aoc2019/Day12.cs

133 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace aoc2019
{
internal sealed class Day12 : Day
{
private readonly List<Position> startingPositions;
private readonly List<Position> moons;
private int step;
public Day12()
{
moons = Input
.Select(moon =>
moon
.TrimStart('<')
.TrimEnd('>')
.Split(",")
.Select(val => int.Parse(val.Split("=").Last()))
)
.Select(moon => new Position(moon.ToList()))
.ToList();
foreach (var moon in moons)
moon.SetSiblings(moons);
startingPositions = moons;
}
public override int DayNumber => 12;
public static long LCM(long a, long b)
{
return a * b / GCD(a, b);
}
public static long GCD(long a, long b)
{
if (b == 0) return a;
return GCD(b, a % b);
}
private void Step()
{
foreach (var moon in moons)
moon.Gravitate();
foreach (var moon in moons)
moon.Move();
step++;
}
public override string Part1()
{
while (step < 1000)
Step();
return $"{moons.Sum(p => p.TotalEnergy)}";
}
public override string Part2()
{
int cycleX = 0, cycleY = 0, cycleZ = 0;
while (cycleX == 0 || cycleY == 0 || cycleZ == 0)
{
Step();
if (cycleX == 0 && moons.All(m => m.dx == 0)) cycleX = step * 2;
if (cycleY == 0 && moons.All(m => m.dy == 0)) cycleY = step * 2;
if (cycleZ == 0 && moons.All(m => m.dz == 0)) cycleZ = step * 2;
}
return $"{LCM(cycleX, LCM(cycleY, cycleZ))}";
}
public class Position
{
public int dx, dy, dz;
private List<Position> siblings;
public int x, y, z;
public Position(IList<int> moon)
{
x = moon[0];
y = moon[1];
z = moon[2];
dx = 0;
dy = 0;
dz = 0;
}
internal int KineticEnergy =>
Math.Abs(x) + Math.Abs(y) + Math.Abs(z);
internal int PotentialEnergy =>
Math.Abs(dx) + Math.Abs(dy) + Math.Abs(dz);
internal int TotalEnergy =>
KineticEnergy * PotentialEnergy;
public void SetSiblings(List<Position> positions)
{
siblings = positions.Where(p => p != this).ToList();
}
public override string ToString()
{
return $"pos=<x={x}, y={y}, z={z}> vel=<x={dx}, y={dy}, z={dz}>";
}
internal void Gravitate()
{
foreach (var m in siblings)
{
if (x != m.x) dx += x > m.x ? -1 : 1;
if (y != m.y) dy += y > m.y ? -1 : 1;
if (z != m.z) dz += z > m.z ? -1 : 1;
}
}
internal void Move()
{
x += dx;
y += dy;
z += dz;
}
}
}
}