audacia/src/SelectedRegion.cpp
Paul Licameli e653b4aaf8 Eliminate Experimental.h, configure compile options instead...
... This makes it impossible to forget to include the EXPERIMENTAL definitions
(such as when cutting and pasting code) and so get unintended quiet changes of
behavior.

The EXPERIMENTAL flags are now specified instead in new file Experimental.cmake
2021-04-27 12:40:07 -04:00

67 lines
1.7 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
SelectedRegion.cpp
Paul Licameli
*******************************************************************/
#include "SelectedRegion.h"
#include "xml/XMLWriter.h"
const wxChar *SelectedRegion::sDefaultT0Name = wxT("selStart");
const wxChar *SelectedRegion::sDefaultT1Name = wxT("selEnd");
namespace {
const wxChar *sDefaultF0Name = wxT("selLow");
const wxChar *sDefaultF1Name = wxT("selHigh");
}
void SelectedRegion::WriteXMLAttributes
(XMLWriter &xmlFile,
const wxChar *legacyT0Name, const wxChar *legacyT1Name) const
// may throw
{
xmlFile.WriteAttr(legacyT0Name, t0(), 10);
xmlFile.WriteAttr(legacyT1Name, t1(), 10);
#ifdef EXPERIMENTAL_SPECTRAL_EDITING
if (f0() >= 0)
xmlFile.WriteAttr(sDefaultF0Name, f0(), 10);
if (f1() >= 0)
xmlFile.WriteAttr(sDefaultF1Name, f1(), 10);
#endif
}
bool SelectedRegion::HandleXMLAttribute
(const wxChar *attr, const wxChar *value,
const wxChar *legacyT0Name, const wxChar *legacyT1Name)
{
typedef bool (SelectedRegion::*Setter)(double, bool);
Setter setter = 0;
if (!wxStrcmp(attr, legacyT0Name))
setter = &SelectedRegion::setT0;
else if (!wxStrcmp(attr, legacyT1Name))
setter = &SelectedRegion::setT1;
#ifdef EXPERIMENTAL_SPECTRAL_EDITING
else if (!wxStrcmp(attr, sDefaultF0Name))
setter = &SelectedRegion::setF0;
else if (!wxStrcmp(attr, sDefaultF1Name))
setter = &SelectedRegion::setF1;
#endif
else
return false;
double dblValue;
if (!Internat::CompatibleToDouble(value, &dblValue))
return false;
// False means don't flip time or frequency boundaries
(void)(this->*setter)(dblValue, false);
return true;
}