audacia/src/effects/NoiseRemoval.h

204 lines
5.1 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
NoiseRemoval.h
Dominic Mazzoni
Vaughan Johnson (Preview)
**********************************************************************/
#ifndef __AUDACITY_EFFECT_NOISE_REMOVAL__
#define __AUDACITY_EFFECT_NOISE_REMOVAL__
#include "../Audacity.h"
#include "../Experimental.h"
#if !defined(EXPERIMENTAL_NOISE_REDUCTION)
#include "Effect.h"
#include "../MemoryX.h"
#include <wx/dialog.h>
#include <wx/slider.h>
class wxButton;
class wxSizer;
class wxString;
class Envelope;
class WaveTrack;
class wxRadioButton;
class wxTextCtrl;
#include "../RealFFTf.h"
#define NOISEREMOVAL_PLUGIN_SYMBOL XO("Noise Removal")
class EffectNoiseRemoval final : public Effect
{
public:
EffectNoiseRemoval();
virtual ~EffectNoiseRemoval();
// IdentInterface implementation
wxString GetSymbol() override;
wxString GetDescription() override;
// EffectIdentInterface implementation
EffectType GetType() override;
bool SupportsAutomation() override;
// Effect implementation
bool PromptUser(wxWindow *parent) override;
bool Init() override;
bool CheckWhetherSkipEffect() override;
bool Process() override;
private:
bool mDoProfile;
bool mHasProfile;
int mLevel;
// Parameters chosen before the first phase
double mSampleRate;
size_t mWindowSize;
int mSpectrumSize;
float mMinSignalTime; // in secs
// The frequency-indexed noise threshold derived during the first
// phase of analysis
float *mNoiseThreshold; // length is mSpectrumSize
// Parameters that affect the noise removal, regardless of how the
// noise profile was extracted
double mSensitivity;
double mFreqSmoothingHz;
double mNoiseGain; // in dB, should be negative
double mAttackDecayTime; // in secs
bool mbLeaveNoise;
bool ProcessOne(int count, WaveTrack * track,
sampleCount start, sampleCount len);
void Initialize();
void StartNewTrack();
void ProcessSamples(sampleCount len, float *buffer);
void FillFirstHistoryWindow();
void ApplyFreqSmoothing(float *spec);
void GetProfile();
void RemoveNoise();
void RotateHistoryWindows();
void FinishTrack();
void Cleanup();
// Variables that only exist during processing
std::unique_ptr<WaveTrack> mOutputTrack;
sampleCount mInSampleCount;
sampleCount mOutSampleCount;
int mInputPos;
HFFT hFFT;
float *mFFTBuffer; // mWindowSize
float *mWindow; // mWindowSize
int mFreqSmoothingBins;
int mAttackDecayBlocks;
float mOneBlockAttackDecay;
float mNoiseAttenFactor;
float mSensitivityFactor;
int mMinSignalBlocks;
int mHistoryLen;
float *mInWaveBuffer; // mWindowSize
float *mOutOverlapBuffer; // mWindowSize
float **mSpectrums; // mHistoryLen x mSpectrumSize
float **mGains; // mHistoryLen x mSpectrumSize
float **mRealFFTs; // mHistoryLen x mWindowSize
float **mImagFFTs; // mHistoryLen x mWindowSize
friend class NoiseRemovalDialog;
};
// WDR: class declarations
//----------------------------------------------------------------------------
// NoiseRemovalDialog
//----------------------------------------------------------------------------
// Declare window functions
class NoiseRemovalDialog final : public EffectDialog
{
public:
// constructors and destructors
NoiseRemovalDialog(EffectNoiseRemoval * effect,
wxWindow *parent);
wxSizer *MakeNoiseRemovalDialog(bool call_fit = true,
bool set_sizer = true);
void PopulateOrExchange(ShuttleGui & S);
bool TransferDataToWindow();
bool TransferDataFromWindow();
private:
// handlers
void OnGetProfile( wxCommandEvent &event );
void OnKeepNoise( wxCommandEvent &event );
void OnPreview(wxCommandEvent &event);
void OnRemoveNoise( wxCommandEvent &event );
void OnCancel( wxCommandEvent &event );
void OnSensitivityText(wxCommandEvent & event);
void OnGainText(wxCommandEvent & event);
void OnFreqText(wxCommandEvent & event);
void OnTimeText(wxCommandEvent & event);
void OnSensitivitySlider(wxCommandEvent & event);
void OnGainSlider(wxCommandEvent & event);
void OnFreqSlider(wxCommandEvent & event);
void OnTimeSlider(wxCommandEvent & event);
public:
EffectNoiseRemoval * m_pEffect;
wxButton * m_pButton_GetProfile;
wxButton * m_pButton_Preview;
wxButton * m_pButton_RemoveNoise;
wxRadioButton *mKeepSignal;
wxRadioButton *mKeepNoise;
wxSlider *mSensitivityS;
wxSlider *mGainS;
wxSlider *mFreqS;
wxSlider *mTimeS;
wxTextCtrl *mSensitivityT;
wxTextCtrl *mGainT;
wxTextCtrl *mFreqT;
wxTextCtrl *mTimeT;
double mSensitivity;
double mGain;
double mFreq;
double mTime;
bool mbLeaveNoise;
private:
DECLARE_EVENT_TABLE()
};
#endif
#endif