * f = EffectManager::Get().GetEffectByIdentifier(command);
if( f==NULL )
return false;
//mFactory = factory;
//mProjectRate = projectRate;
f->mParent = parent;
//mTracks = list;
return f->PromptUser();
}
double BatchCommands::GetEndTime()
{
AudacityProject *project = GetActiveProject();
if( project == NULL )
{
//wxMessageBox( wxT("No project to process!") );
return -1.0;
}
TrackList * tracks = project->GetTracks();
if( tracks == NULL )
{
//wxMessageBox( wxT("No tracks to process!") );
return -1.0;
}
double endTime = tracks->GetEndTime();
return endTime;
}
bool BatchCommands::IsMono()
{
AudacityProject *project = GetActiveProject();
if( project == NULL )
{
//wxMessageBox( wxT("No project and no Audio to process!") );
return false;
}
TrackList * tracks = project->GetTracks();
if( tracks == NULL )
{
//wxMessageBox( wxT("No tracks to process!") );
return false;
}
TrackListIterator iter(tracks);
Track *t = iter.First();
bool mono = true;
while (t) {
if (t->GetLinked()) {
mono = false;
break;
}
t = iter.Next();
}
return mono;
}
bool BatchCommands::WriteMp3File( const wxString Name, int bitrate )
{ //check if current project is mono or stereo
int numChannels = 2;
if (IsMono()) {
numChannels = 1;
}
double endTime = GetEndTime();
if( endTime <= 0.0f )
return false;
AudacityProject *project = GetActiveProject();
if( bitrate <=0 )
{
// 'No' bitrate given, use the current default.
// Use Mp3Stereo to control if export is to a stereo or mono file
return mExporter.Process(project, numChannels, wxT("MP3"), Name, false, 0.0, endTime);
}
bool rc;
long prevBitRate = gPrefs->Read(wxT("/FileFormats/MP3Bitrate"), 128);
gPrefs->Write(wxT("/FileFormats/MP3Bitrate"), bitrate);
// Use Mp3Stereo to control if export is to a stereo or mono file
rc = mExporter.Process(project, numChannels, wxT("MP3"), Name, false, 0.0, endTime);
gPrefs->Write(wxT("/FileFormats/MP3Bitrate"), prevBitRate);
gPrefs->Flush();
return rc;
}
// TIDY-ME: Get rid of special commands and make them part of the
// 'menu' system (but not showing on the menu)
//
// ======= IMPORTANT ========
// Special Commands are a KLUDGE whilst we wait for a better system to handle the menu
// commands from batch mode.
//
// Really we should be using a similar (or same) system to that used for effects
// so that parameters can be passed to the commands. Many of the menu
// commands take a selection as their parameter.
//
// If you find yourself adding lots of existing commands from the menus here, STOP
// and think again.
// ======= IMPORTANT ========
// CLEANSPEECH remnant
bool BatchCommands::ApplySpecialCommand(int iCommand, const wxString command,const wxString params)
{
if (ReportAndSkip(command, params))
return true;
AudacityProject *project = GetActiveProject();
int numChannels = 1; //used to switch between mono and stereo export
if (IsMono()) {
numChannels = 1; //export in mono
} else {
numChannels = 2; //export in stereo
}
wxString filename;
if (mFileName.IsEmpty()) {
filename = project->BuildCleanFileName(project->GetFileName());
}
else {
filename = project->BuildCleanFileName(mFileName);
}
// We have a command index, but we don't use it!
// TODO: Make this special-batch-command code use the menu item code....
// FIX-ME: No error reporting on write file failure in batch mode.
if (command == wxT("NoAction")) {
return true;
} else if (!mFileName.IsEmpty() && command == wxT("Import")) {
// historically this was in use, now ignored if there
return true;
} else if (command == wxT("SaveMP3_56k_before")) {
filename.Replace(wxT("cleaned/"), wxT("cleaned/MasterBefore_"), false);
return WriteMp3File(filename, 56);
} else if (command == wxT("SaveMP3_56k_after")) {
filename.Replace(wxT("cleaned/"), wxT("cleaned/MasterAfter_"), false);
return WriteMp3File(filename, 56);
} else if (command == wxT("StereoToMono")) {
// StereoToMono is an effect masquerading as a menu item.
Effect * f = EffectManager::Get().GetEffectByIdentifier(wxT("StereoToMono"));
if (f != NULL) {
return ApplyEffectCommand(f, command, params);
}
wxMessageBox(_("Stereo to Mono Effect not found"));
return false;
} else if (command == wxT("ExportMp3")) {
return WriteMp3File(filename, 0); // 0 bitrate means use default/current
} else if (command == wxT("ExportWav")) {
filename.Replace(wxT(".mp3"), wxT(".wav"), false);
double endTime = GetEndTime();
if (endTime <= 0.0f) {
return false;
}
return mExporter.Process(project, numChannels, wxT("WAV"), filename, false, 0.0, endTime);
} else if (command == wxT("ExportOgg")) {
#ifdef USE_LIBVORBIS
filename.Replace(wxT(".mp3"), wxT(".ogg"), false);
double endTime = GetEndTime();
if (endTime <= 0.0f) {
return false;
}
return mExporter.Process(project, numChannels, wxT("OGG"), filename, false, 0.0, endTime);
#else
wxMessageBox(_("Ogg Vorbis support is not included in this build of Audacity"));
return false;
#endif
} else if (command == wxT("ExportFlac")) {
#ifdef USE_LIBFLAC
filename.Replace(wxT(".mp3"), wxT(".flac"), false);
double endTime = GetEndTime();
if (endTime <= 0.0f) {
return false;
}
return mExporter.Process(project, numChannels, wxT("FLAC"), filename, false, 0.0, endTime);
#else
wxMessageBox(_("FLAC support is not included in this build of Audacity"));
return false;
#endif
}
wxMessageBox(wxString::Format(_("Command %s not implemented yet"),command.c_str()));
return false;
}
// end CLEANSPEECH remnant
bool BatchCommands::SetCurrentParametersFor( Effect * f, const wxString command, const wxString params)
{
// transfer the parameters to the effect...
if( !params.IsEmpty() )
{
ShuttleCli shuttle;
shuttle.mParams = params;
shuttle.mbStoreInClient=true;
if( !f->TransferParameters( shuttle ))
{
wxMessageBox(
wxString::Format(
_("Could not set parameters of effect %s\n to %s."), command.c_str(),params.c_str() ));
return false;
}
}
return true;
}
bool BatchCommands::ApplyEffectCommand( Effect * f, const wxString command, const wxString params)
{
//Possibly end processing here, if in batch-debug
if( ReportAndSkip(command, params))
return true;
AudacityProject *project = GetActiveProject();
//FIX-ME: for later versions may want to not select-all in batch mode.
//IF nothing selected, THEN select everything
// (most effects require that you have something selected).
project->SelectAllIfNone();
// NOW actually apply the effect.
return project->OnEffect(ALL_EFFECTS | CONFIGURED_EFFECT , f, params, false);
}
bool BatchCommands::ApplyCommand(const wxString command, const wxString params)
{
unsigned int i;
// Test for a special command.
// CLEANSPEECH remnant
for(i=0;i<sizeof(SpecialCommands)/sizeof(SpecialCommands[0]);i++)
{
if( command == SpecialCommands[i] )
return ApplySpecialCommand( i, command, params );
}
// end CLEANSPEECH remnant
// Test for an effect.
Effect * f = EffectManager::Get().GetEffectByIdentifier( command );
if( f!=NULL )
return ApplyEffectCommand( f, command, params );
wxMessageBox(
wxString::Format(
_("Your batch command of %s was not recognized."), command.c_str() ));
return false;
}
bool BatchCommands::ApplyCommandInBatchMode(const wxString & command, const wxString &params)
{
AudacityProject *project = GetActiveProject();
bool rc;
// enter batch mode...
bool prevShowMode = project->GetShowId3Dialog();
rc = ApplyCommand( command, params );
// exit batch mode...
project->SetShowId3Dialog(prevShowMode);
return rc;
}
// ApplyChain returns true on success, false otherwise.
// Any error reporting to the user has already been done.
bool BatchCommands::ApplyChain(const wxString & filename)
{
mFileName = filename;
unsigned int i;
bool res = true;
mAbort = false;
for (i = 0; i < mCommandChain.GetCount(); i++) {
if (!ApplyCommandInBatchMode(mCommandChain[i], mParamsChain[i]) || mAbort) {
res = false;
break;
}
}
mFileName.Empty();
AudacityProject *proj = GetActiveProject();
if (!res)
{
if(proj) {
// Chain failed or was cancelled; revert to the previous state
UndoManager *um = proj->GetUndoManager();
proj->SetStateTo(um->GetCurrentState());
}
return false;
}
// Chain was successfully applied; save the new project state
wxString longDesc, shortDesc;
wxString name = gPrefs->Read(wxT("/Batch/ActiveChain"), wxEmptyString);
if (name.IsEmpty())
{
longDesc = wxT("Applied batch chain");
shortDesc = wxT("Apply chain");
}
else
{
longDesc = wxString::Format(wxT("Applied batch chain '%s'"), name.c_str());
shortDesc = wxString::Format(wxT("Apply '%s'"), name.c_str());
}
if (!proj)
return false;
proj->PushState(longDesc, shortDesc);
return true;
}
// AbortBatch() allows a premature terminatation of a batch.
void BatchCommands::AbortBatch()
{
mAbort = true;
}
void BatchCommands::AddToChain(const wxString &command, int before)
{
AddToChain(command, GetCurrentParamsFor(command), before);
}
void BatchCommands::AddToChain(const wxString &command, const wxString &params, int before)
{
if (before == -1) {
before = (int)mCommandChain.GetCount();
}
mCommandChain.Insert(command, before);
mParamsChain.Insert(params, before);
}
void BatchCommands::DeleteFromChain(int index)
{
if (index < 0 || index >= (int)mCommandChain.GetCount()) {
return;
}
mCommandChain.RemoveAt(index);
mParamsChain.RemoveAt(index);
}
void BatchCommands::ResetChain()
{
mCommandChain.Clear();
mParamsChain.Clear();
}
// ReportAndSkip() is a diagnostic function that avoids actually
// applying the requested effect if in batch-debug mode.
bool BatchCommands::ReportAndSkip(const wxString command, const wxString params)
{
int bDebug;
gPrefs->Read(wxT("/Batch/Debug"), &bDebug, false);
if( bDebug == 0 )
return false;
//TODO: Add a cancel button to these, and add the logic so that we can abort.
if( params != wxT("") )
{
wxMessageBox( wxString::Format(_("Apply %s with parameter(s)\n\n%s"),command.c_str(), params.c_str()),
_("Test Mode"));
}
else
{
wxMessageBox( wxString::Format(_("Apply %s"),command.c_str()),
_("Test Mode"));
}
return true;
}
wxArrayString BatchCommands::GetNames()
{
wxArrayString names;
wxArrayString files;
wxDir::GetAllFiles(FileNames::ChainDir(), &files, wxT("*.txt"), wxDIR_FILES);
size_t i;
for (i = 0; i < files.GetCount(); i++) {
wxFileName f(files[i]);
names.Add(f.GetName());
}
return names;
}
bool BatchCommands::IsFixed(const wxString & name)
{
#ifdef CLEANSPEECH // probably the rest of this fn as well
if (name == CleanSpeech || name == MP3Conversion) {
return true;
}
#else
if (name == MP3Conversion)
return true;
#endif // CLEANSPEECH
return false;
}
void BatchCommands::RestoreChain(const wxString & name)
{
// TIDY-ME: Effects change their name with localisation.
// Commands (at least currently) don't. Messy.
#ifdef CLEANSPEECH
/* i18n-hint: Effect name translations must agree with those used elsewhere, or batch won't find them */
if (name == CleanSpeech) {
SetCleanSpeechChain();
}
else if (name == MP3Conversion) {
SetWavToMp3Chain();
}
#else
if (name == MP3Conversion)
SetWavToMp3Chain();
#endif // CLEANSPEECH
}
void BatchCommands::Split(const wxString & str, wxString & command, wxString & param)
{
int splitAt;
command.Empty();
param.Empty();
if (str.IsEmpty()) {
return;
}
splitAt = str.Find(wxT(':'));
if (splitAt < 0) {
return;
}
command = str.Mid(0, splitAt);
param = str.Mid(splitAt + 1);
return;
}
wxString BatchCommands::Join(const wxString & command, const wxString & param)
{
return command + wxT(": ") + param;
}
// Indentation settings for Vim and Emacs and unique identifier for Arch, a
// version control system. Please do not modify past this point.
//
// Local Variables:
// c-basic-offset: 3
// indent-tabs-mode: nil
// End:
//
// vim: et sts=3 sw=3
// arch-tag: TBD