audacia/src/AboutDialog.h
Paul Licameli 56b1d531b2 HelpText.cpp has fewer dependencies...
... freeing it to a low level and AboutDialog.cpp to a high level, by moving
functions from the latter into the former
2019-05-18 20:29:25 -04:00

85 lines
2.0 KiB
C++

/**********************************************************************
Audacity: A Digital Audio Editor
AboutDialog.h
Dominic Mazzoni
**********************************************************************/
#ifndef __AUDACITY_ABOUT_DLG__
#define __AUDACITY_ABOUT_DLG__
#include <vector>
#include "widgets/wxPanelWrapper.h" // to inherit
class wxStaticBitmap;
class ShuttleGui;
struct AboutDialogCreditItem {
wxString description;
int role;
AboutDialogCreditItem(wxString &&description_, int role_)
: description(description_), role(role_)
{}
// No copy, use the move
AboutDialogCreditItem(const AboutDialogCreditItem&) PROHIBITED;
AboutDialogCreditItem& operator= (const AboutDialogCreditItem&) PROHIBITED;
// Move constructor, because wxString lacks one
AboutDialogCreditItem(AboutDialogCreditItem &&moveMe)
: role(moveMe.role)
{
description.swap(moveMe.description);
}
~AboutDialogCreditItem() {}
};
using AboutDialogCreditItemsList = std::vector<AboutDialogCreditItem>;
class AboutDialog final : public wxDialogWrapper {
DECLARE_DYNAMIC_CLASS(AboutDialog)
public:
AboutDialog(wxWindow * parent);
virtual ~ AboutDialog();
static AboutDialog *ActiveIntance();
void OnOK(wxCommandEvent & event);
wxStaticBitmap *icon;
DECLARE_EVENT_TABLE()
private:
enum Role {
roleTeamMember,
roleEmeritusTeam,
roleDeceased,
roleContributor,
roleGraphics,
roleLibrary,
roleThanks
};
AboutDialogCreditItemsList creditItems;
void PopulateAudacityPage( ShuttleGui & S );
void PopulateLicensePage( ShuttleGui & S );
void PopulateInformationPage (ShuttleGui & S );
void CreateCreditsList();
void AddCredit(wxString &&description, Role role);
wxString GetCreditsByRole(AboutDialog::Role role);
void AddBuildinfoRow( wxString* htmlstring, const wxChar * libname, const wxChar * libdesc, const wxString &status);
void AddBuildinfoRow( wxString* htmlstring, const wxChar * libname, const wxChar * libdesc);
};
#endif